I never have long DF queues. 5-10 mins at most.
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We know that SE has the ability to shut down travel to specific worlds (whether data center travel or world visit) without affecting the rest. That has happened a few times already, usually because of technical issues.
They're also able to force characters not on their home data centers to return to their home worlds (currently they only do it if the character hasn't been active for more than 30 days).
That leaves me wondering if they can disable data center travel to a world while leaving Return to Home World functional.
If so, congestion at Dawntrail release could be mitigated.
- Return all players to their home worlds during the maintenance for early access.
- Shut down data center travel to the worlds with higher populations and adjust which worlds are affected as queue times change during the first few weeks of Dawntrail.
If someone's home world has excessive queue times, they can use either world visit or data center travel to get to a world with shorter queue times.
When they're ready to return to their home world their queue time to log in won't be affected by Travelers since data center travel to their world was shut down. With luck, the queue time won't be as bad if other players on their home world were also taking advantage of data center travel or world visit to avoid the long queue.
The only players that would end up forced to remain on their home worlds would be those who are gathering from timed nodes since that can't be done off world. Otherwise, players could potentially go a couple of days or more off their home world before wanting to return to check ventures or dump things on retainers
They could leave data center travel fully operational but that comes with the danger of Travelers risking the queues to fill a world to its maximum online population limit, preventing those who have that world as their home world from returning to reset their demo timers, check retainers, begin gathering from timed nodes, etc. Better if data center travel can be restricted so players can still return to their congested home worlds without letting others visit.
The only problem is the crowd tends to not like it when you take away something. You're going to get a lot of people mad if you disable DC travel.
If you want to fix DC travel and properly load balance DCs, I think there's going to need to be an incentive to either stay on your home world or play on low population ones.
Given we know XBox support is coming now, I wouldn't be surprised if they're holding off on any actions until they see how that shakes out. The beta for that is the 6.5X series of patches, IIRC, so they'll start to get data before Dawntrail.
this is a non issue, the ways to alleviate this is to data center travel, we can all do it, heck my server is dead content wise, it exists as a conduit for people who want houses, and myself and my entire FC just travel or put together a pf and chill while it fills..
travel is near instant, stop trying to force us to not travel because you dont want to.
I feel like if they can't do cross-DC duty finder, they should do the next best thing.
Which is integrate DC travel into a one click option in the duty finder that moves you in/out of the optimal DC for queue filling.
Even for people who don't think DCs being empty is a problem for themselves, I can guarantee you sprouts are quitting this game, as it's extremely unintuitive in its current iteration. Most people have first time impressions and don't know squat nor want to figure it out.
It doesnt work that way, the game has to actually copy your character over to the other DC, so that's never going to happen, there is a good reason why you have to log off to initiate a dc travel to a diff DC.
Also if you think people are quitting the game because of this... I invite you to look at Aether and how full of wanderers and travelers it is, people dont care, they just DC travel there to do stuff.
I've been debating whether to transfer my Dynamis character over to Aether just because Dynamis is so insanely dead. Couldn't even get a Trial roulette last night it was taking so long. I was gonna hold out until 7.0 hoping Dynamis gets a big boost then, but I'm not confident it will.
Dynamis has passed some hidden threshold where it's gotten so empty people don't even attempt to queue anymore. I was queueing some stuff like main scenario and had to wait over an hour as well last night. You know it's bad when even praetorium has run dry.
The kind of person I'm highlighting are the ones who just started playing for the first time and don't know the UI or that there's some menu gymnastics they need to do at the login.
"Okay, so maybe people care, just not enough to stop doing the thing. Also, they haven't stopped doing the thing, so obviously they don't care." Without even a hint of self-awareness.
Aether is full of people from other data centers because people from other data centers have to go to Aether to play the game, whether they want to or not. They can't stop doing it, so the way to know if they care is to look at feedback they provide. And what do you know, here we are.
from my understanding, Aether particularly Gilgamesh has been know as the hardcore raiding scene in raids and just plain old DF and roulette before cross DC travel was implemented. I know gilgamesh was pretty hardcore before world and DC travel. I don't like cross dc travel but i use it when necessary. I do feel bad for dynamis, there is no sense of community like aether, cyrstal, primal has because of the cross DC travel.
Except they don't have to go to Aether. They do it because others have said "just go to Aether" and they're mindlessly doing what others have told them to do.
Alliance raids are the one big sticking point for Dynamis from a new player perspective. I know that NN does suggest DC travel to those trying to queue for it but I don't know how many sprouts are joining NN in the first place.
I've personally got no problem with having to go through the data centre transfer process, in order to find groups in party finder. That in itself is fine, only takes a few seconds, that itself is not really the issue for me though.
The main problem I've found is that it effectively cuts us off from our friends & FC on our home server :( For end game players, a LOT of their time is spent in party finder, finding practice groups etc for endgame content. For those of us who are on the "dead" data centres, it means we have to spend a big chunk of our gaming time, disconnected from our FC & friends, which honestly, really sucks. I do hope they find a solution to this unexpected issue.
The obvious great solution would be to somehow make Party Finder cross-data centre, or like someone else said, make it possible to view the other data centres PF list whilst still in our own data centre, and only actually "travel" over at the point the group queues in. But of course that sounds like a pretty tough technical task.
Alternatively, if there was a way to remove the limitations (such as still being able to access your FC chat / FC house / Friends List etc from the other data centre - but I realize how unlikely that is).
I hope everyone can continue to share ideas, suggestions & solutions, in a positive, respectful & constructive way, as I believe was the intention of this thread. So that Square Enix can read our ideas, and hopefully find something that is feasible and works for everyone. Fingers crossed!