I have high hopes for this game and enjoy it. That's why I haven't stopped.
Vue imprimable
What's really going to fry some people's circuits later is the high likelihood that this quest-based leveling will take place in some form of instances. How else will SE maximize use of the content finder?
Oh, how delicious their tears will be.
Quest chaining is awesome. In fact, I hope there are no standalone quests. I hope every single quest leads into another one, somewhere in the game world. Even if it means doing 15 quests in Ul'dah before going to a single quest in Nanawa that leads to a series of four quests in Limsa that eventually ends in Mor Dhona.
I'm all for quest chaining. Yes, even though all you're still doing is wanton slaughter of innocent monsters, it at least gives you an illusion that all that stuff is being killed for a purpose.
Are you implying that killing cactuars for 10 levels then killing diremites for 10 levels then killing ants for 10 levels then killing raptors for 10 levels then killing beastmen for 5-10 levels is a good system? They want to make this into a more modern MMO, they have said as much with regards to the UI and game systems, why should leveling be any different?
This is why people will be disappointed if they're expecting XIV to have any good storyline from here on out. "Modern MMOs" still fail to deliver in the presentation and quest sections because people don't care for that, they care for loot.
Read the guildleve dialogues sometime, it's the same thing as what you'll get from quest chaining for progression. The only difference between guildleves and quest chaining in mmos of today is that GLs have a restriction depending on your play activity.
I don't see the problem if quest chaining it's made good.
WoW in years got better with quests, and with cataclysm did a great job chaining quest with a real story (not counting the entire indiana jones trilogy...). If they manage to write quests like star onion brigade, i'm up with it.
also, i don't find anything spectacular in leves story-wise, rokien. They have the lamest story ever, if people actually read them :|
I swear, if I was a mod, the ban stick would've been used by now.
One of the biggest complaints about this game was the lack of quest progression.
As far as I know, the dev team want to make this game feel like a final fantasy console rpg title, but with all the mmo aspects in it. I come to this conclusion from reading a number of E3 interviews.
I can't even begin to understand why the OP is against this. Everyone who visit this thread is probably dumber from trying to understand why..I give up
Because Quest Progressing in most MMOs are horrendously done. Period lol. People were lapping up SWTOR's quest progression like a 20$ hooker, however they then realized how lazy they got with it after the initial quest lines. The main problem with it is not because it hands you xp...it's because in pretty much every MMO that utilize it, it's essentially what we have now in terms of Guildleves.
The story is mediocre or non-existent or poorly presented that you're better off just skipping it and only in it for the exp. (Means to an end.)
The other thing is, a lot of people said SE would do Side-Quests differently from other MMOs since SE tend to focus on story. Yeah the side-quests were more interesting than any other MMOs, however the problem is the game's mechanics didn't allow you to fully enjoy it, as in they were introduced far too late for many people or completely skipped due to powerleveling. (excluding ones that give you decent items like free food now that it has a use)
That's not quest chaining though. FFXI had none of that.
This is quest chaining. http://www.youtube.com/watch?v=Sye_hFl5IkI
Yeah, XI's Mission (and XIV's main Scenario/GC Umbral Era stuff) is just mission progression for the main storyline, which is done with a lot more care than you see in other MMOs in regards to quest chaining. Quest Chaining is just a series of generic quests that pushes you from one location to the next, rarely presented in a quality manner.
That's my only real gripe with it, it's never presented well and it's hard to believe SE will present it well too, since their whole focal point is making this a 'standard mmo'.
They've been giving options for a while now. I don't see how this'll be a problem if it's completely optional, which Yoshida has stated that it was.
We're still getting exp camps
and we're still getting leves.
There has never been an MMO with a good Quest based leveling system. Its pretty obvious why. People do not want to read while they level.
Quest XP should only serve to supplement leveling. Quests should Focus on storyline and unlocking features. The second you start making leveling dependant on quests, you start flooding the game with:
"Blah blah blah blah blah Dodos. Please go thin out their numbers." Kill Dodos 0/10
Then you get a friggin hundred of those, you stop reading them, you stop reading everything else, and you grind away on crappy please kill 10 quests instead of Killing things with a group of friends.
I would assumed that those in favor of a longer leveling experience would be in favor of SE putting their twist on quest-based leveling.
It'd be easier to get people on board for leveling slower if the "journey" of leveling was, you know, an actual journey and not a slaughterfest of the same mobs over and over till you're high enough to move on to the next mob.
Especially if those quests were reminiscent of old-school FF stories. People don't dump 90+ hours into the old games because they were just killing the same mobs over and over. There may have been some of that to raise Gil. But most of the time it was off adventuring and getting lost in the world on the way to the next quest point.
I'm all for leveling through content. Camp grinding is dull.
MMOs are just progressive in that way though.
You first mission in Eorzea is blah blah blah kill three marmots.
Your last mission is blah blah blah collect nine Hamlet seals, 25k GC seals, 999 beastman coins, doublemeld a weapon, spiritbond at a slower rate and kill a hard boss.
MMOs are one long fetch quest, any way you slice it. It's just that each quest ask for a little more of our time than the last but promises more in return.
Cool opinion.
Because they're trying to grab more than like 40k players to play their game? They've been doing a decent enough job catering to everyone with only 1/4th of the team so far working on 1.0. I don't see how this hurts the game anyways. It's just making everyone happy. Not all of the content is created solely for you.
What? Guild leves caters to people who like quest grinding.... they are they same thing.
Oh yeah, and for the record, There has never in the history of the series been a Final Fantasy in which you leveled by completing the Storyline. You can always beat the game by just playing the Storyline, but you cannot hit max level by simply playing the story line.
Rokien, I think your over reacting a little. I'm fairly certain that Yoshida is actually intending for Quests to only be supplemental. When he says he wants leveling up to happen during content he actually means things like Raids and Escorts and Main Storyline and Side quests. From all the things he said will involve quests, my guess is that Quest content will most likely end up leveling you as you attempt to obtain Items Skills and Content Access.
I honestly don't think this is going to turn in to Quest based leveling since he has already stated Levequest will remain in the game.
That's their choice. I fucking hated FFX-2's storyline, but I enjoyed the gameplay and the minigames and whatnot. FF hasn't always been entirely about it's storyline.
And of course SE will be happy with making money, why do you think FFXI is getting another expansion?
Well excuse me for not knowing the proper term. I've only played XI and WoW, for the most part. You're still overreacting about everything. The 2.0 image shows one of those quests, and it's really not all that tied to the story, at least upon initial speculation.
So what if he does? You aren't required to do them. You aren't required to do levequests. You aren't required to do anything you don't want to do.
What about the people that do use and/or enjoy that stuff? You have no right whatsoever to demand something not be added simply because you personally don't like it.