I understand your point to this, but Like I said I think the main problem here is people running to the end and not helping, This is the point I am trying to get across!
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Pick up and play makes sense but uhmm Pick up and go afk should definately gtfo of the party, currently dealing with that issue right now something needs to be done.
Makes you laugh really doesn't it, GM's in the game are as much use a wet blanket.
They need to have it so that if someone is inactive the whole fight they are disqualified at the end, or make it based on contribution (this can go horribly wrong though if not done properly).
Personally I would suggest making each caravan and behest create a new instance for every 8 people who sign up, you could even have an auto group feature prior to the event starting, this really doesn't give us much faith in 2.0 if they can't even get this right in 1.x
Really? Then what's your idea? If your suggestion is "that's stupid we can do better", clearly neither of those are true. Do you have anything substantial on offer?
There's no particular reason why Behest and Caravan aren't set up the same way as LQs. The fact that SE made Caravan highly desirable, despite the fact that only 24 people on a server can do it at the same time, is incredibly short-sighted. Unless their master plan is to encourage players to grief each other, I'm sure I could think of far more negative ways to describe the absolutely horrible design choices that went into designing Behest and Caravan as they stand now.
You want xp from Caravan? Too bad; I hope everyone in the Caravan is in the same PT! Folks will regularly snipe spots and get claim on mobs first to prevent you from getting xp/drops (of no consequence if you're already 50, but you can get a lot of xp while doing Caravan if you're not already 50, in addition to other stuff).
You want to be assured everyone is going to participate, and want a method to expunge them if not? NOPE! They can just sit at the end and wait for you stupid lot to do the work for them. Yay!
I could go on, but if you can't comprehend the system is hideously broken, what I'm typing probably looks like 209483209843 2034u23k4lj 2kjlhsad;klw aeo;982 340982 3048923
No idea what your point is. It's poorly designed, regardless of the objective here. Also, forcing an even to be "pick up and play" to the point where you can't even decide who you're playing with should you want to is beyond ridiculous. Sure, that works out for stuff in FF11 like Besieged, where half the server is participating, but certainly not something designed for a single PT.
That there is a "pick up and play" option on offer would be fine, though it should force everyone into a PT. You should also have the option to play with your friends if you want to do that instead, and have the Caravan sectioned off just like an LQ. There's no particularly good reason for it to be the way it is now.
Best suggestion some1 already said and that is on a lvl 45 escort the restriction to join should be 3 plus members. If you want everything instanced than this game isnt for you. There is no reason for every damn piece of content to become instanced at all. Now some of you dont like competition, thats understandable but again there is no reason what so ever to instance escorts.
Now dont forget players except maybe a few rarely did escorts before due to the amount of seals. Leave escorts open world with restrictions, as some1 else already stated increase the amount of escorts that can be done. Again there are other options instead of making everything instanced, just because players dont post every idea dosent mean there isnt any. I am not gonna sit here and type every idea I have on this it is not my job, that is up to the DEVS. I am merely giving feed back or my opinion on the subject, so there is no need to get bent out of shape.
One finally thought: are players that impatient or cant they go do other things until that escort is free?
Lets just say there are only 1000 people per sever at a time. Lets say half of them want to do a Caravan run. 500 into the 24 slots is 21 (I rounded up) people per slot.
Now the purpose of a MMO is being able to log on and play Do the things I want to do. The purpose of a MMO is not when new content comes out I have to wait a week, month, or three months to be able to exprince it. I do not believe the purpose of a (good) MMO is for me to change my life to experince the features I am paying for. I am realtively active and am paying to play the parts of the game I like (in theory). In reality I am paying to wait for people to grow bored with the content I want to play so I can play it last.
tldr;
This is not social content I am in a pick up group with people who may not even play. It is play something else until the server gets bored of it content. That is why I endorse an instance for this. So I can play with people I like (or strangers nearby as it takes more than two people to complete anyway).
It seems players need to realize there are other ways to make seal, every1 dont have to do escorts. Also players need not wait till the last min to decide "OH DAMN I HAVE NO SEAL". I myself am alsways capped or close to cap on seals. I dont wait to the last min and than realize im gonna need seals. Now instead of doing escorts you can do leves, run tot rak, and do grand company supplies for seals. The issue at hand is everyone WANTS THERE SEALS NOW!!! This attitude needs to go away it dosent help anyone it will only bring more issues. Now for those of you that suggest make it instanced guess what now you will have a cool down timer so instances would be open for other groups. So in the end you gain being able to do escorts in an instance but you lose being able to start a new one right after finishing your last.
So your logic is instances are bad so I should run tot rak an instance?
We should have pick up play so I should do solo activies (such as crafting) or an instance which is not as friendly as just inviting people who come along?
I should level a craft high enough to make items for seals?
The main thing I am hearing is this: Instead of doing what I want to do in my free time I should instead do something else until everyone else is done with it. After all Squre-Enix releases content not to play once it is released and new, but for people to play a few months later.
I did not know that wanting to do the new quest and rank up was playing wrong.:confused:
Hello,
I do not think making it instanced content like Dungeons is a good idea. This is another way of saying one will only play with people they know, and avoid dealing with 'strangers'. I think it is nice that there is SOME content that can be done with complete strangers and still have a high chance of success.
I'm also not sure making it 'mandatory party first' is a good idea, as people will then have to build a party (and most likely 8/8) first and then go to the caravan point. This makes it more challenging for someone who just wants to do a couple of runs in their free time. This content is meant to be open world drop-in-drop-out easy-peasy content. Nothing as serious as Primals or Dungeons.
Although both suggestions would solve the 'problem', it does it in a rather harsh way as to also rid the benefit of this type of free/open content.
I think if we focus on the real worrysome points a better solution can be found. The big main issues as far as I understand are:
1) People join the escort, run to the end, do not help, and get the free seals.
2) Not enough room in the escort for everyone who wants to participate.
I think #1 can be solved pretty easily: Keep track of all members who get hate during caravan. Anyone who attacks will generate enmity. Anyone who heals someone who gets hate will generate enmity. And anyone in a party with people who generate enmity can also be counted as participating (in case it is a WHM who any heals/buffs between fights for whatever reason). This way their 'participation' can be tracked and result in seals.
I think #2 can be solved by increasing the number of participants allowed in a caravan run. Right now it is possible to spawn additional critters based on actions (where the caravan stops). So it should be possible to track how many participants there are and spawn more creatures (or more frequently). If 16 people join, then double (or tripple?) the number of critters.
Therefore, my suggestion can be summed up as:
Use 'enmity' and 'party' participation as a means of tracking participants in the caravan for rewarding seals. And allow the number of people in caravan to increase while also scalling the number of critters that pop.
So I wanted to look into these chocobo things to see what the problem is. I couldn't even figure out where you go to start them. One of the problems with FFXIV is you are giving no direction on how to start or find something that you wanted to do. I really wanted to try this chocobo escort too.
When I say instanced I mean phased, similar to how leves are done, that is still an instance but it happens in the world, where your own mobs are spawned, SE can program it so that only monsters and chocobos on your version appear to the player/party but then people will complain that other players are attacking invisible monsters.
Saying that having it full instanced wouldn't be such a bad thing either, MMO's have been relying on instances for years now because its the best way to do "certain" content, get your head out of your ass and think about other players for once and not yourself. :P
I don't see how making content which is massively exclusionary and incites players to grief each other can possibly be seen as a good thing.
Nice way to help the dev team and give feedback on idea's they may not have come up with, so you mean to say all you do is come here to disagree and argue with people and don't give feedback, you are the reason these forums are in the state they are in. lolQuote:
I am not gonna sit here and type every idea I have on this it is not my job, that is up to the DEVS.
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I only want to do Caravan with people I know anyway, more to the point in 2.0 we are getting content finder which will encourage and throw together groups of people who don't know each other.Quote:
I do not think making it instanced content like Dungeons is a good idea. This is another way of saying one will only play with people they know, and avoid dealing with 'strangers'. I think it is nice that there is SOME content that can be done with complete strangers and still have a high chance of success.
Your point is moot.
On top of that if you read my previous post I mentioned if they make it instance it should have a queueing system active allowing players to auto group before the content starts, this alone means people who don't know each other will be forced to play with each other.
I agree with this it shouldn't require a full party to proceed, more like auto group the nearest players in teh queue and wait 2-3 mins before starting, similar to how behest takes a while to start to allow players to group up, but the system would automatically do this.Quote:
I'm also not sure making it 'mandatory party first' is a good idea, as people will then have to build a party (and most likely 8/8) first and then go to the caravan point. This makes it more challenging for someone who just wants to do a couple of runs in their free time. This content is meant to be open world drop-in-drop-out easy-peasy content. Nothing as serious as Primals or Dungeons.
Players: We want open world content!1!!1!1
*open world choco escorts*
Players: We don't want players joining in escorts and doing nothing!11!11!1
I'm sorry but that is how open world content works. If you want to control your environment..ask for an instance. If you want open world, you'll have to tolerate ppl not playing fair, mooching off your effort, stealing your mobs, etc etc. That is how open world operates. You asked for it, now you have it, and now you don't want it. There is no perfect little world where you can have everything you want and nothing you don't want. Players need to learn to tolerate the consequences of things they ask for. This is a natural consequence of open world content. Its not even a big deal. If someone getting something for free bothers you that incredibly much you should probably lock yourself in a room and avoid interaction with individuals.
if you think you can justify someone abusing a obvious flawed system by calling it Open World Content or a social aspect of the game is pathetic and a very weak argument and anyone who justifies this are no better than the people who are abusing it. the content WAS NOT made for people to join the chocobo escorts just to afk or not participate and get free seals on another party or groups expense. sooo for all the people who stated herp derp its a social aspect of the game are just ignorant because i don't want to interact socially with someone who is using me or abusing a system with flaws at my expense how stupid does that sound. there are going to be flaws in content we know that and SE knows that but its up to SE and the players to acknowledge them and report them to SE so they can improve, fix, or explain why the current content is fine the way it is. people abusing a flawed systems is not OPEN WORLD CONTENT and is not A SOCIAL ASPECT OF THE GAME. its exactly what was and is being stated abuse of a flawed system
The thing about the 'open world' content attacks is this...Chocobo Caravan is NOT open world. I can't randomly walk through an area where people are doing one of these missions and attack their mobs, or heal their chocobos. I am not even sure if I can heal the people on the mission. (I never tried). So saying that the content shouldn't be 'instanced' because we need more 'open-world' is flawed. It already is 'instanced' content.
What I don't understand is why they don't make it that you can accept the chocobo caravan missions from the npc, but they count as a leve. Maybe make it so that if you are in a group, and in the same guild company, you can 'link' for bonus seals. But if you are not of the same guild company you get just the base seals. Basically, take the same rules for leves and leve linking but apply them to company seals/chocobo missions. Although I think I'd like to see it have at least a 2+party member requirement.
This way, you can have several different groups doing the missions at the same time.
No one will have to deal with 'unwanted leeching'.
You don't need a large party, but the content won't be very easy to do without grouping. (assuming they make a party requirement like 2+ etc)
You don't have to wait on a cool-down timer.
You don't get screwed out of doing them simply because 8 people clicked the NPC faster than you.
You can gain company seals, more by working with others in the same company.
High-level people tend to have an abundance of leves anyway. This is a way to keep them using their leve allowance credits too.
Also, they could consider adding ***** levels to the missions as well. The more * the harder the caravan but the better the rewards.
Because.... now I would have to find a party of 4-8 people who want to do the caravan, rather than just show up and join. This is like the last thing I can do in this game that involves anyone else without having to find a party. It's also a nice way to meet strangers.
The problem is not the system, the problem is people who abuse the system. We should sort them out ^^;
You can't have a witch hunt...there will always be someone who abuses the system. There will also always be parties that get upset because 'you stole my friends slot' or who won't invite a random. Sorry but the ONLY way to keep people from abusing it somehow is to 'lock' the content somehow. Even having it that you need to stay so close to the npc isn't gonna work because people will just 'auto-follow'. Making it 'damage' or 'emnity' based won't work, because it risks penalizing active party members who are in support roles/caring for the chocobos etc.
I suggested making them 2+ party members...and considering even now if I am out soloing leves, without asking for help I still get /t <team up?> A LOT, I am willing to bet, if the system was changed to be more like leves, (especially if it worked that you needed just 2-3 people to be successful) you would see /sh's around the NPC or towns and parties in the search function. If you are mostly upset that 'gee, I like PUG groups cause I like working with new people.' Well, form a party of people you don't know. Also, if the whole 'bonus for having people from the same guild company thing was added, then people would have even more reason to try to group with folks they may not already know in game.'
The bigger problem is that on any given server, at any given time, only 24 people can do rank 45+missions and only 24 people can do the rank 25+ missions. This makes the competition for slots even more stiff AND makes people more pissy if group members are seen to abuse them. Imagine if only 24 people on any server at any time could do Ifrit...or Cutters? If SE wants to have a larger playerbase, they need to take in account that more than 24 people at any given time would probably like to participate in this content. Yes, there are other ways to get seals. But really, this is a solid, group-oriented way to do them.
Oh, and it's only going to get worse when more people on every server NEED to spam chocobo escort missions for the relic. (assuming that is in fact one of the steps needed).
Might it not be prudent to wait for a period other than immediately after the release and a sudden high demand for collecting vast amount of seals, to decide if the system in place is sufficient or not?
Note: There was no problems before the Rank up requirement with 25,000 seals. (As far as capacity).
Also, any system you come up with anywhere will always have problems with people abusing/exploiting. Only way to avoid that is to go single-player game.
And finally, just because there are a few inconsiderate people out there please dont' suggest we should lock content in such a way that the end result is people like me can't play anymore.
I havent read all the posts so if this has been suggested already apologies, just had a couple of thoughts about possible ways to make sure ALL member's of a caravan pty participate with the entire escort and not just chocobo to the end.
1. Upon sign up the 8 members (or how ever many there are) should be auto partied up and if they leave the party they abandon the escort. (Put in a condition that when they sign up for caravan escorts they cannot be in a pty already)
2. Add conditions that must be met to spawn the NM at the end of the escort, i.e. Add way points (lets say 3 way points located @ 25%, 50% and 75%) throughout the escort. To meet the condition it requires that all members of the pty must be present at the exact spot of the caravan, if only 7/8 or less are present the party fails the condition and the NM will not spawn.
3. Add kill requirements, i.e every member of the party must have killed or been involved in killing 10 mobs (being involved in a kill will also take into account healers that heal party members instead of doing dmg)(increase or decrease depending on difficulty) or more throughout the escort. If the player does not meet this requirement when the end NM is killed they are not eligible for the drop and so are not considered when the system hands out the drop.
Just a thought...
These are all good suggestions, and there are many other suggestions that could help ensure there are no 'leechers'. The good news is that there are some plans to make this system better in the future. Of course that is in 2.0.
In the mean time, I think the only thing that can really be done is to note who the undesirable adventurers are that seek to claim reward without work, and avoid aiding them in the future.
So, I noticed something odd earlier today. Our entire party was unable to get into a caravan (Time was running short when we entered, wasn't due to leechers for once), so those who got in decided to just drop and wait for the next one. When the next caravan came around, we noticed that a few of the chocobos, and some monsters from the old caravan, were still just hanging around. So, they most definitely have the capability for multiple caravans to run, there's no reason they can't instance it (As in, leve style instancing).
I tried to think of a method that would work for everyone, and came up with the following. First off, the party leader can sign up his entire party at once by talking to the NPC. If it's a party of 8, then that's it. They're signed up and just have to wait for their caravan to start. If it's not a full party, however, people may freely join. If your group is small enough, you may even just wind up joining another partially filled caravan. This way, people don't have to deal with people splitting up their party (Or worse, replacing a productive member with someone who's leeching or doesn't have a clue), yet at the same time keeps the more open style it currently has. In the interest of fairness, this should probably be applied to behests as well.
This is really annoying. Yesterday I was in a party for Caravan Escort and I didn't get in a run because some people outside the pt talked to the NPC a little before me, so it reached the members cap. Needed to leave, also because the party leader started kicking everyone who didnt talk to the NPC in time.
And let's not talk about the rude players who accuse you of "leeching". I was fighting as well, but the mobs went down so fast because the lv50 BLMs did most of the work with their area spells, I couldn't do much.
And this is one of the reasons why I feel treating these like leves would be smarter than changing it so people had to do a % of damage etc. to get credit/full credit. You ARE participating and actively trying to help. It's not really your fault the blm is killing faster than you can gain the tp for one weaponskill.
Also, you aren't who people are talking about when 'leeching' is getting thrown around. They mean either the folks who 'auto-follow' the chocobos or who just run to the endpoint and wait for the npc there. Neither of which you were doing.