That is true. If they are all like the current quests. Might be OK, but I like leveling in my group. Something about seeing Level Up and congratulating your fellow party that feels... very community like.
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That is true. If they are all like the current quests. Might be OK, but I like leveling in my group. Something about seeing Level Up and congratulating your fellow party that feels... very community like.
Then how about this... Do quests... in.... a... GROUP.
omg.
Why is anyone worried about quest-based leveling? He never said it would be the only viable way to level, he just said that mob grinding would no longer be the most efficient. It will still exist, it just won't be the best way to level efficiently. If you prefer mob grinding, go for it.
NEW SCREENSHOT!!
Ah yes, but if the most efficient level method is solo questing... who will be want to group with me.
I'm just making discussion, waiting to play before judging. No need to flip out
Kinda interested to see how they will get away from the grinding aspect.
The interview ends kind of abruptly.
Still some good info at least.
I have some misgivings about it. If the quests end up as repetitive go collect 20 bear butts for some smuck who cant be asked to do it him self then i could have a problem with it, its the same problem i had with the nature of the leve system.
But if they do make it so you are following a pretty nifty story including boss battles and other kinds of tom foolery then thats ok. Ie in ff7 when you get done with the midgard stuff you are about level 20 or so (pulling numbers out of my ass here). The problem then is having enough stuff to do to take players from 1-20 20-40 40-50+ for every combat class including extra side stuff to dick around and have extra fun with.
I do have some misgivings in this regard, I can't really tell internally if there legitimate concerns or if this is just my inner gamer lashing out at change.
it often (in most MMorpgs these days) turns out to be a quick soloable thing..
in WoW, Warhammer and co. you can also share your quests with others but many dont do so. because for what do you need a party, when you can do it also solo and you dont have to "waste" your time with forming a group.
well lets see what kind of quests FFXIV offers..
http://media.tumblr.com/tumblr_lr9tweP7St1qj9e69.gifQuote:
RPG Site: Will speed runs be kept for version 2.0? It seems a lot of people on the forums are not in favor of that type of content, especially when having to go back to content you already played through before.
Yoshida: Speed runs will remain in the game (for achievement purposes), however, they will no longer be necessary to obtain equipment upgrades. Expect the reward system for these runs to change greatly.
Also like to point out, that these quests are being created by people who excel in Final Fantasy like storytelling. Even in modern MMO's today, they make ways for quests to feel more dynamic. Of course you are going to get those pick up ones, but they were able to nicely blend it in with the main content. It is good to have calm phase quests and dynamic phase. Too much excitement in questing can wear a player out. The small time quests help give you a breather into the next portion of the main storyline.
Its only opinion, but I don't see how people favor grinding over interacting with the world. When I grind, I feel like I am doing a chore, not playing a game. Even in FFXI, I got so tired of it I played other games while leveling. If an MMO influences me to do other outside the game activities while leveling, then the MMO has failed to hook me in to the leveling experience.
Star Wars may be failing, but it kept my interest directly with it's leveling content from 1 to 50 non-stop. Exciting from the beginning to the end and was paced very well. Too bad end game is lousy. WoW's more recent content even had me feeling engaged to the content from start to finish.
Grinding however to me is only an outdated way of getting levels. It worked for FFXI's time, but it doesn't work as well today. Only FFXI players and current FFXIV players look upon grinding for levels. I can tell you, most people who are MMO players and not just FFXI/FFXIV players who come in will not embrace the idea of sitting in one spot all day killing mobs. They will expect to have content thrown at them from 1 to 50. Yoshida understands this and knows that quests are the better solution to hook your major audience in. He knows that major audience will just get bored with it and move to an MMO that has a better time engaging them. If anything, I believe this is the key to hook the major audience in. Simple grinding I believe would kill that wide audience they are hoping to achieve.
None of that is fact, it is just how I compare grinding to quests.
Where did this screenshot come from? Cant find it on that site at all, lol. o_O
For people that wonders about quest/event-driven levelling, take a look at guild wars 2 and how they handle levelling.
Basically as you explore the world, you are presented with multiple events in various areas. When you were suppose to go from camp A to Camp B in 30min, it might ended up taking 3 hours because while you travel there, you are presented with multiple dynamic events where a group of bandits are raiding a farm nearby threatening to steal their pigs (kill xxx bandits quest), when you are done you might meet with bunch of cults passing by spreading curse or travelling monks asking for assistance to guide them to their temple (guide NPC quest).
It's alot of fun and creative way to levelling, you don't even feel like a grind because the world feel alive.
1) You have no idea how the questing will be like
2) This is a Final Fantasy Game, their Storytelling is usually awesome
3) Questing will have those X Y and Z type quest, probably 100% certain there will be some quests that are like that, which is fine. However, like I said on #2, this is a Final Fantasy game, I bet 3/4s of the quests will be engaging storylines.. and hell even could connect with the main storyline even.
4) Gamescom will show us what type of questing there will be Probably, since it is Gameplay, and if there main focus is this Questing, then they will show it @ Gamescom. (17th-18th of THIS MONTH!! YAY!!)
5) Grinding through mobs will still be in the game, they never said they were taking it out, so you can still get a group of friends and grind to your hearts content on Open World Mobs.
I'm glad to hear they're essentially doing away with the speed run aspect. I never understood why everything had to be timed in this game. I even remember one quest I did that was just an outdoor instanced area and it was like "You have 30 minutes to complete this" and all I had to do was run 15 steps and talk to an NPC.
Yay for new info but I don't think my appetite will be satiated until I see gameplay videos of male miqotes :)
dang to bad he didn't actually answer the question about primal weapons.
Hopefully with the primals, each fight is done in their own camp as an instance encounter. Similar to what we have now. Then for the roaming primal, only one leaves their camp into the open world. When they do this you won't be able to fight them in the camp until they are captured and used.
Once they are used, everyone will see a weather change and that primal would be fightable in their camp again. Also a different primal will leave and become the next roaming primal.
This just my imo and think this could be a fun and different way to fight primals.
Roegadyn still without tail.... (Q _ Q) /disappointment
Seems like some people think that SE is going to go Bankrupt because they are pouring all their money and people into just A Realm Reborn and not working on Versus or anything that would keep the money flowing there way.
After 2.0 Launch I would Expect everyone that isn't FFXIV: ARR will go back to what they were doing.
http://www.neogaf.com/forum/showthre...=484892&page=3
You know one of the main things that got me hooked on final fantasy XIV was the amazing soundtrack that came along with it. I know ill prolly have a lynch mob after me for what im about to say but i really enjoy the music they have in the game. The battle music really gets you pumped while fighting a mob or doing a boss from a quest/mission. Or even exploring the vast realm of thanalan and that music starts playing. Its breathtaking. I know alot of you like the composers from XI XII etc, but the music in this game is amazing. Im just one guy so really my opinion isnt all that important but if they do remove the tracks that were originally in this game, i will reconsider my support for A Realm Reborn.
I don't mind the loss of mob grinding so much, as long as there are still a plethora of open world mobs worth hunting and killing (NMs and such), preferably with a party, then I'm good. Besides, the removal of grind based exping doesn't mean the removal of mob farming. Still need to get those Raptor Skin stacks, after all~
I'm a Music person like yourself. While I love the Music in XIV ( and some of their songs will make it into a Realm Reborn). But I also love hearing New songs/themes, every time I see "sample BGM" I Squeeeee like a little girl. I'm sure you will come to love FFXIV: ARR Soundtrack to be Equal or even better than the Original. You never know bro ^.^
It would be awesome if some songs were looked upon again. I always wondered what La Noscea's battle theme would be like orchestrated.
im worried about the quest based leveling, the way its in game right now is good. leve quests and party grinding is about even, its nothing more then a choice. whichever you prefer doing more. but if there gonna take that and make your optimal choice quest based then thats dumb. whos gonna want to grind then, sure some people would want to do it but you really think its gonna be enough to form a party easily? and if its using content finder to form a party then that takes away from the community, then im just partying with random people that i dont care about grinding for exp that is worse then the people doing quests.
i dont mind quest based leveling but i dont want that to be my main source of leveling up
all im saying is, im not liking the way its going. keep grinding an equal option
Well, quests only go so far and there is 7 jobs + 1 or 2 more jobs coming in ARR.. at launch if there is 300 quests each giving like 200-1000 exp a piece that's like 1 job, what about the rest of the jobs? I think people will have to Grind on mobs at some point or another.. but there are people the will be like I don;t wanna quest I wanna party and kill mobs! Its all in a matter of Preference..
Even the simple fetch quests gives you an opportunity to explore various parts of the area. See what monsters are in the area, and perhaps find an NM that drops nice gear for your leveling experience. All grinding did was make me hate being in the following areas:
Valkurm Dunes
Qufim Island
Yuhtunga Jungle
Yhoatar Jungle
East and Western Altepa Desert
Crawler's Nest (OMG....this place....)
Quicksand Caves
Kuftal Tunnel
Can go on, but my point is there.
Thanks for the link. Interesting, informative interview. :)
Like others, I'm *so* glad they're getting rid of Speed Runs as a method for earning certain gear - Yay! :) I look forward to more creative and engaging methods to challenge players.
I'm curious how the Primals are going to become in 2.0, though:
Quote:
RPG Site: Primal fights will become roaming in 2.0 for the summoning system; are there any specifics you could go into? Will weapons and things like that still be obtainable, and will there still be instanced fights like which are available in the current version?
Yoshida: Most of the primals will not be “roaming” the public areas, and their battles will still be instanced, though it will be more challenging to discover these instances.
Koji: It looks like there was a little bit of misinformation given at the E3 interview (and this may have been my fault, or it may have been Yoshida-san’s). The implication given was that all the primals would be roaming, and once they were summoned, they would pop somewhere else in the world. This is not the case. While roaming primal are still not out of the question, the summonable deities will be instanced-based, with the primal going back to these instances once they’ve been summoned. However, players will still have to look for these instances once they’ve become available, preventing camping.
So for players wanting to earn their Ifrit / Garuda / Leviathan / Titan Weapons in the future, will they have to run around and try and find the Aetherial Gate to jump to that Instance?
It almost feels like there would be 2 types of Instances per Primal: One for Primal Weapons, and one for earning the right to Summon them? (or maybe Primal Weapons will become rarer and it's all one and the same fight / instance?)
We'll have to see what the final implementation is like, but it's a bit sad if we end up having to camp various Aetherial Gates / Instance Entrances to see if, say, the Ifrit Instance is available again, instead of actually *seeing* Ifrit roaming around (randomly, anywhere in Eorzea) and people having to try and defeat him that way.