Originally Posted by
Rithy255
Honestly theirs a few things wrong with the current combat/gameplay
1. Jobs need more RNG aspects such as Procs, these sort of skills are actually the most interesting and can change up rotations on a fly instead of following a standard rotation, this sort of RNG is more healthy and interactive then just crit/dh rng which doesn't really interact or change how you even play.
2. More varied GCD timers, outside of just a few melee jobs being faster, not to say I don't like the standard 2.5 but it wouldn't hurt having some more "faster gcd jobs" while also having slow gcd more weave dependent jobs.
3. More damage buttons on Tanks/Healers, tanks are very boring 1, 2, 3 spam burst button, healers are DOT, One damage button spam sometimes press a extra dps skill on sage once in a while.. give tanks and healers way more damaging buttons.
4. More outgoing damage that makes use of Tanks and Healers, these roles really currently theirs nothing justifying their extensive kit with so many mit/heal skills, have more outgoing damage so they actually get to also use it on top of damage skills
5. Improve Dungeon design, they're boring enough said.
6. More role base mechs and responsibilities, not just DDR don't get me wrong I like mechs but I feel like Jobs are no longer a thing and all encounters are basically just "dodge stuff" doesn't really feel like a RPG game anymore.