Originally Posted by
Oizen
I disagree with the notion that this is only applicable in Dungeons, as it was definitely a thing in Asphodelos and the Extreme fights. I remember WAR absolutely trivialized the last unreal too compared to the other tanks.
However yeah Abyssos has been specifically designed by someone at Square Enix who really hated WAR cheese of previous tier, and it resulted in WAR's entire lifesteal gimmick coming up weak as a result of all the bleeds.
Living Dead honestly isn't terribly useful on these either, the benefit it has over Holmgang is its a singular button vs 3 to 4 buttons. But then you'll still need a healer to bail you out when using it, which is honestly probably how it should be given Holmgang's 240s CD still generally makes it the best Invul for lowering the ammount of damage your team has to deal with as a whole. WAR's double Invul cheese still has a place in P6s and P8S P2.
If Abyssos is going to be the new design philosophy going forward, and I doubt it is given the Healer Shortage as a result of this tier being particularly taxing on them, then yeah WAR could use more raw mitigation.
That said if we revert to the damage levels of Asphodelos, and stop putting bleed on every single raid wide and tank buster then I think WAR is perfectly fine there, and this will just have been a tier that countered its kit because Sqaure Enix doesn't plan things out.