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Originally Posted by
Oizen
Is it though? Bloodfest gives free 3 cartridges and Inner Release Gives free fell cleaves directly. As far as I can tell you ususally just end up spending the Bloodfest Cartridges on your Overcap Fell Cleaves, outside of the opener anyway.
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Though I'd say that the Gnashing Fang combo is closer to Fell Cleave in nature given how you much GNB spams it.
Inner release you can also do whenever you want in your combo rotation and it doesn't break anything, even if you mess up Surging Tempest, you have enough time to do a full Storm's Eye combo and get off all 3 Fell Cleaves, so there really is no situation where you can mess it up completely. Contrast that to Bloodfest where, to get the max from it, you need an empty cartridge gauge, so bad planning can potentially mess up timings.
However, how is Gnashing Fang combo closer to the Fell Cleave spam? You can interrupt the Fell Cleave spam with whatever you want, as long as you get all 3 Fell Cleaves in before the buff runs out, whereas, with Gnashing Fang, the combo gets interrupted by any basic combo attack, plus, you don't need to worry about the combo timer running out as you will run out of non basic combo things to do before the 30 second combo window ends. You would have to actively try and mess that up.
So really, they aren't the same at all.
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Isn't it though? Its quite literally on a pvp-style combo button now, theres a reason people only call it gnashing fang and not Gnashing Fang, Savage Claw, Wicket Talon, at the end of the day its functionally very similar to Fell Cleave Spam with context sensitive Edge of Shadows you can weave in between.
It's the Gnashing Fang combo because that is shorter to say and the combo starts with Gnashing Fang, however, I have also seen it called the Cartridge combo. I also like the fact you say, it is the same, as long as you smash this other job into it as well. Som they aren't the same then.
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WAR also does consume gauge with its Infuriate attacks, and has to watch its gauge to not overcap with said infuriate attacks.
Of which GNB doesn't have to do, except in the case of using Bloodfest.
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I'm just saying it feels very illusion of choice to me, replace the 3 gnashing fangs with 3 identical attacks, and the continuations with edge of shadow and you're functionally doing the same thing with the only difference being GNB does it way more strictly.
Except, looking at nuances, you don't.
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I'd say its more reductionist because I view tanks as so incredibly similar at a baseline that I don't really see a reason to see them as anything different. I do genuinely believe the game is moving in a direction of one tank class with 4 flavors.
I don't think you can really do this with any of the casters right now.
So no I do truly view all of the tanks as different flavors of Fell Cleave Spam, at different levels of hiding it.
Maybe you shouldn't take things at just a baseline and instead look at the bigger picture? By reducing everything down to such a basic level, you miss the things that are more involved. PLD is a tank that has a 'Fell Cleave spam' stage (Requiescat), but it also has Holy Spirit. PLD is the only tank that can do decent damage at range, 100 potency from Shield Lob, 350 from Holy Spirit, however, it eats into their MP, which they need for the burst phase. So, if there are any fights that require more damage at range (please DT make this happen), then suddenly PLD has to balance out how many Holy Spirits they can do with how much MP they need to keep for burst, which is 6000 max to 4000 min, depending on Divine Might Holy Spirit use. DRK has considerations with Blood Weapon and Delirium, where you cannot spend Blood in Delirium (except Living Shadow), so if you start with too much blood, you will overcap. Comparing PLD's 123 with GNB's 123 They are basically the same, as they both give some resource to use, except, they are different, even ignoring PLD getting Atonement. You can stack the cartridges, you cannot stack Divine Might, this means, you have to use Holy Spirit before your next Royal Authority, plus, Divine Might has a timer of 30 seconds, and that can get close sometimes depending on the burst. GNB has no such timer on cartridges.
It is a problem I have seen a lot in recent time, where people over simplify jobs to the point they all look the same, then complain that all jobs are homogenised. Well durr, you have simplified it to such a degree, you have taken out all of the nuances surrounding the actions, so of course they look the same. It is a problem you (royal) have created yourself by being so reductive in your reasonings.