From reading this thread, it's very clear 8.0 is going to be the crunch time for many people, and if the Expansion is not up to the level of Shadowbringers quality, well people might start moving on even more.
From reading this thread, it's very clear 8.0 is going to be the crunch time for many people, and if the Expansion is not up to the level of Shadowbringers quality, well people might start moving on even more.
I see epstein perverts all over limsa the town is now his island.. game is cooked.
Most of the new gear they make is hideous.
Housing and QOL updates are dead. The mobile version is actually making clowns of the current dev team by fixing actual problems. wow will end our housing community forever.
forked tower could of been made better as a high school project...
the story still sucks until we end dawnfail.
no direction and horrible combat and no job identity.no money they say to fix anything
abandon-ware..
It is a either a troll post or this game is someone's first MMORPG. Seriously, if FF11 is still kicking and WoW is thriving after Shadowlands, there is no reason to worry about 14.
When people say the game is dying, they aren't referring to it being in danger of the servers being shut down. They're referring to the game having become a husk of its former self and showing no signs of improvement.
I don't think the game will truly die any time soon, but there is a pretty real risk of it becoming dead to me. It has strayed so far from being something that I enjoy, and while Yoshi-P says some of the right things, every patch seems to take it further in a direction that I don't enjoy.
I don't think job and role complexity are coming back. I don't think the DDR fight design is going anywhere. I don't think the devs are willing to spend time or take risks on developing more unique and less formulaic content. And I don't think the quantity of content will increase.
idk how many at this point, but I did play ESO at its peak and watch it fall (still technically around), PSO2 at its peak and watched it fall (it's done), and Destiny 2 at its peak and watched it fall (technically still around), and FF14 is literally doing the same exact things all 3 of those games did when they fell. And it took time for them to fall too, it was a gradual process, but an inevitable one. The harbingers of this inevitability are vilified today but in a few years we'll just be reduced to "they were right but it doesn't matter now." ig I get to live it a 4th time, tho I'm done with MMO's after this.
Metion: "And the last of them wished they had never subbed to the game at all" or smth I forget
No one who hears "the games died" thinks they're literally dead, they have more literacy than that. Everything that comes after this is going to be marred with oldheads telling stories about the heyday of the game. That's not a good state for the game to be in. No one will be looking fondly back on DT. Or maybe they will, because most of the player population ditching the game forever doesn't like DT, and the 10 people who do will play through the slop. That's not a good thing. You can spin up FF11 however you wish, you know it's literally only the shadow of what it used to be. The last remaining mirage of what it was at its peak in 2009. FF14 is transitioning to that as we speak. That's what "dying" is to most people. Lots of 0 pop games out there with servers still up. You gonna go play them and talk about how alive they are?
as much as ff14 is declining people use "dead game" so quickly these days... like no it still gets a decent amount of players more then its got in the past, a game being in decline doesn't mean it's a "dead game" Personally just annoys me because it's such a overused and incorrect statement for so many games.
That being said it's because of very poor decisions that have quite honestly slowly put the game in decline. I could rant about job design, easy encounters lack of anything fun and creative, not really a mmo world... Quite honestly also the bar for entry too is stupid as people got to go through serval expansions to get to the "current" content and this is only going to get worse with time with the amount of time it will take to get to max level and skills that get put into later levels.
The pacing and predictability of this formulaic content cycle is getting so mind numbing that it’s just not fun anymore. At this rate, the only thing 'Ultimate' about this expansion is how fast people are logging out after patch day.
Where is the official post stating it's on its death bed?
making an roi isn't a deathbed.
giga casuals and msq andies will keep ffxiv afloat for eternity
hundreds of thousands of active players, most of which are casuals
Just unsub, Wuk Lamat isn't that bad. Actually you're wrong because chaotic is what it is, chaotic. Considering it's reception was excellent and clear rates were as-expected, this is just baiting at this point. If a tank doesn't stun, swap on-time, or dies to adds, that can snowball too. It's not just towers. That's just pinning the most apparent thing. Savage-like mechanics requires gates. Not push a button to clear mentality.
Game isn't on the death bed, but they are at a point in the game's life cycle where doing the same stuff for years by 7.0 isn't enough. Plus taking out an ultimate just kind of means the savage clears are moot, you play for 8 weeks to get everyone their stuff and mounts, all for gear that makes clears quicker and nothing else or play color logs.
Plus a different grind for gear in OC. Never mind the relic weapons don't do any boost in there like Eureka. People get tired of treadmills that don't have long-term satisfaction.
"[Insert MMO] is dead" is pretty much what all MMO players yell every 2-3 years regardless of game. It's gotten kind of stale and repetitive.
Yeah I'm aware some people did, but my sense was that it annoyed one chunk of the player base because they were expecting a harder version of an actual alliance raid, and half the raiding community because they had to share the stage with people less adept than them.
Frankly as someone who was hear at the Tail end of storm blood....god bless that expansion for having some form of diversity in class design. The game peaked at Shadow Bringer and Fell from there. Endwalker was good but glaring issues with writting and pacing. Going into Dawntrail. Its been a slog, constant story skipping, rolling eyes, tone death writing, terrible armor choices, terrible raid gear choices in terms of cruiser weight looking like dungeon gear, over bearing presence of wuk lamat, occ issues, lack of funding, mismanaging player base, not understanding player base - casual / Mid core / Hardcore, the need to please everyone but not pleasing no one, recent raiding of bluesky really shows me.....
Nothing wrong let SE carry on clearly they find it ok so why shouldn't we * if you catch my drift* let it all play out eventually it gotta get worse before it gets better right?
Chaotic was great. I'm excited for the next one!
Game isn't dead, it's just 13 years in and well into brain-dead recycle content mode. Just look at FFXI's history and you can see the same pattern. They will refuse to listen, apoligize for doing it again, then do it again a year later and act surprised all over again.
It's quite simple.
This game can work if :
The MSQ is good and attracting a massive amount of new players and making people stay to see what's next, even if the rest of the game is bad / mid.
The MSQ is bad / mid but there is a lot of content and the said content is good.
We are in a situation with a MSQ that was mostly badly received and having not much content that is of questionable quality (not all but most).
It's not the first time it happened, but it's the first time we are mostly certain that it will last probably for more than a year, even if 7.2 was in the good direction - in my opinion - to make the MSQ on the right path again.
I am going to add any extra choice to your end list: "forget all this nonsense, im going to go play WoW."
That's probably the lag reaction coming. People hate Eureka back in the day, they though Bozja got boring fast, but when OC was coming people lauded as these types of content were heavy hitters, it's just the way of the MMO average player to just hate everything that comes out of the gate for some reason.
OC could have been great, but it launched with some issues that border on actual BUGS:
- Some coffers have an absurdly high drop rate – this has to be a bug. It completely devalues the 99-token mount and rare loot from previous expansions. We all know what happens to content when the rewards are worthless.
- FATE scaling is way off – there's no world where it's good design for FATEs to die in 5 seconds. It's annoying, frustrating, and just plain boring.
- The whole forked tower mess – no words. What a massive waste of potential for quality content.
It really shows how neglected the game's development has become. The worst part is that everything they release feels so formulaic—there's no excitement left, no sense of hype for what's coming. There are no surprises, no meaningful QoL updates (like a glamour catalog, better housing UI, increased limits, etc.). It's the same old dungeon, trial, raid with the same mechanics, just reskinned.
Also this expansion has yet the most stuff taken from older FF games. Sure, that’s nice for longtime fans—but let’s be honest, it's just another way for SE to cut costs in the creative/design department.
Bygone Serenity is a great song to listen to as you read threads like this. Evokes the correct emotions.
To be fair, I was also envisioning a full alliance raid until the clarifications came down that it was just the cloud, I still think a full AR would have been way cooler but I'm happy with cloud. As far as having to "share the stage with people less adept", that just PF, if people want to eliminate competency variance then they should form a static. The only time I take issue with someone messing up my chaotic run is when they sign up beyond their prog point or join a farm party and fail basic stuff, I understand it more nowadays since prog PFs don't exist anymore but back then there were plenty of prog parties at plenty of prog points with plenty of players trying to get involved so if there wasn't a PF at your prog point you could make one and people were still joining PFs they weren't qualified for.
Frontlines got better replayability than anything else we got in Dawntrail so far lmao
Looking forward to the P.R comments in the upcoming liveletter with no roadmap for the future.
I like cloud having clones from eden, but i still heavily dislike that this is just one boss. Considering they strip down second ultimate from 7.3 and probably dawntrail, this one boss chaotic is like HUGE alarm bell.
Where the hell their dev time going? What are they doing each working week? They had no resources to do deep dungeon (which is copy pasting everything from previous content), so they cut bosses in chaotic to one (which is copy pasting everything from previous content) and they cut second ultimate (which is copy pasting everything from previous content).
If someone thinks i am mad just because no ultimate, just have a thought: when they finally release their raidplan into the game, it will be useless since it's too late into expansion.
Imo Chaotic should’ve been a full Alliance raid instead of just one boss… like get the guy who made Forked Tower to do the CARs, and get the guy who did the Bozja instances to work on OC/FT. OC should’ve gotten spicy Normal plus separate Savage for FTB. It’s like they completely misread player feedback and gave the opposite of what people wanted/expected for both.
My Wife and i have accepted that the Game is dying. We will play it every now and then till it gets shut down like many other FF Live Service Games (Brave Exvius, Mobius Final Fantasy just as a few examples) and then well play something else. If the Devs refuse to listen, its them who will get "restructured" out of the Company, not us.
They are working overtime deleting threads that are critizising them huh