I enjoy it but I can't deal with the rampant cheating. There are numerous youtube videos calling this out but the devs don't care. Until something changes it's just going to get worse and worse.
I enjoy it but I can't deal with the rampant cheating. There are numerous youtube videos calling this out but the devs don't care. Until something changes it's just going to get worse and worse.
All things in a digital game that will one day no longer be playable so worrying about such things is pointless, especially when 99% of the time the glam/mounts people complain about from limited events literally end up in the bottom of the backpack never to be used.
FOMO isn't real, sorry, not sorry.
“Fear-of-missing-out is more powerful than fear of losing.”
― Naved Abdali
“Fear of missing out single-handedly caused every single investment bubble inhuman history. No other emotion is more powerful than FOMO.”
― Naved Abdali
And if you don't like the view of it from the economics folks, have a clinical paper about it
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8283615/
Dude, all of your arguments are just deflections. None of them actually say what you think they say.
Then why are you even here? All of your achievements in this game are transient. Why are you posting in the forums? These servers will one day crumble and this will all be forgotten. Why do anything? You'll one day die, and in a thousand years no one will ever know you even existed.
The intervening time is what's important. And in that intervening time, I want to be able to have fun by, say, collecting things. And this design says no.
Completely irrelevant. You're literally saying that having a terrible system is fine because most of the problems it causes don't matter. That still means that some of them do.
If I want to make a glam that uses one of these restricted items, I'm SoL. It could be the perfect item for the glam, and I can never finish it because SE says so.
And so, I hoard glams. If I want to make sure I have that one perfect item for that one glam one day, I have to collect every one I can. Of course, that means that anytime something time-limited comes along I have to scrabble to get it or forever let it slip away.
THAT is FOMO. THAT is the thing that you say doesn't exist, regardless of how much people point it out. Just stop man.
I would accept the argument that a perfectly functional, perfectly sane human mind would not be bothered by FoMo, as long as it was said in the context that there are almost none of them, and they are a smaller percentage then those who are harmed by it.
I'm on the forums to generally just pass time. I play the game for fun. I don't feel the need to go for achievements or try to acquire every little glam and mount, because that level of obsession is insanely unhealthy and those type of players who deal with "FOMO" probably shouldn't be playing games like this.
If there's a item I can no longer get that would have been a neat glam I simply just go "oh well" and move on to something else. Obsessing over things like that is unhealthy, period, end of story. Time limited events engage the community to do content, that's the entire point and there's nothing bad about it. When the event is over people move on to the next thing. If you missed out its not the end of the world. Seriously, get over it.
imagine pretending things don't exist because they don't happen to you lol
I mean:
-A non-functional matchmeking with teams where players don't even understand the objective of the game against players who often have leagues of difference
-A team game where it is forbidden to communicate, seriously? nobody in the staff said that "team" and "forbidden to talk" did not go together, it is impossible to reorganize if you start to lose the game and the game is often over as soon as one side passes the center
-It's more a game of luck than skill at this point
-There should be a minimum of 20 casual games before you can play ranked games
-The classes are not balanced and the teams are not balanced either, sometimes two heal against none
-Climbing up the ranks is complicated and polluted by all the previous points, plus cheaters and players who lose voluntarily, you will also lose because some don't even play the objectives and they are often never banned
-And as others have said, there are also lag problems with skills, abusive cc's etc...
Even for the excuse that PVE is the main objective, it's not a reason to add a mediocre pvp system
It's sad that nobody takes the problem seriously and we can wonder if the devs really care or if they just don't know their game
I would agree that this game generally does put too many detailed mechanics into its feast modes, in ways that are hard to understand. But Crystal Conflict actually fixed this a lot. The mechanics in CC may be slightly too numerous, but they are easy to understand and grasp. Not like older mechanics like the medal statuses which had no intuitive understanding of how stacks built and what they meant. But in CC it's stand in crystal, crystal go forward. Stand in tornado, get yeeted. Stand in bomb, go boom. Stand on potion, get refreshed. Very simple. CC is a big improvement and step forward for this traditionally weak point in feast design.
I think it's a lot more balanced than people think. It's very obvious in this thread alone that players come here as tourists to get the shinies, then dip. There's no way these players are going to figure out the strengths and weaknesses of each job and how to play them. The jobs they play "suck", and the jobs that hand them their asses when someone who knows what they are doing is "op". Of course there's balance issues that need attention, there always will be in any PvP system in any game (go play chess if that bothers you). But an extremely wide variety of jobs are viable and bring their own unique playstyle. It's currently in a very fun and refreshing state. A huge step forward from when healing was just completely out of control and made for frustrating boring as hell games.
Ummmm, huge no to this. It's an extremely skill oriented mode. There's small elements of RNG with the map hazards (that add interesting gameplay in a positive way) but that's about it. Frontlines is a massive coin flip mode. CC, not in the least.
Yeah, no arguments here. Valid points, and remaining issues that need attention. I think the lack of team queues is simply a necessity because of the general lack of participation. CC is a major step forward I think in solving the participation issue that might allow them more design space for team queues and communication. I think more people are actually playing it, but it does get hard to tell after new content releases and we get an injection of tourists coming for mounts and titles. Time will tell here.
I also think ranked systems heavily benefit from "placement" games. I wouldn't straight say that they need X amount of casual games in order to queue ranked, but ranked needs a better designed trial period.
Cheaters and throwers has been an issue for years. Definitely a major issue that should have gotten attention by now. Though the randomized class distribution pretty much destroyed the old tactic of playing a tank or healer, and side queuing a tank or healer to throw the game in order to boost your main. So while this remains an issue, the easiest way this was accomplished was actually dealt with. It was just a lazy solution imo.
And lastly, yes, their net code is horrid. Feels like it runs at less than 20 ticks. Also something that I can't believe is still a problem for this game in 2022. My biggest issue with CC still.
--
So yeah, there's lots of work to do, but damn if CC didn't bring in a lot of healthy changes. The mode is the most fun its ever been, and I'll take it all as positive signs for some of the other issues that remain issues. I am having a blast with it right now.
The luck in CC is the amount of dead weight on your team, not the maps.
When these are common occurrences, something really needs to be done with your servers.
https://i.imgur.com/AqGKR6d.png
https://i.imgur.com/jqJ9wJ6.png
To begin with, I have been playing chess for several years but this is not the subject. From a RNG point of view I reaffirm my position you will often have players who do not have their place in the matchmaking of the game with a level much weaker than the rest and who will make 100k damage against 750k 1M for the others it is not his fault we agree but the matchmaking should never have put him in this game. The team which will have it will lose in 90 % of the cases and it's not once but in 60% of the games and in some cases it can happens 2/3 times in a row and completely ruin the pvp session of several hours to climb in rank
On the other hand yes the classes are not balanced, we do not ask the player to know each class nobody says it, but some are much better than others, and those who do not want to bother too much can simply play in casual, hence the interest to put 20 casual games before the ranked games,
Whether you like it or not, the principle of ranked is to be competitive and to play to be the "best" at least on the game.
You also said that the game mode is simple and so everyone understands it. Well it's just not the case we often find players who don't go once in the circle during the entire game
The maps are well done and the game has a lot of potential it's just that it has way too many flaws that make it frustrating and unpleasant to play for those who enjoy pvp, it's a half-finished mod or a game without balance and that's why players are complaining it's a waste for a mod with potential to be left behind because people think "well it's good enough", "it could be worse" or "the game is pve based" and yet I am a big fan of well written stories rpg and pve
as dragoon in my pvp kit i lose 3 of my 4 jump, my whole aeo combo. my party buff battle litiney and dragon sight. i alos part of my my combo my 90 cap stone is tied to my back flip witch put me 15 feet away from the start and oh yes wyrmwind thrust can only be excited from with 1o feet. so um no as dragoon I'll keep my pvp and pve kits separate unless you want me to have all 4 of my jumps in pvp then we can talk also wile we are on the subject how is dragoon the only melee dps in pvp with no form of cc?
Is it really that big an improvement if it barely moved the needle?
If players are coming in to "get the shinies and then dip" it's because the mode offers nothing else of value. It's poorly designed and not fun to play and the shinies were the only reason people liked it so much to begin with.Quote:
I think it's a lot more balanced than people think. It's very obvious in this thread alone that players come here as tourists to get the shinies, then dip. There's no way these players are going to figure out the strengths and weaknesses of each job and how to play them. The jobs they play "suck", and the jobs that hand them their asses when someone who knows what they are doing is "op". Of course there's balance issues that need attention, there always will be in any PvP system in any game (go play chess if that bothers you). But an extremely wide variety of jobs are viable and bring their own unique playstyle. It's currently in a very fun and refreshing state. A huge step forward from when healing was just completely out of control and made for frustrating boring as hell games.
If the biggest obstacle to success is the team you get matched with than it's 100% luck based.Quote:
Ummmm, huge no to this. It's an extremely skill oriented mode. There's small elements of RNG with the map hazards (that add interesting gameplay in a positive way) but that's about it. Frontlines is a massive coin flip mode. CC, not in the least.
If a mode that's not at all fun is the most fun it's ever been than that says a lot about how bad the other PvP modes are.Quote:
So yeah, there's lots of work to do, but damn if CC didn't bring in a lot of healthy changes. The mode is the most fun its ever been, and I'll take it all as positive signs for some of the other issues that remain issues. I am having a blast with it right now.
No, the Palaistra is awful, just like Cloud Nine. Both maps barely have any corners to play around and have huge, empty sightlines for ranged jobs to completely screw over melee jobs with ease. Terrible map design like that is proof that ranged jobs shouldn't have access to CC. Fighting on the crystal. and getting CC'd or burst down from players well outside the range of any AoE is just ridiculous. Volcanic Heart, even with the terrible RNG explosions, is the only halfway decent map, long sightlines for range to play from and lots of corners for melee to maneuver around, even when fighting on the crystal.
need to stop with the baby tatrums just give reasonable feedback on how to make inprovements in the game and not yell at them.