Those were everyone's thoughts at launch, based on the horrible disappointment of this game. I'm still pretty disappointed and annoyed with some of the things they've done with it. I'm still not seeing anything hateful.
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God forbid anyone ask questions they don't know the answers to. The correct way of handling a ignorant non-hostile post would be to educate him, not bash and laugh at him until he quits the forums entirely.
If he was actually hostile then bash him until he learns a lesson, but he wasn't.
I don't know where this thread went,
but,
I know from personal experience,
the only way to get better with a martial art or weapon style (in this case)
is by doing.
That's why I like the Armoury System; it represents a different growth than most games. It starts with: choose a basic weapon, then you learn it, then you learn the actual Job when you get the Job. But it all builds basically off a guy/girl randomly running out into the wilderness with a cruddy metal sword and learning how to stab/slash/whatever marmots, dodos, wolves, etc.
Thats why we had to do guild quest to unlock weapon skills and traits by getting enough guild points, the guild teached us the mos important skills, i dont know if those still exist, but that was the main idea of that system, besides there was a level experience point and a class skill point system, with the level system you could be a level 50 character with a "gladiator skill level one" helping you to skill up your class faster and at the end making your own class by combining different classes skills without restrictions, like a gladiator having thaumaturge spells would equal a red mage hybrid.
At the end everything got too complex and the roles werent done as they should have, Now you see a paladin and you know that you'll have a tank in your party, the armoury system its a very interesting one, far more interesting than talent trees used in several new and old MMO's, we wouldnt have any jobs if the game release wasnt rushed in the first place, was a good system but with lots of flaws.
Well, they may appear the same, but it was well thought out.
Think of the classes the weapons represent: Conjurer is like a caretaker of Gaia (Hydaelyn), and it's defining weapons are staves and wands made from the earth: trees, leaves, etc.
Thaumaturge is a Church-like entity, the iron hand of the Twelve. Their weapons are much more like the "heavier" classes: pure metal, but with a look of certain elegance.
And they haven't said much, but I think it's pretty logically apparent that they are going to have multiple jobs per class, and probably only need to add a few more classes overall.
Wouldn't mind some sort of Fencer, myself.
Except you're not an expert swordsman right out of the box. Level 0 would be no skill. Level 1 would be beginner, and this is reflected in your skill list. I don't know about you, but I sure as hell didn't have things like Rage of Halone, Goring Blade, Chaos Thrust, Simian Thrash and the like at level one.
I had to earn of series of points that showed I had experience with the class.....what do they call those again?
*Fixed it for you
If this game thought you did, they wouldn't talk about a character not having enough experience for certain quests or for Job quests say that you are learning something by doing this. I almost wish it was something like, "Fight this NM three times, and you'll have Jump only for this fight until you use Jump in the fight with this guy at least 3 times!" But that'd be hard for them to do.
And you would have all your skills at Level 1. Is it hard to learn to swing a sword? No!
Is it hard to learn how to swing properly, when to swing and when to block? To evade and beat? Yes, very much so!
I have experience in martial arts, so I know how it is to "Level Up" your skill over time. At first, you swing a hundred times, then two hundred, then 5, then a thousand, etc. etc. Just like each swing is an experience point you're earning.
OP, your way of thinking on the subject is slightly limited. Open up a bit and you'll find out exactly what I'm talking about. Let me demonstrate...
The Armory System was not built around your weapons 'giving' you certain abilities. That's FFIX. Rather, by using certain weapons, you learn to use them certain ways and adapt to their benefits and detriments. Think of yourself as a Disciple of War. You aren't a monk, you aren't a paladin, you are Tommy Toughnuts, and you hit stuff. Your goal is to make stuff die. How do you do that? By equipping certain weapons or arms. Which one? Doesn't matter. You hit stuff.
Some weapons let you parry with them, others let you dance around the battlefield, still other will cleave a monster in two. It doesn't matter which one you pick, because at the end of the day, you are still Tommy Toughnuts, and you still hit stuff to make it die.
You also have to remember that the abilities for most 'jobs' are still in the game for you to build with. Want to be a classic Red Mage? Go for it. Hop on Gladiator, equip cures, nukes, and light armor with a fast sword. But wait. What if you never liked the fact that Red Mage used a sword? What if your vision was a Red Mage with a spear?! Hop on Lancer, with all of the benefits and detriments of wielding a long, hafted weapon, and equip some cures, nukes, and light armor with whatever speed lance you want! Red Mage a la your wildest dreams.
I liked the original Armory System. It let you build whatever class you wanted to play. Were all of these optimal? Noooooo not at all. Were they hella fun? You bet they were.
So you see, tossing out the idea of 'jobs' and 'classes' was really Tanaka's vision of letting us, the players, go on whatever kind of adventure we wanted, as whatever we wanted.
Open-ended MMOs FTW. Too bad it never caught on.
What is and isn't final fantasy is totally subjective.
The way I see it, the main thing all final fantasy games have in common is the bestiary. Every game does invent some of its own but all the most famous monsters are in basically every game. Also the mythological roots are common to most of the games.
Honestly other than the job system in FFXI the game didn't feel overly Final Fantasy to me. Well some of the lore and other tidbits occasionally gave it a Final Fantasy feel. Same goes with FFXIV though there are tidbits that give the feeling for me but overall I think Final Fantasy has yet to really grasp how to become a MMO and still have that unmistakable Final Fantasy feel to it. Some may disagree but both the online titles for me have been lackluster and just doesn't have that magic feel a single player FF title does.
By the way I am not saying the games suck in any form or fashion because FFXI is nearly my favorite MMO to date and FFXIV will likely take that spot or come close come 2.0. I enjoy the games immensely but I don't know if an online FF title with ever give me that same feeling as I get when I buy a new FF offline title. Hopefully Yoshi-P can bring that magic to us, though a lot of the things he has brought to the game has been in the right direction for me like the primal fights and the job system etc.
Cheesecake.
You are aware he didn't ask much of a question, he made a statement based on little knowledge of the series he was talking about it. People tend to talk to others in this same manner in the real world. Grow up. It wasn't about being mean, because honestly people weren't, they just didn't take him seriously.
Most of the recent Final Fantasies have had characters sticking with a single type of weapon throughout the game, so if there was any REAL Final Fantasy weapon system it would be that. When you create your character you select what type of weapon you use, then regardless of job you always use the same weapon.
That would kind of suck though.
The only thing wrong with the armory system is SE should've used traditional FF class names right off the bat. Especially since there are still a lot of people who can't seem to pronounce "pugilist" and "thaumaturge" correctly.
I can't believe people are arguing points in this thread.... some people are just down right dumb
As a matter of record, the Crystal Chronicles series has has multiple implementations of weaopns. In the third one (echoes of time) each race can use every weapon to varying degrees of proficiency (whereas in the previous game, while similar, each race was locked to a weapon type). My Life as a King (and Dark Lord) had jobs with weapons having different job requirements ala FFXI.
Just a little clarification there from a series fan.
I believe even in the 2.0 notes there are a few mentions of bringing a more FF oriented feel to the game. everyone just needs to calm down and wait for 2.0 and enjoy the beta while we have it.