You can tell.
Printable View
You can tell.
I had a theory during the Endwalker patches (and how lackluster they were) that CS3 was probably working on other projects and leaving the XIV team with the new hires and some shoestrings to play with, only to be met with "that's just speculation/that's just your personal theory, you don't know that." So to actually be able to point to clear evidence that yes, CS3 is indeed working on two other projects + wrapping up FFXVI for PC is nice, if nothing else.
For, what at least feels like, less per patch...
Like not even two ex dungeons where one could always be some recycled old dungeon.. we could milk that for years. "Oh we need some allagan stuff from the burn!" "Atherochemical is running haywire, check whats up!" "Qitari had some seal broken, help us pls!" ...looosing beast tribes might have reduced our options but there are still so many... it feels wasted.
Housing features we've been waiting for ages, hairstyles, some cloths...
I hope one of these projects teaches them how to design fun quests. Cause damn man XVI having low tier mmo questing for all of its sidequests really hurt the game for me.
Im not sure what im supposed to be getting out of this since all side content is returning for DT with a limited job on top.
I wish I was optimistic too, but judging by their recent track record of cutting corners I wouldn't be surprised if something gets delayed, or something is consolidated (like a Criterion dungeon replacing the BA/DR equivalent in the field op) and I fully expect whatever does get released to be mechanically identical to what came before, with just a new aesthetic coat of paint.
The last piece of content I feel had actually unusual mechanics was Delubrum reginae 3 and a half years ago..
If you want to be taken seriously, post seriously. A game that literally just had an entire 60+ hour expansion released is the polar opposite of "maintenance mode" - which in case you're just using buzzwords you read somewhere and have no idea what they actually mean, is when a game has nothing more being added to it aside from minor QoL adjustments. Patch cycles taking a month longer than they used to means absolutely squat.
Also, a game in maintenance mode is more like FF11, where for many years it just got fixes and "bonus EXP" events that might compare to our moogle events and bonus MGP events, with no modernization of the game to compete with other MMORPGs.
But we get so, so much more than that in FF14. If that "more" doesn't interest certain people, it doesn't mean it's in maintenance mode. I'm still farming a lot of the stuff we got with the expansion and they are modernizing this game with things like the graphics update, which can't be said of FF11 for example.
I'm suggesting they are limiting their potential dev power by focusing on multiple projects instead of focusing on polishing their flagship and top moneymaker.
I know full well there are a lot of people who are totally satisfied with them pumping the same cycles with a bit of extra top of same on top. But there are some of us who want the game to be better and for that an exploration of possible reasons and questioning is required.
Out of all of those "Things we are getting" none of those things are the long awaited Viera hats and Hrotgar hats now are they? For example.
Systems, QoL, experimentation with the jobs, character customization, housing improvements, character body updates to match the faces, and the list goes on and on.
That honestly would depend on what someone does for a living and the size of the company. The more employees a company has, the more likely jobs will focus on one task.
Or they hired more developers they put on FFXIV while moving the proven veteran employees off FFXiV to the new projects. Take your pick.
I have no idea what things are like over at SE but I suspect they're very nervous having most of their eggs in a single sturdy basket and they're trying to get more sturdy baskets made. Are you going to trust a novice weaver to make those new baskets or are you going to put them on maintaining the existing sturdy baskets while the experienced master weavers start making those new baskets?
Not that I think that's the correct approach here but that's how business tends to work - move your best people to the departments that need the most help and hope the systems they established still work with the new employees.
I haven't heard anything about staffing issues.
What I remember is YoshiP saying of course he'd like a bigger budget to work with for FFXIV so he could hire some more developers and work on things that have been perpetually on the back burner because they don't have enough developers to handle all the different content they want to be part of the game.
Is the development team sufficient in size for what they do add? It's very possible. Most player feedback is dislike for choices made and not for content feeling unfinished. No matter what some think, more staff does not mean better quality (unless that staff is specifically for quality control and have the power to force content to be remade).
That is not the same thing. The developers did not create Viera and Hrothgar to have visible headgear. That was never in their plans. They did not have staff assigned to create it or time budgeted for it.
It was a small group of players who decided that visible headgear was mandatory and to please them, related tasks have to be rushed or put on the back burner like the graphical update since those tasks are going to be using some of the same team members.
If there's a lack of polish on the graphics update, blame the Viera/Hrothgar headgear ragers that feel what they want is more important than other things that affect all players.
This is very much an occasion where I wish the developers had told the vocal minority "tough" instead of trying to squeeze accommodating them into the work scheduling.
You have no clue what maintenance mode is.
Regardless, the state of the game clearly is not bothering you since you're still subscribed to the game.
That's classic business operations. Don't try to make it out as a SE problem when it's a problem in nearly all businesses larger than mom and pop outfits.
I never said it was only a SE problem and other game developers don't do this. I said it is a classic SE move that has caused them to nearly destroy many of their brands on multiple occasions, and that's even going back when Sakaguchi was running the show. Promoting up isn't the problem, moving seasoned veterans off of projects to try to oversee other projects and/or overwhelming their more successful developers as if they're some golden goose with multiple projects has historically hurt the Final Fantasy brand. Has promotion/move veteran developers created great games in the SE company? Yes. Has that also nearly killed their brand multiple times? Yes. Is it proving to be successful to do with the XIV team? So far, it does not seem to be successful, imo.
I'm not talking about other companies. I'm talking about SE. Imo, this wasn't a good move for Dawntrail. I don't know the behind the scenes, and much of what I'm basing my opinion on is honestly assumptions from this thread and other trickles of news sources / interviews from the dev team. However, that's all any of us can do b/c none of us work at SE so far as I'm aware. Based on the comments Yoshi has made, it doesn't seem like he's playing this game and that's a huge problem. I know he admitted to not playing Island Sanctuary, and I think he also said he hasn't had time to do some of the raids. Not only Yoshi, but the story quality is far below what we've been given, so I can only assume that 1. the promoted lead designers / writers are too busy and are giving a lot of creative control to more amateur employees which has led to a really uneven product compared to past expansions, or 2. they're completely involved and have enough time to invest in oversight but have done a complete 180 in terms of quality and care to the stories that have come before. Sure there's always middle ground / grey area, but this is how I see it.
"That was never in their plans. They did not have staff assigned to create it or time budgeted for it.
It was a small group of players who decided that visible headgear was mandatory and to please them, related tasks have to be rushed or put on the back burner like the graphical update since those tasks are going to be using some of the same team members."
A small group of players? No. That's just a blatant lie, and I am not going to argue with you about it.
But the devs were wrong to make a race without the same functions available as the rest of the races, plain and simple. If they had done ANY market research or taken in player feedback about it they would have found that the amount of people who would not want that limitation OVERWHELMING. But they didn't do their homework. It's something I've notice a lot of game companies not doing these days and it's really sad to see things blow up in their face whne it was really predictable what would happen.
Totally agree
Let's also just ignore the fact that Yoshi heavily criticized this sort of development when he took over 1.x and saw that the Miqote, Roegadyn, and Highlanders also weren't finished with having only one gender. Let's just ignore that Yoshi himself said it wasn't acceptable to cut corners on development and the fans deserved to have a full game, but you know, whatever I guess... we just forget and don't hold good ol' Yoshi to what he's said before.
It is not a lie. It is limited to some of the players who play Viera and Hrothgar.
What was the point of pushing the developers to add a race to the game that has unique head features if all you wanted to do was turn around and hide those features under headgear?
Have a little pride in the choice you made and show those features off instead.
Viera and hrothgar are a feature of a game and they shouldn't be as limited as they are considering both races are considered to be full features of the game. Why should us hrothgar and viera players go without hats and not be able to use every hairstyle that's in the game. I don't get why people come up with so much excuses of why hrothgar and viera are so limited and think they should remain limited because supposedly "only a small portion of the players play those races" So we apparently don't have pride in playing the race we choose because we want more character customization and to have as much features as the other races. I don't see having lack of features the other races have as a benefit to players or wanting more hats and hairstyles as lacking pride.
The developers aren't being pushed to do anything they don't want to. I don't understand this argument that makes it seem like the customers are being selfish and overbearing for wanting two prominent races to have headgear. I'm sorry, but if I'm paying a monthly fee for a game I genuinely care about, I'm going to make a ruckus about something that affects me as a Viera/Hroth player.
(By the way, Hrothgar was Yoshi P's idea. He wanted a playable beast race. It was Viera that were asked for by the playerbase.)Thanks for the correction, LittleArrow!
Also, what do you have to say for the cash shop outfits that have headgear that doesn't appear on Viera and Hrothgar? Even if you want to make excuses for the devs, wouldn't you agree that paying additional real-life money for an incomplete outfit is absolutely ridiculous? I shouldn't have to use a Fantasia to have access to headgear I paid for.
Entirely false.
They were never marketed as such, they did include some on release and they've released more through the years (including hoods with holes for ears).
For those playing on PC, UNPAID modders have fixed virtually all headgear to work on these races IN THEIR FREE TIME, so don't go throwing out the budged/time excuse.
FF14 has paid expansions(1), a monthly fee(2), an extensive optional items shop (3) and an incentive to pay monthly for extra storage space/retainers, due to not increasing bag/glam slots in game (4).
It's not wild to ask for bog standard features included in every game ever with equippable gear.
WoW Tauren (among others), who have elongated animal heads, horns and giant neck humps have had working headgear since 2004.
If SE wanted, they could have paid nickels and dimes to use the aforementioned modders' work, but, of course those dimes are better spend on Takashi Kiryu's next NFT fad, garbage games like Forspoken and Avengers, or more live service slop like Foamstars - that's going free to play next month.
But sure, it's only been 3 expansions SE's been cutting corners from their only steadily profitable product. Sure splitting the team more will be fine and 8.0 will FINALLY be the good one.
To go even deeper, this isn't the case either. Back in 1.x when Yoshi took over he sent us 1.x players a survey on the races WE wanted prioritized by the dev team. Of course the first set was to complete the missing genders which he commented on being a priority for him as well. The second highest voted race was Lupine, which he commented he knew he skewed b/c he put the example of Fran - we have been asking for Vieras for over 10yrs. He's known we've wanted Viera since 1.x in the style of Fran.
ANYONE arguing that this is too much for the dev team or we're asking too much has NO idea about the history of this game or the goals YOSHI HIMSELF SET FOR HIS TEAM AND EXPECTATIONS HE SET FOR US THE PLAYERS. The other top contenders were a beastial race and third was mixed races (half elezen half hyur etc). The results of added races is completely exemplified in the first races they added; Au'ra (this was supposed to be the beast race, but the dev team admitted in a fanfest I believe that the design got neutered and it didn't meet their expectation of 'beast' race - thus Hrothgar later) and Hilda's appearance (half elezen race).
Wtf Is this Clark Kent scenerio garbage.
Putting on a Red Mages hat isn't going to make the group wonder where did our Kimba the Lion on Steriods dissappear to. In fact, there are already full head helmets that warp, if not outright cut, my head so it doesn't even resemble a beast. But Boy, I sure should be proud that the devs screwed my race so hard, it took them 3 YEARS to give me a basic cosmetic customization feature that every other race already had. Totally wasn't because they cut so many corners, it could be a circle.
Explains why they can't balance the game to where healers can have fun. (and I mean people who play healer to heal.)
This. Yoshi-P and his team spent so many years building amazing player relations and goodwill, but the past 3 expansions have cut corners left and right.
I love ShB, but let's be honest here - the fantastic MSQ masked A LOT of it's shortcomings.
Unlike SB just before it, ShB did not have:
1. A deep dungeon
2. A limited job
3. Heroic modes of old dungeons
4. Job quests
5. Hildibrand
6. Old trial gear for the new jobs
7. Old gear working on the new races
8. Probably more I'm forgetting!?
It's only true excuse was one less Ultimate due to COVID - everything else is usually there on release - but in ShB it wasn't.
And in EW it was even LESS with the entire trial quest series omitted and merged into the MSQ, the field zone missing and the relic being a vendor weapon.
I wonder what changed in development during this time and especially during EW's patches, hmm..
Especially as there are SO many hats that literally only need to be moved or shrunk down... like i get they are busy but after all this time, just let some devs take one hat every other day of week and wed be done by now.
Literally check the top 50 used head gear and work up that list. And dont release new gear viera cant wear...
Lack of integrity is what this all boils down to. The "we arent owed anything" mentality sinks very fast when there is a monthly fee and a bunch of unfinished features. Is this a kickstarter or an actual MMO?
Yeah, also it deprives viera and hrothgar players of iconic job-related head gear, precisely like a red mage or black mage hat (or really any other artefact head gear). What if you want to live your job fantasy and proudly show off that you are a red mage (or any other job), or even better, that you are a viera/hrothgar who is also a red mage (etc.)?
For example, by adding head gear that also shows our ears (like they do for some elezen or miqo head gear).
But even if head gear were to "cut off" our ears you'd still recognise we are viera/hrothgar... So this idea that we are not "proud" of our races and want to "hide" our features is silly because those races are clearly not just their ears, esp. hrothgars. (As for vieras, even without ears they still have very distinct features and poses.)
Adding to this, I wish this game picked a damn lane.
Sometimes I see the poor state of job design and encounter balance justified as "raiders are not the main target audience".
But if it's more casual people/people who rp/people who glam/etc, then having two very incomplete races (not even mentioning the hideous rigging on female Hrothgar shoulders and whatnot) is a huge issue.
It's like everyone loses with XIV lately. I was playing on a Viera alt I made a while ago today (and never bothered playing) since I need another alt at 100 to help friends clearing Savage, and I was trying a random cute witch hat and took me a solid 15s to realize that the reason why the gear preview "wasn't working" was because Viera have no hats. Time to use my free Fantasia, won't catch me playing without my cute witch hat.
This is indeed the funniest/saddest thing lately to me as well. If you want to make the argument that raiders are the ones this game is designed for, then it's a hard argument to make because raiders basically get 4 encounters to run once a week and that's it. But if you wanna say casuals are the primary audience, well, that's another tough argument to make because housing blows (never enough space, increases to housing limits "soon", borderline impossible to even get a house on certain servers, limited and unknown number of people allowed inside), casual content lacks replayability, the msq was a slog, the quests are mostly unvoiced, there's barely a reason to go out in the open world, FATEs are so few and repeat so often that you start to feel the monotony after 30 minutes in a single zone, there hasn't been a haircut, glam or mount that I've really truly wanted in years, and the market's perpetually screwed unless you get in on the literal first day that new content drops.
I genuinely don't know who this game is for right now.
Wonder if those projects will even receive the light of day before their entire company collapses LOL
I don't think it's healthy to have YoshiP be game director for so many projects at once without sharing the workload with others. It feels like they're using his reputation as the "savior of FFXIV" just to prop up upcoming games.
Which is exactly why he is sharing the workload with others. I doubt he is the director of the other games so much as the producer or supervisor.
"So nowadays, not only am I working on game creation, I am also involved with some of the company-wide tasks as well. So I feel that I won't be as prominently involved in some of the other projects outside of FF14. That said, I do belong to Creative Studios 3, and as you may be aware, we have recently announced Final Fantasy Tactics - The Ivalice Chronicles. So there are projects that are moving within our studio, so I will probably act as like a gofer, maybe side jobs, helping them out, but I think my primary focus right now will be on FF14."
Its kinda funny when you think of it. They are clearly trying to reach the phase where Final Fantasy was on top of the world. By trying to develop a plethora of projects.
But quality not quantity is what got them there back in the day. And they are alienating an already devoted old fanbase and shooting themselves in the foot. How many disgruntled fans do you think will buy their new projects and not just pirate them after they siphon submoney and do nothing to ffxiv with it for multiple years? Make ffxiv great, iron it out to perfection with full focus and THEN consider new projects.
This is exactly it...
Like, when you look at the roadmap established for Dawntrail it actually looks really good on a glance.. But then you some of realize how streamlined the gameplay is in every capacity, like, I've done Eureka several times, and gotten all relics, and I could easily do it again, and there's always fun little snags to find out and discover... But I couldn't spend longer than 3 hours in OC without being bored to death... It honestly felt like LFG Z3 vibes all over again from Zadnor.
There have been some great additions but for the most part... It feels like putting a good system, on top of a bad system, to try and appease a crowd that they have long abandoned by trying to streamline absolutely everything... Expert recipes here are a perfect example for me.. Now I don't speak for everyone but literally... Expert recipes could be so good if they didn't turn the crafting system into one that is as boring as sin... Now I realize that is a contentious point in itself.
It's also funny, because seeing how hard they've been pushing some facets of the game... It just makes you realize what utter contempt they have for the broader game.