Originally Posted by
Kaurhz
I would have preferred the hairstyle to be by default, I would prefer this with all cases just due to the nature of how poor and limited character customization is in this game, and the nature of this type of content having poor shelf life.
But if we were intent on keeping it as an in-game reward (which don't get me wrong, I can see good reasons for this, Just don't think they outweigh the above), and to create a middle-ground in the argument for everyone...
Then I think the best approach to this would have been a 2-tiered difficulty. Both tiers provide the tradeable rewards, albeit with the easier version being a little bit more of a grind, and then the harder version being less of a grind to compensate for the increased difficulty. Players that enjoy the harder difficulty can do so necessarily without the game arbitrarily trying to funnel everyone into content equivalent of early-savage, and then players that are feeling underappreciated by the developers, like a lot of casuals are, would still have their content and a grind behind it.
There's a lot of stress with this content because I think a lot of people know it won't have a lot of shelf-life and combined with the fact of First-Time bonus, just means the general grind for this won't get any easier over time, but rather more tedious and annoying, especially if they release a subsequent Chaotic.
In general the content structure of this game doesn't really go well with some of the rewards placed in this content (or in some other areas of the game)