Gameplay may change, but that doesn't mean it will change the way you want it to. So please, no more excuses. You're not the one calling the shots.
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If you had focused on the conversation from the beginning, it involved multiple homes per server (particularly more than 1 personal house). Instead you, who are playing within the rules barge in screaming "WHAT ABOUT MEEE" and it's either for attention or you're trolling... One in the same I guess.
You're not wrong, it's a wider issue than this. However if they don't enforce the rules they have in place then even with more wards, the same thing will continue to happen. Can we expect SE to enforce their current honor system rules if they released new wards? I doubt it but I'm sure it would get a blip in a 14hr live letter with Yoshi P telling players to do the right thing.
Also your pvp example is outright disingenuous since previous pvp rewards were not exploited. The game is a business, this isn't about "honor" or "trust", it's about what keeps the game the healthiest for the playerbase and protecting house hoarders is unhealthy for the game.
See this is the problem your only picking part of the rule that was put into effect..also part of that rule was anyone who did not break the TOS gets to keep there houses as we dont punish those who dont break the rules.
You honestly have no idea what the game was like back then.. I owned 7 houses and a large fc (which i gave away when i quit for awile) The nigh the rule went into effect 1 house per person per server.. Coeurl had 100+ empty houses on every server.. I counted 5 mins before maintance..
The problem is basic you cant grow by millions of people and add 1,440 houses (ew houseing)...
Bascily till housing > players theres always gonan bea problem
Se also should make ex large mansions for FC only serprate from player housing.. Make it Grand Company based since your Fc is linked to them have a door with every fc name to port to if they allow
And yet, IRL this gets done in plenty of cases.
A simple example was the speedrun category of pokemon with savegame corruption. Previously if you could perform such run live, it would be counted valid. However, a lot of those runs would rely on several runs before that to set up the data to make the corruption happen more likely. This was retroactively applied as a restriction to that category because it had severe flaws originaly. Old runs on that even were made completely invalid unless those setup runs were also tracked (and therefor included in the time).
The new rule stated that the run is only valid if you ensured that the relevant data for the exploit was written into the memory during the run.
So your "period" statement is simply not a valid argument on this. As sometimes it MUST be done.
However, in ffxiv im not sure if it is truly needed. Taking away stuff from players is generaly not a nice thing, but in the end, if this is the only solution to balance things, it might be needed (it most likely isnt). But this can go into several nuances even. As a house can have several aspects to it: is it on a normal ward address (like: w10p10), or an appartment address (w10a10). Moving such player would take away their public address and showoff region within the ward, while still keeping the house otherwise exactly the same. And this is something that i still think would be a fair thing to do as those ward addresses are generaly far more limited as they take up an actual area in a map. Appartments can in theory have infinite instances as they do not rely on a ward. Taking away such part is absolutely fine and to me can be retroactively applied. It doesnt take away the house, but does take away the public area of attention.
(and yes, this would need appartments with capabilities of full houses, which we dont have atm)