Originally Posted by
lolnotacat
Since we're having fun with airplane crashing analogies, I think SE is like a 737 with a bad air speed sensor. They're interpreting the data (feedback) they get wrong which caused them to pull up, lose airspeed, and stall (ShB and EW).
I imagine that it's because a lot of the feedback is going through multiple filters. Everything from the US has to be translated, well, we know who is in charge of translation and localization, and how much she'll push back on feedback she disagrees with. But everything also has to also go through the suits and bean counters. Having worked in games myself for nearly a decade, one thing I can say with certainty is the people who make decisions based solely on "X input = Y output" do not care about the longevity of the product, just making next quarter goals.