why do you hate puppetmaster it was an awesome job and i knew 3 pups that could out DD almost any black belt monks with ease.
and what other jobs from wow? Necromancer? thats in ff5? geomancer thats in tatics?
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Tbh the only reason I didn't like Pupetmaster was because:
#1 It's noncanonical as it was new to the FF series in an official sense.
#2 I didn't like the look of it's AF.
#3 When the expansion first launched, and for several updates PUP was really, really bad. I do acknowledge the fact that it may not be the case anymore because I haven't played since '09.
Geomancer and Necromancer weren't classes in WoW that I know of. Regardless Necromancer was only added in the GBA remake, so some may consider that noncanonical as well. I wouldn't, be fully apposed to Necromance, but I'd rather see them add more traditional job classes first. As for Geomancer, that's a moderately traditional one, but again I'd like to see more traditional ones added first, and besides Geomancer isn't a summoning class.
I guess what I would like to see most is SMN.
well pup was something new and was very nice add. well it was playable in advance but the enemies had the job in the original so its not completly unreasonable, besides Uldahs sotry line involves necromancy so there is a story already there. And yes i agree ontraditional class dont get me wrong but adding new class at the same time with the old would spice things up. cause to many old things people get bored thinking its just the same old thing.
Well I wouldn't be heart broken if they added up, I know there are a lot of people who love it so as long as it would make people happy idc. It's just not my cup of tea. However I think it would be better to add other jobs first that have a higher fan base. Rdm, nin, drk, etc.
If I were them though after 2.0 is out I would start pumping out new jobs as fast as possible as a top priority. People love new classes in any mmo it's important to people, and new jobs also keep people occupied while other content is being made.
I'm in favor of Necromancer. Uldah have a story behind necro, so maybe that is one reason why they call their Grand company "Immortal Flames".
I want magic spells with added effect ailments. Doom, Hell Wind, Dark Flare etc; and the ability to summon undead/demons
Woo first post after a long break!
Pet class and jobs lets see...
There definitely needs to be a pet class. There are two way to have a pet, a summoned pet and a tamed pet. To tame a pet requires the use of the tamer class, but after being tamed it can be stored in a monster bank of some sorts. Summoned pets are merely summoned by ability. The ability to summon a pet can either be an innate job action or transferable skill from the tamer class. The reason some pets must be summoned rather than called is because these pets are not stored in a bank, they rather are materialized into existence (smn, ncm). There is a exceptional case for puppet master and hunter. Although I classified them as a pet summoner they should not take a job ability just to summon a pet, I feel that would be a waste when they function on the basis of a stored pet. They can simply use a call ability that comes from the tamer class. Every class has sub abilities and on of the tamer abilities should be used to help classes other than tamers call their pets, this will also be useful for soloing as just a class as you can use the call ability to call any pet in your repitoir while not using a job. For instance if you play gladiator and subbed the 'call' ability you can summon a pet for soloing purposes.
Tamed Pet Jobs:
(Tamer) Beast Master: Innate Tamer Skill
(Tamer) Chocobo Knight Innate Tamer Skill
Summoned Pet Jobs:
(Conjurer) Summoner: Innate
(Pugilist) Puppet Master: Tamer Skill
(Thaumaturge) Necromancer: Innate
(Archer)Hunter: Tamer Skill
Oh yes, because the series never introduced any new jobs ever. Nope. Time Mage, Mystic, Calculator, none of those ever happened.
I hope you didn't enjoy FF11, 12, or 13. Or 4/5/6/7/8/9. Or 2/10. Or any other game in the series. Because the series is known for making new pushes.Quote:
Traditional is the way to go, never fix what isn't broken.
Beastmaster & Summoner for me, and they're both coming, I belive yoshi said that they're working on supporting taming abilities in 2.0 and summoner is coming as we know.
I would like to see a summoner class for sure. However I felt that the whole perpetuation cost thing in ff11 was terrible (considering the high cost and cooldown of bloodpacts). I would like to see a summoner that actually uses their pets to do a majority of the fighting OR a summoner that turns into the "pet/avatar" and controls them like in some past games in the FF series.
Like I clearly said I'm of the opinion old jobs should come first before adding new ones. I don't think any of the pre-existing ones should be left out. To be frank, they're running out of original ideas to make appealing new concepts.
Of course I enjoyed 11, but it's a MMO so I don't see how you can equate that to the others. As for the rest I Didn't enjoy 13, 12, 10, 9, or 8. I consider 2 to be okay but that's when they were still making a name for themselves so I don't judge it too harshly. 6 and 7 are the only innovative ones I found truly satisfying. Other than that I mostly enjoy the traditional formula of 1, 3, and 5.
Puppetmaster, please.
well at least i think beastmaster was MUCH more bad than a puppetmaster. a BST did not more than charming mobs from time to time till the charm was broken.. sending mob against mob to fight each other, and then do the rest on your own.
in my opinion pupp was much more well rounded than beastmaster was ever.. and BST has been horrible for PTs because of the inconstant charming system and low dmg/ullities.
Just throw in pokemon master, and let us catch them all!
that'd be beastmaster ;D well.. kind of ;D
i mean thats kind of pokemon type, isnt it ;D :
http://monsters.ffxi-atlas.com/images/left_img.gif
they will be in 2.0.^
Ok first off let's get this straight seriously ><.
Summoner- Is a class that call UPON HIGHER BEING TO ASSIST HIM IN BATTLE. The topic says pet class I read half of ur ideas and it would ruin the summoner name. Really? get elements like monks? How is that a summoner? Cast for only 30 seconds then do element combo? How is that a summoner lol?
To put it down I want summoner some what like XI but a little improvement and not making SMN a WHM. After all SMN is PVE after all.
I'd love to see them bring a legit necromancer to the series. I don't want to here the same response that it doesn't belong in this series or it's usually the "villain" role. They introduce new jobs/classes in so many of the later games, what would make XIV any different?
I could totally see the summons as ghouls and what not. Even the skeles in the game. And the necromancer summons can help do different debuffs on the mobs. Also give them the poison spit the zombie mages do xD
Just something dark in this already dark game would be awesome.
well but he was talking about "puppetmaster being a bad job" ... that doesnt mean also that puppetmaster has to suck in Final Fantasy XIV. and it would be easy to just integrate pupp as a second job choice for puglist.
well find them awesome, cute little puppets ^ and we can see some standing in Ul'dah already..
I would love to see Yoshi's version of a Necromancer but I get the feeling that wont happen.
In regards to BST, that is why I think your animal should be less of a summon or charm and more like a companion.
I would love PUP if it had more variety in it's Puppets and you allowed them to build specialties out of those variations.
Long time FFXI pup here, and i demand it for this game too! >:O
Also, pup stopped sucking around 2009-2010, when they started getting B+ H2H skill, A+ in automaton skills, and introduction of blm/whm puppets. It REALLY stopped sucking in 2011 when they finally got around to fixing the damn casting AI and splitting autos spells into categories... then adding spells like protect V/shellV/haste/phalanx/stoneskin that could be cast on the party and master. (stoneskin and phalanx were master/auto only though.)
Once they added that, pup no longer had any suckage left in them except for maybe valoredge's somewhat paper thin defense and low hate genration, and they might have changed that by now as well. Even then, the defense issue was mainly for using it as a disposable tank, since with deus ex automata's 1 minute recast, there was never a reason for a master to be without an automaton more than a few seconds.
And of course, being able to toss out 3k+ thunder Vs on mobs outside abyssea and 6k+ blizzard Vs inside it with spiritreaver auto was also fun. I was able to one shot most normal mobs in there, and two shot the heavy hp ones like wivres. :D
It took them a few years, but they finally got pup done right. lol
They'd better make it H2H like FFXI though. half the fun of pup was beating up mobs with your fists along side your auto! And a gambit system for pets as well, perhaps with the gambits being crafted through alchemy and the like. When the biggest complaint of FFXII was that gambits made the AI too good and you could play afk... you know you did the AI system right. ^_^
I think you are mistaken sir. The adventuring fellow the OP was talking about was the one we get to pick as our path companion. In FFXI we had a tactics pearl that allowed us to call an NPC to our side who will fight with us depending on what job we chose for them. I believe the OP is talking about using our path companion in the same fashion. I am sorry to shatter your hopes but in a situation like this a chocobo would hardly due at all.
As for pet classes, I would really LOVE to see Beastmaster and summoner. I wouldn't mind having a pup either.
I totally agree. Arcanist > Summoner would be a very disappointing move by the Devs -- I find Archer > Bard a more reasonable move in comparison.
You've done a good job pointing out what I've long stated: specifically, that SMN is an extremely delicate job to balance in an MMO considering it's franchise history. I really hope SE takes as much time as they need to get it right.
BST on the other hand is rather straight-forward and can work similar to the FFXI incarnation without much hassle.
I was talking about the Battle Chocobos -- you can see one featured the initial 2.0 Screenshot
Here are the Dev comments on the issue.
From what I read there, Battle Chocobos will function much like the NPC fellows from FFXI. Granted, I too wish our adventuring companions from the storyline would have had a greater role in things, but I guess they were just a relic from 1.0.
I wonder if we will see them perish in the Dalamud cataclysm...
We need a Moogle Knight, with a Moogle companion! ~Kupo!
Robomancer. You can summon magitech robots to fight along with. Skills like Light Pew and Pew, Pewara, and Pewraga can be some intro level abilities. DoL can craft you better robots to summon. The 2 hour ability can make it so that your robot does an AOE pew set to stun.
I wouldn't mind seeing an assassin with a pet, in memory of FFVI's Shadow.
I was personally not a huge fan of pet classes in XI, although many people were. They just seemed kind of hmmm.. lonely? Most of them were solo jobs (well... 2 of the 3, excluding DRG even though it had a pet). I like to play an MMO with a group. If I wanted to solo I would play an offline game for that personally. I do like the chocobo concept, as long as it's done right, and as long as the AF gear for choco's don't end up looking dumb.
So I will take one of the latter options and adopt a rock.
Beastmaster FTW
This made me laugh XD.
In all seriousness now we know about arcanist/summoner that said, I would like to see Beastmaster fighting with tamed beasts alongside combined with a jug pet that would jump in to do a special move then leave kind of like street fighter lol, and make beastmaster care about his pets providing some type of armor for the pets :).
Now for puppetmaster FFXI's was fine but in 14 add more fluid full of action moves for the automatons and allow PUP to use 2 or 3 automatons at a time :D
This world needs more of Jake the Dragon Baby.
http://i.imgur.com/oLlEs.jpg
Best damn healer in the game.
I love pet classes. I love animals in real life, and I would love that my character has a animal they bond with, that follow them around in their adventures.
I actually hope that the chocobo companions will have a lot of options in how you can train them.
Creating a tank, DD, mage or healer chocobo, of course never as good as a real player, but good enough to be useful.
Also I hope for some kind of loyality system, feed them, do some things to make them happy.
Maybe a few personalities also? I probably go to far now. :)
I would love to see puppetmaster also, I loved that class, my friends played it, my Puppetmaster is only 15, maybe I will level it up when I wait for FFXIV 2.0.
I enjoyed beastmaster also, but I prefer to have a pet that I can name and always have around me. A bit like WoW hunter I guess.
Ultima Online had the most fun petclass for me, but that probably because it was the first MMORPG I played and the first pet class I played.
Taming a dragon, was fun, it killed me a few times, but that is part of the fun. I still remember Angel my White Wyrm that I got from a friend, and Bossy my first own tamed White Wyrm who killed me when I tried to tame it, and who always seemed to fail more commands then Angel, and of course Spirit my loyal Nightmare. Taming them, naming them, training them, feeding them, sometimes sell them.
Also a fun class in Dark age of Camelot was Animist, you could place plant turrets around who had a certain range and would attack (or heal) anything in range, and some other turrets you could give commands. It was an interesting class back then.
The hunter from WoW was also ok I guess, I don't remember much from it to be honest, but I liked that it stayed with you and leveled up, and got their own skills.
XI's pet classes were built around singular uses, and by design were either best-used for menial tasks (/WHM for summoners) or excluded entirely from party play barring class stacking (beastmasters).
The reason I approve of their approach to Arcanist and Summoner is that it has a good chance of keeping SMN away from the nonsense that doomed it in FFXI. Being weak or useless 90% of the time while being strong and useful every two hours was never a fair tradeoff to me.
All I hope for is that beastmasters are given a similar treatment, where synergy between the BST and their pet will benefit them and the party. I'd take the Kill Command concept and expand it to synchronized attacks between the BST and their pet, while still allowing both to function individually.
Chocobo Knight > all pet classes.
What?? No love for Puppetmaster??
I effing love Puppetmaster!! I really hope it returns (but isn't so damned expensive this time around).
I remember lving bst in ffxi and it was by far the must fun and frustrated job but it felt glory when i hit 75 b4 they made it ez