So you are demanding respect?
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Personally, I don't care whether people abide my pull timer or not in casual content. Starting a pull by forcing one of your party member on a weakness debuff seems anything but cooperative, hmm?
If the early pull will wipe the party then yeah that's understandable (lol CLL and Dalriada). Otherwise, it's not a big deal.
It's nice to see one, but if anything, I've come to learn that such small details in daily DF things are more of a luxury.
When everyone says they are ready by responding to the Ready Check, and then you are given a silly countdown timer, it's time to fight. Not wait on that silliness. If people responded with them being ready, then they are ready to fight. Not wait further on a timer, then fight.
Usually by the time the pull timer is started by someone, I've already pressed the pull button and the game is just going through the delayed process of registering it and making the boss run to me.
What if I am the tank?Quote:
Some people like to optimize rotations, waiting 15 seconds for the tank to pull isn't going to kill you. Pulling before the tank certainly will.
We live in a world where we can survive a lot of things without healers.Quote:
But if your going to prepull in a raid/trial, i can, and will, let you die.
There is this concept called a "starting signal", which is different than a ready check. I wonder if you ever heard of it, it's pretty common in real life too.
Doesn't matter if you can survive 10 things without healers, as long as there is one thing you need them for ... they win :D
The only thing they win is lost time. Maybe they can lord themselves over everyone in lower content where tank lack tools but in this current content, tanks could just easily spite in return for surviving for a very long time, die, then disrespect the timer again.
I don't have a hill to die on this topic, I'm just pointing that in battle between tanks and healers, everyone loses.
OP and a few others in this thread have peak "if you dont respect me as authority, I wont respect you as person" energy. All thinly veiled by claiming respect is a two way street.
Main character syndrome, yo
Anyways, extreme, savage, ultimates, Atomos, and final boss of alliance are the only fights that really need a countdown. If you're expecting a countdown in normal trials/raids, or even dungeons, then uh... you're gonna have a hard time because people wanna GO.
In all honesty, if you're with a random group the chances are small that others are going to care that you're trying to get a good parse to post on FFlogs, They want to get to killing as fast as possible so they can get out as fast as possible. Your parse means nothing to them. Once the ready check comes back with everyone ready, don't expect the party to keep waiting.
Save the pull timers for your static or group of friends that are okay with indulging your parse obsession.
Half the problem is people using the word "respect" when they'd be better off using other words instead of one that so commonly gets misunderstood (sometimes intentionally).
Are they asking for respect as in admiration of skill/accomplishment/status, or respect as in consideration for another's feelings/personal boundaries? The first is earned, the second is a two way street. Most of the time people are looking for the latter but others will act like they're demanding the former.
Any timer longer than 5 seconds is griefing. After that, I’ll pull if you don’t
Depends on content. Current ex trial and up. Yes. If you are pull timering any low end content without specific context you are a dweeb.
I need at least a 17 second timer. If I can't do my opener, neither will you. :P
https://i.imgur.com/AvOuHDs.png
Not only that. It misaligns raid buffs throughout an entire fight, which can lead to fights taking longer than required.
Pull timers are just a courtesy to those that actually care about getting better at the game, The people that refuse to abide by them 90% of the time only care about themselves and would rather pre-pull or troll pull at the cost of another player's gameplay.
Its a stark difference between JP and NA, Pulling without a pull timer in trials/raids rarely happens on JP because they respect other players. Where as NA is just 'LOL PULL WHO CARES'
I hope we end up in stuff together so I can report you. Clearly need a break. Serious talk. You clearly have control issues where you feel your authority and what you want take priority as you are clearly narcissistic. There is ways to get help out there so please do seek it out, might be a good new year resolution for you.
Yeah, I am not running the 440 anymore. I'm not waiting at a red light. I'm playing a video game.
I've done a few, but honestly not much, and I never saw it there either. I've seen it more in 8-man raids where it's frankly funny to see a ready check, then a countdown. Cmon, it's not that difficult. But, I'm glad you could base an entire gameplay system around > 1% of the game.
Real q is why would I respect a pull timer that no one asked for? If someone wants to practice a level 70 or 80 rotation there are better places (and with more consistant results!) to be doing that, like the sync-dummies.
Tend to only wait if someone is new, otherwise its wall to wall and pull boss as soon as I get there.
I was hoping this was a nice PSA for Eureka. Once again, the forum disappoints me, lmao.
https://static.wikia.nocookie.net/91...e-to-width/370Quote:
Respect the pull timer
If playing the game as intended, using features in the game for their intended purpose is bannable, then i guess pre-pulling must be a punishable offense by that logic.
its weird how JP servers people will gladly wait 15 seconds so people can play the game as intended, but NA is so worried about their own personal time investment (that 15 seconds afking in limsa that they miss out on) that they will gladly grief others just to get something done 15 seconds faster. (Which in reality, actually slows down a fight due to misaligned raid buffs and unoptimized rotations).
it makes you wonder how the two regions are so different in the way the game plays.
Nothing makes me more inclined to immediately pull than pull timers in normals and "pLeAsE wAiT fOR cUTsCeNeS".
Coming from JP servers since 2013, its weird how people have this mentality.
Is waiting 15 seconds really such a big deal to people that they would gladly ruin another players gameplay by instantly pulling a boss
The cutscene one especially, Are new players not entitled to enjoy the game's story?
Also some jobs do require prepulling to optimize party damage.
The Astro player that has to delay their Astrodyne by 20 seconds and miss out on raid buffs because somebody wanted to be selfish and prepull surely isnt having a fun time.
That Ninja that just missed 3 GCD's at the start of the fight because he didnt get to pre-pull Huton
The Monk that didnt get to Form Shift or meditation before the fight started.
The Dancer that now has their entire technical step thrown out by 15 seconds at the 2 minute buff window.
Is being selfish and pre-pulling really a good mentality to have if it damages the gameplay of others?
You're expecting too much from randoms in the DF and yes there's that much a difference in the community's culture between JP and the rest of the global playerbase. Idk how things are in the Chinese or Korean versions. I mean heck NA and probably just Aether DC is known to groan and eye roll at people who move to those servers from other DC for their use of macro for fight strategies. We'd rather behave like a child being dragged kicking and screaming to come eat our brussel sprouts than embrace what I've been told is the easier way to choose spots for fights. Instead of you know getting into arguments about how that one person refuses to learn a different fight responsibility based off being asked to go to a different clock spot.
I have noticed this alot since moving to NA, Protean spread and the concept of it just doesnt exist, even if 90% of mechanics in the game are based off of the positions.
Did some E12S clears and explained to people what the JP protean spread was and they were amazed at how simple it was to do mechanics when they knew their pre-assigned positions from the very start without having to line up and create light parties ect ect for 5 mintues every instance.
Just hope those players pass the information along in activities they do and people start to adopt it.
D3 MT D4
H1 [ ] H2
D1 OT D2
D1/D2 always melee for positionals
D3 is normally PhyRanged
D4 is normally caster
H1 pure heals
H2 shield heals
Need a light party?
All the odd # go left with MT, Evens go right with OT. There, two perfect light parties.
Need Partner stacks?
Cardinals DPS rotate clockwise.
Intercardinals T/H rotate clockwise. (Think Seat of sac EX)
No more messing around trying to adjust positions every time you join a new group, you just say 'D1' if your a melee and prefer SE position.
Gosh, Aether is so awful about picking some big name's strategy and adopting it and never budging past that strategy even when it's bad. It's so mindboggling. It's part of why I refuse to raid if I don't have a static.
On the flip side, Aether's usually pretty decent about waiting for cutscenes. Usually. Just had an Orbonne Monastery run where three or four people were in cutscenes and the whole alliance waited. I was so proud.
But that's the only time in a non-extreme/savage/TEA content I expect any sort of waiting before pulling, tbh. And as soon as everyone was inside the room, we pulled, no countdown.
Yeah we also tend to be the DC that chooses to set absurd ilvs and disallow jobs just because someone they know somewhere said X job sucked this tier even if it's a week before the unlock on loot. Like if you are still having trouble with a fight that late into a tier it's probably not the strat or job exclusion or the ilv problem...
And yeah we do tend to wait for Cutscene watchers at least when enough of the patient part of the community isn't on break. Otherwise it's a 50/50 on if you get a run with the ants in pants gotta go fast types or the pulls after a ready. The only other place we seem to have manners is during hunt trains.