Then we're all good ^_^
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Sorry I have to say this that was just kind of redundant I know what you were meaning behind the post but the first line " I don't go in game to read I go in game to play." One of the first thoughts I think of every time I see it is.. but you play on mmorpg... that requires a lot of reading, ie: quests, talking to people no matter in what way, mention again quests... your journal on what you are doing your menus.... Sorry I can't help but laugh about it. You go in the game and read anyway so what's the difference if they add the lore to the game?
That's cool lore isn't your thing, that shouldn't stop the game to be more engaging and full. I'm going to bring up ffxi right now sooo ya. FFXI did a great job with lore and story intertwining witheach other. If you wanted more lore, ya you can go out and find it in the game. Just because you don't wanna go seek it out or have it in game, shouldn't mean it should not already be in the game in the first place.
I don't wanna go on some website to see whats new, I wanna go in game and explore whats new.
I enjoy in game lore, but... All the "fluff" lore, like character bios, the broad strokes a world history, architectural and cultural facts, belong in an out side source. They just don't fit in game, and "newspaper" dilivered to my in game house would just go unread. Second if I could go to a bulletin board in game and read patch notes... Ugh that would be horrible, and as much as I hate to say it, destroy the atmosphere and immersion of the game, getting in game the information of nerfs or buffs to classes would either have to be clouded in purple prose to where they would be incomprehensible or I would just be left wondering what the hell the lodestone and the forums were good for and why have lore at all if you're going to constantly remind me in game that " this is a game, not a cool fantasy world"
The nitty gritty of lore should be in game, the broad strokes should be elsewhere,
However I would not be adverse to an in game lore compendium that was updated... Just patch notes should stay forever on a website or in a launcher, don't put them in the game
I'd like to see an issue of the "Daily Moogle" waiting for me at the foot of my door when I come home to tend the garden and check on my little baby chocos as they're nestled next to each other sleeping, I look at them I read the headliner of the paper and I nod my head, all is well today.
Presenting players with walls and walls of text isn't the best way to get them engaged with the world. Conveying the lore through the environment, music, characters, and quests. This way the player feels like the lore isn't just slapped on the top with blobs of text. But, I can understand why SE is posting things on their website rather than incorporating it in-game, its cheaper.
All the Lodestone posts do is summerize what's already happened in the game. The only time I can think of that a post gave info that wasn't in the game was the first Easter event when the dodo hatched from the egg.
XI did this too for the longest time with the Vana'diel Tribune.
He has like 2-10 Post on here.
I like the concept of an ingame newspaper or fliers to introduce the lore
There are some people complaining about breaking immersion, but doesnt it break immersion when suddenly every patch something new appears out of no where. Wouldnt it be more immersive if -between- patches there are tidbits of lore introduced leading up to patch day.
This could be achieved by way of mini quests / goose-chases in a sense. The newspapers in each nation could send us here and there for various purposes and then when the lore article is released we can put 2 and 2 together to understand why we were sent around.
At the moment we get achievements for using a firework a newspaper GM gives us lol i think SE can think of something a bit more relevant
Another issue is building up suspense. When the Garlean stronghold was placed in game there was no purpose to it, no npcs, no quests. There was a lore article however. There could have been a mini quest involved sending us to the stronghold even just to click a ???. Then we could understand the lore article. Then next sub patch the stronghold is opened. That in my opinion is more immersive.
A further issue is downtime especially for PS3 users. If your waiting on a party or just casually logged in to chat to your LS while you sit in your inn, you can at least relieve the boredom somewhat by reading in game newspapers stored in your journal
Hell there's a data log in ffxiii both of them now it's not an mmo but it gives background information on lore which allows you to read about it when it's unlocked and when you want too
I think all important and really relevant lore should definitely be able to be found ingame. That being said, I don't mind just extras and such being found on the lodestone (after all, the lodestone wants to remain in use). And it could appear ALSO on the Lodestone. I don't think anything needs to be EXCLUDED from the lodestone... Merely also included in-game.
The problem with doing "mini-quests" and such and having the "newspaper" be THAT tied to game play, is every time there was a update requiring these "mini-quests" there would need to be a patch just for those, then the patch for the actual content, which would result in actual content taking even longer to come out than it already does/
Most time the lore come on the Lodestone before the patch (it's a patch teaser in lore costume after all).
To bring the lore ingame it need to come with the patch and not before (or you need every time a lore patch before the main patch). But they don't need to bring the lodestone lore ingame with every patch 1:1 because there are already NPCs in the patch talking about the new stuff. Just talk more to the NPC and read the quest journals.
I will say it again, I like lore.
This is what you are saying ^.
This is what I am saying ^. This is why I said it v.
All the lore that goes in game fits and there is plenty of lore. There is hardly any lore that's left out except for the tid bits THAT THEY POST ON THE LODESTONE for the most part if you would take your time and not spam ENTER through the whole story line you would see that.
Most quests are already wall of text fests filled with more information than you can remember and they don't need to tack on anymore.
I don't know how much clearer I can make this.
Also, this as well.
And lastly, I want them to spend development time on a whole massive new area that serves no purpose that no one will go to ever for any reason except for a very very small number of people who just want to look at it. What? Don't want this in game? I can't believe I have to argue to have more stuff in the game.
They need to trim the fat when it comes to text, and I'd really rather not have to access a webpage to get important lore information, as that breaks that word that starts with an i, and ends in mmersion. I am certain there is a happy medium between the two.
That doesn't mean get rid of lodestone posts, of course. For nonsense like Raubahns likes/dislikes, or Kan-E-Senna's three sizes, I really do not see the pertinence of that being in the game, so if you're going to divulge that info, let it be on Lodestone. The game itself should possess the important, detailed information, Lodestone should have the frivolous "Oh that's amusing" quips. You know, like how normal MMOs do it.
I don't understand statements like this.
Firstly, nobody is hurt if you have the option to read it in-game.
Secondly, you are bound to read in an MMORPG anyway. And if you don't like it (though, it seems you do), don't use it (sounds familiar..).
Thirdly, the time you spend reading Lodestone posts you can also spend in-game to read them there.
What's the problem? You can read something while looking for a party, too.
And lastly, it would make the world feel more organic. Maybe have that little moogle from the screenshot deliver an "Eorzea Tribune" to your house once a month. Now that would be pretty awesome.
Wether it's a wall of text in-game without cutscenes or wall of text in here one thing is constant. They really need to hire better writing talent. More text does not equal better story. It would be pretty daunting to try to summarize what this story is even about.
I'm excited that 2.0 gives the team freedom to start on a clean slate. I really hope for new players' sake they make a story that doesn't reference all the time a game they never played.
XI had a nice newspaper but the reason it was a fun diversion was that XI's story was told on game and through a lot of cutscenes. The newspaper was just fun trivia to read while the game was patching.Most importantly those stories have personality and characters. Lodestone posts need that personal touch to make them more interesting. In XIV the story is simply lacking and like others I feel like every lodestone post is wasted effort since the much bigger task in the game itself needs to ve improved when 2.0 rolls around.
I think they should have both.
Personally, I really like finding out the lore in game so I'm really leaning toward that side of the debate. It enriches the world for me and the characters within it.
However, I also like being able to look up things on the Lodestone, especially if it's been a while since I've done a particular event. Plus, the Lodestone makes for a very convenient database - kind of like FFXI wiki for FFXI. I can't keep everything in my head yo.
However, I can see where you're coming from.
Don't any of you remember the Vana'diel Times? That was something you only read in your POL client, not even on the website. It had so many neat little things, like biographies of the people for whom the dynamis currencies were named after, and even in-character interviews with players. I remember when they interviewed the first guy to get the Maat's Cap
I think you're completely missing the point of what's being posted on the Lodestone, Rokien. The idea is the stuff on the Lodestone is augmenting what's already discoverable in-game.
Not to mention that the Lodestone is viewable by everyone, whether they own the game or not. It doesn't exist solely for active players; it's also there in the hopes that someone will read it, find it interesting, and start playing the game.
Alicia-Florence asked to be able to read the world lore related stories in game where you adventure through dungeons and find a piece of journal or whatever and by collecting these pieces you get to read more about the history or story related to that content. Triairy said in 2.0 they want to make it possible to read the lore details within game and currently devs are looking into how to put them in and how much they can put it in isn't confirmed yet so once those are set it will take some time to implement.
Something rien said.
The lore should absolutely remain on the Lodestone for several reasons... most prominent being that its a spectacular luring mechanism that gives both new players and curious visitors a chance to experience the richness of Eorzean lore.
Indeed, there was a suggestion on another thread that the lore should also be available in-game in libraries (which is a brilliant idea) but there is already the bare bone beginnings of something similar in Limsa (near the custom desk at the docks).
But to take the lore OFF the Lodestone? Hell no and I'm adamantly against it... I remember enjoying the Vanadiel Times on FFXI and its signature tune was always one of my all-time fav ffxi songs (said this several times in the past). Thus the reason why I'm a huge fan of the Grand Companies page.
So yeah; keep the lore where it is. Spruce it up, yes... toss in more artwork, yes... add some kinda theme tune to it, yes... but take it down and even Hildebrand himself will evoke a mutiny.
Interesting topic, Rokien, I'll admit.
Interesting opinions on this also. Personally, I think that the lore should be in both places.
They don't necessarily have to put in game newspapers either. They could put in a reporter NPC Kipih Jakkya maybe? Then just have her report the lore to whoever wants to talk to her. That way it's not forced upon the players and they can just go get it without the hassle of it being pushed on them.
Also, it may be a good idea, Rokien, for you to ask a similar question in the "Current Events" panel for the new Live letter III. It'll at least put the idea right to Yoshi-P, himself. Even if he doesn't answer the question.
Link it in your first post so that people can go and "like" it. If anything, it's a suggestion.