Thankfully they listen to the true intellectuals on Reddit instead.
I think it is fine eventually this past content is gonna be removed from the game and also... this is making a mess for actual goldfarmer companies as well and also that you need to focus your income on more new content instead.
EDIT:
Also these creatures, minions, Mounts and more should had been made NO TRADE to begin with.
My guess:
"what do we do, we have to fill the loot table of the treasures, but we got no time to make new rewards"
"lets just dump them with old stuff, we are genius"
SE been saying they want to control the flooding of gil. House plot being limit resource have little to no effect on controlling, the solution 9 mount is a one off purchase.
It slow down inflation in game.
It reduce wealth concentration, which I can see SE see it a good thing to attract new players
More players get benefits for this and bet majority of players are happy of having alternative way in “current” contents to obtain rewards from old contents.
It also attracts players into OC.
Eureka/Bozja may be still popular in your DC, but it has been quiet in Chaos since EW. It is not dead, but low player count.
Rare drop keep exclusive to silver or pot chest might be a better solution, either way, it boost the popularity of current content.
Gil floods the game because it has no sinks, whether Gil concentrates or not has no influence on day to day gameplay because more Gil doesn’t make you stronger compared to a game like RuneScape
Crashing rare item value doesn’t slow inflation, it just kills incentives to do old content while Gil sits unused in everyone’s pocket because it has no sink
I frequently find myself on the other side of discussions with Supersnow, but this is 100% correct.
There are MMOs that have hired economists to create interesting markets that add another gameplay loop. In FFXIV the main purpose of the market is to dump items in a desperate attempt to keep your inventory within the tiny cap provided.
Note also that OC is the second time this has happened in 7.X. Cosmic Explo seriously dented the Island Sanctuary dye market, making that old content less attractive to engage with.
SE uses drop rates to funnel people into the content they want them to play, presumably because their only success metric is player participation. It's a bizarre and short-sighted philosophy that wastes the resources they put into older content.
Gil transfer between players have not return to NPC, at some point more Gil have to come out from NPC. When more Gil injected into circulation it inflated.
Yes, there should be proper Gil sink. As I mentioned I have no idea the contents ecosystem in NA, but in Chaos it is a very low population contents, those who run today mostly gather in Discord to organise a party, it might kill those content. Yet, I would say in our DC the good of having those rewards more accessible outweigh the bad of killing already old and low population contents.
In a game in which the bulk of the players struggle to find enough new content, killing off the old is a disaster. Rather than killing old content, thus writing off all the development time put into it, it would make far more sense to occasionally refresh old content.
The spine of Eureka, Bozja, Island Sanctuary and others is already there. Rather than shooting it in the head, SE could give it new gloves and a hat so that players have more things to do.
Amazes me how they just up and abandoned Island Sanctuary. They could have kept it going with new things to build, possibly expansions to the land. It got some use out of me recently for Cosmic Exploration because it's a good way to get Hi-Cordials if you have the one currency saved up, but otherwise wasted potential.
They could add more incentive to old contents and revive it.
I have been voicing it since ShB but as you know how feedback go. I took a long break after EW, and come back to this FFXIV I guess I am in a “give up and live on the day” mode. I will jump in newest content and forget about old one since SE seem to do little to no effort to keep old content alive.
Mostly it just feels like a super lazy way to add items to a new zone. Here's a bunch of old stuff that has been in the game for YEARS with a tiny amount of new stuff that is mostly fireworks again. There's such a contradiction to the devs mindset for giving people alternate ways to get things too. Want this difficult to grind thing from Eureka or Bozja? Here it now drops like candy. Want that extremely exclusive PvP mount that was only available a single season of Feast when everyone win traded week one and locked you out of any chance of obtaining? Nah, that would diminish their accomplishment. Want the earring you could only get if you beat Nael in 1.23? Here you go!
I think it reflects a broader issue that rewards now seem completely divorced from the content that drops them.
I don't want to relitigate the whole CAR hairstyle debacle, but I think if that hairstyle had a thematic link to the raid, far less controversy would have ensued.
OC is a new region with a new story. At the very least, the most desirable drops should have something to do with OC.
Doubtless there are spaghetti codeexcusesreasons for why they couldn't make the most popular addition of all time and allow us to build a house on our island.
I would love to be able to sail a boat around the coastline. Maybe fish from it. How about a two-person Pedalo?
We never even got the opportunity to name our island. Maybe they were concerned about the massive duplication of people naming theirs "Wasted Potential."
I get why you'd be frustrated, but does making something more accessible really erase the enjoyment of earning it yourself? If you got it through effort, you still know that—and that personal achievement still holds value, even if others get it later in an easier manner. They'll never put ultimate weapons up for 1000 gil, we all know that. These mounts, as I said before, would have shown up on the moogle treasure trove regardless.
Yeah, I've been trying to push myself to do different content nowadays as I've played for a while, and I decided to farm the wing mounts in DT. This was the very first time I had done extremes somewhat current, and it was a unique exp for me despite failing to farm Ex 3 well enough to get the wings.
However, if in 2-3 expansions and they added the wings to the moogle event, or just people could farm them unsync'd, then I'd be OK with it. The exp of doing the DT extremes will remain with me, and that rewards are only temporary, especially in MMO.
Finally, we can't predict if SE decides to do another loot pinata with old rewards, so we can just try to have fun while the content is current.
Few things to point out..
1st rare rewards matter and are there for a reason. By devaluating them SE removes the insentive of people going back or even trying the content just for these rewards. For me personally that I have all relics & jobs lvl100 there is not a single reason to join a party for Delubrum or Dalriada anymore.
2nd If you want the items so badly but dont wanna do the content you can always choose to do content that you enjoy... make gil and buy them from the MB. Being tradable is more than enough.
3rd OC is a new Field Operation and should have its own unique rewards... throwing older content rewards in there feels lazy.
4th its disrespect towards players that actually grinded it. Especially newer ones that did it recently.
5th Hope SE doesnt do the same thing with the next zone.. like adding Copycat Bulb, Cassie Earring, Blitzring there... its gonna be just sad.
Otherwise I encourage them to add rewards like Golden Beaver, Philos, Aidoneus, Ultimate weapons and so on, cause who cares. (:
There isn't even a lore reason why Eurkea gear \ drops should appear in Occult Crescent is there? Adding all these items to the OC loot pool was just utter lazy "rewards" for long time players.
The isle of Val was a small island off the coast of Sharlayan purchased by Galuf Baldesion to act as a home base for the students of baldesion, and as a secure place to build the Baldesion Arsenal, to house Eureka until it naturally dissipates. When Eureka was discovered by an ascian during the events of Post ARR, Galuf instead sent it into the lifestream in hopes of destroying Eureka as a last ditch attempt. When it eventually reappeared, the entire ecosystem was given extremely volatile elemental conditions, so prior it held no real interesting properties. It was just an island far to the east of Sharlayan.
There's no mention of any ancient civilization or non Sharlayan-built ruins in the zones, much less one from the 5th astral era like those of Mhach, Amdapor, Nym and Skalla.
It's just taking old field operation rewards to fill out their item list.