I skipped this event entirely. Doesn't seem interesting and I'm not a huge minion collector, especially of those I'll never use. Maybe a cute animal would have been tempting.
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I skipped this event entirely. Doesn't seem interesting and I'm not a huge minion collector, especially of those I'll never use. Maybe a cute animal would have been tempting.
The meaning of the events is for everyone to get together one way or another this is a RP Game, whether like it or not actual interaction between gamers is optimal play and not just hammering a scripted muppet for 6-8 minutes.
Yeah I wish they would do more with each event.
A small ~10min questline is not much.
I mean, the only good thing about the event is just the boost in mgp rewards so that's still worth something. I have yet to get all the cosmetics I want from gold saucer.
The Make It Rain quest isn't ever really too involved. The highlight is more the increased MGP. It's always been one of the more filler events. Other non-filler events are the ones that have more meat to them. I did think the quest was enjoyable and liked learning more about the background of the Gold Saucer.
I would like them to put more effort into their seasonal events as well...in ftp mmos when they do these rehashed events they usually add another new event on top of it (And they last more than 10 mins some even expanding until a major patch). The events given out from Square are bare minimum lel and usually equate to doing absolutely nothing.
I do wish seasonal events had more depth to them. Both ESO and WoW had events recently that granted access to rewards from previous years. It's hard not to view seasonal events in this game as either having decent or bland rewards that are just thrown onto the cash shop a year later...which is a much more dull approach as far as I see it.
Except this Make It Rain wasn't even a small story, it was just Godbert selling himself up.
Also, wouldn't an interview with a news outlet count as business? The event isn't over the top like the Hildebrand quests, so I have to assume the quest is suppose to be more serious/earnest.
What I expect the seasonal events to be is enjoyable filler between patches, especially now that we have more time between patch releases.
Also, what's a Sears? (●´ω`●)ゞ ~?
One good playthrough on a week or 2 for a single player game does not count as hundreds of hours of content.
Stop being so disingenuous.
Although I will agree that even then, single player games have much more value and time than the crap we waste with MMOs. This genre is such a trap and even if your self-aware about it, there's little that you can do because we are addicted peons.
i just wish they would give us more cool items like for all hallows eve give us goblets of blood crafting recipe we can make for food, or give us idk Medusa hair or perhaps an emote that shapeshifts us for a bit into a monster.
I just wish they would give us some cool gothic looking options there isnt enough
Have you ever heard of strategy games? Or open world RPGs? Yes they do in fact offer hundreds of hours of content, and most old games from before 2020 can easily be bought for a massive discount.
XCOM2 can be bought for $10 when it's on discount and that game offers hundreds of hours of content and is far more replayable than anything in FF14.
I mean... people still play Skyrim to this day
I have been playing Xcom 2 for so many hours myself
People still play Elden Ring on constant repeat to try and discover more hidden things
MMO's have potential to be just as good but they don't do that. Yes running an MMO is difficult and costly but this does not give them a reason to just create events that take 10 min to complete and call it a day. As I said before, events should always be better than the last they have a whole year to come up with something fun and if they can't come up with a better event then just do a repeat of the event and just change up the reward and some cutscenes, one repeat of a previous good event due to circumstances can be looked over but making worse and shorter events is not it chief.
I've played plenty of strategy games, get some of those good older ones on GOG. Let's see...Homeworld 1 and 2 - combined just under 60 hours, so about 30 hours each. Heroes of Might and Magic (one of my favorites that I never completed the campaign as a kid but did last year) - 21 hours. Homeworld: Deserts of Kharak (yes I like this series...) - about halfway thru the campaign, 9 hours. Might and Magic 1 (the RPG, not the strategy spinoffs) - 40 hours. None of them come anywhere close to even cracking 100 hours, let alone "hundreds". Compare that to the actual hundreds of hours I've played FFXIV and enjoyed just as much? Yeah, your attempt at a point seems to be lacking honesty.
I have to admit, seasonal events is definitely not FFXIV's strong suit at all. Some are better than others, particularly when there is an actual mini-game or activity to do for for fun, but those are few and far between. Usually it's just "do this short quest where you talk to NPCs for a bit, and get an emote or a glam." Then they delete that content forever once the event is over and never bring it back because they want to sell it on the cash shop next year. Unless they're willing to drop this model, things will probably never improve.
Wait till you see the anniversary edition ;);););)Quote:
I mean... people still play Skyrim to this day
I was hoping for an emote or something but... uh. An ugly minion for a side character that half the fanbase doesn't even like and has even begun to despise due to his association with relic quests... yeah. uh. Yeah.
I've seen more effort, creating silly filler events, in f2p gacha games than this. And worst part is those f2p gacha gamba games will make some every week to bi-weekly, and them also being interesting at times.
It's so sad to see how low a bar they have reached to thinking, "this is good enough".
I miss events like Yokai monster event, which was associated with Gold Saucer as well, they had huge amounts of rewards, and players have been asking for its return before too, if SE/FF14 devs have to pay for a license to bring it back, so be it. That event made people go all around the ARR zones to do fates for the Yokai tokens, which gave people myriad of weapon glams, more minions than entire EW minion releases(maybe), and 2 funny mounts to boot. Simply add 1 new thing to it, and I'm sure players would go amok with it, since it requires actual fate completions, from many different zones, and you gain so much rewards from it as well.
I'm glad I got to do that event back then, and complete all the many rewards but expected them to revisit it every year or more, it was my initial bar for FF14 events, back then 3 years ago. Have yet to see any event come even close to it yet, and that's just such a shame, because it should be at least a bi yearly event of such proportions and measures. With a big emphasis on, "actually doing the work for it", not like now where you get it handed to you after reading a text box a few times.
Give us some funny events again too, don't care if they're repeats, from few years ago, rather have a funny repeat, than an extremely underwhelming new one.
Strategy games actually do offer far more content if you don't only just beat the campaign once. The point of most strategy games is that you keep going up in difficulty and hone your skill... Not just beat the campaign once. But. Let's go by your logic:
Homeworld is $3.49 right now:
https://store.steampowered.com/app/2...ed_Collection/
A FF14 subscription for a month is $12.99.
You only played the campaign, and took 60 hours.
That's $0.058 per hour of entertainment.
For FF14 to beat that you would need to have played 224 hours in a single month. That's quite literally over 7 hours a day of playing.
And we haven't even counted the expansions and base game costs. Someone who only plays FF14's MSQ (equivalent to the campaigns of strategy games) like you will have around 40 hours of content per expansion. That's $52.99. $1.32 per hour of entertainment.
The difference is night and day.
And your source of information for this statement is ...? Like all companies, incoming revenues are invested in new and continuing projects. If all miHoYo produced was Genshin Impact, you would be correct. However ... this is not their only mobile game. They do not solely create mobile games.
The game may be free to play, but it definitely wouldn't have as much 'reinvested' into the game if nobody paid actual money. That's not how F2P games work.
Untrue?
They released a new game Honkai Star Rail this year on April. It would make sense if Genshin Impact was their ONLY game but no they have multiple other projects just like SE with FF.
At the end of the day, a game with a subscription model is releasing less content and putting less effort nowadays than F2P model games like Genshin Impact, Granblue Fantasy, Limbus Company etc.
There was a time when the seasonal events were really fun, and had true personalities as NPCs that were recurrent, and had a storyline of sorts... And then suddenly after Stormblood they just all became bland and repetitive.
If anything all seasonal events should be back EVERY year, so players new and old can have, each season, a ton of things to do, catch up and maybe a sense of an actual seasonal event and every year you get a new "seasonal chapter quest"
VAs being underpaid and trying to unionize is..nothing new, especially for English voice actors. It's been well documented the kind of BS they have to put up with to get their dues. They simply do not get treated the same as VAs based in CN or JP, and that's a problem world-wide.
I could probably have a lot of fully voiced scenes in my game if I didn't pay my voice actors for their work, too.
1. Only two that have spoken up. 2. That's what we call "passing the buck". If Hoyoverse gave two craps, they would've responded to them when they contacted them directly about it, and not have it take becoming a news item before saying anything to them. Then they should've paid them directly and then sorted things out with the recording studio themselves. Oh, but let me guess: "Small indie studio, please understand."
Funny that you guys expect us to be like: "Small indie studio, please understand." while all of you are going:
https://i.kym-cdn.com/photos/images/...92/415/fe9.jpg
So it's okay if you guys do it? Not like we need to do it, I just find it funny that we are not allowed to defend small indies while big corps get so much protection.
How much do people want to bet this seasonal event is going to be just a cutscene or maybe the reused jumping puzzle again?
:)
They probably can ... but they won't :3