Originally Posted by
ovIm
Oh absolutely agree there. Its twice as funny considering that some those people most likely never played a soulsborne title in earnest.
The way I like to see it is to compare FF14 MSQ to the structure to a Mario game.
In Mario, you are expected to run through and jump over things for a couple of levels, then fight bowser, and when you are hungry for more, you can tackle the optional extra challenges, after which you get an additional reward.
If the FFXIV MSQ were a Mario Game, almost every level up to the final boss would be solid ground with no pitfalls or enviromental hazards, and no enemies besides an occasional goomba every couple of levels. There is an occasional mini-bowser in between. And then, once you have cleared the final Bowser, suddenly the game opens up the aforementioned optional levels with pitfals and spikes and traps and enemies where danger is very much real (ie, Extreme and Savage instances).
That is, imho, weird for a video game.