Dzemael Darkhold. Twice. I absolutely despise that dungeon and is the only instance I'd straight up remove from the game if I could. Used to hate Toto-rak and Copperbell as well, but they're rather enjoyable after the rework.
Dzemael Darkhold. Twice. I absolutely despise that dungeon and is the only instance I'd straight up remove from the game if I could. Used to hate Toto-rak and Copperbell as well, but they're rather enjoyable after the rework.
gonna cheat and pick 2 per expac because 2 total is way too few for how many stinkers there are.
ARR: Sastasha and Keeper.
Sastasha """""""bosses"""" have literally nothing going on at lv15-18 means more than half of all jobs have no aoe options.
Keeper is just seriously annoying, the constant alarms, the second boss playing keep away with massive burn damage puddles, Midgardsormr being a pain on blm/whm. (please get whm tetra at lv50 in 6.2 having no ogcds is so so stupid).
HW: Aery and Aetherochemical.
I feel like Aery should really just be a dual boss solo between Nidhogg and Wol/Estinien? It being a dungeon feels really distracting narratively idk. And Aetherochemical is just the worst x.0 final dungeon, it has no drops, no chests, pitiful exp and we dont even kill Lahabrea ourselves he gets nuked by Thordan like...why bother
Stormblood: Sirensong and Bardams.
Sirensong should be a solo. Alphinaud, Alisaie and Lyse are right there but dont join us because...they cant climb down a pole??? And Bardams is just painful on any healer the damage the tank takes is skyhigh compared to siren and shisui YET the bosses are all tiddlywinks its so lame.
Shb: Dohn and Malikahs.
Dohn Mheg has the worst dungeon music of the expac uncontested. Thats all.
Malikahs is just boring to look at and the music is more "atmospheric wind" with piano notes than music.
Endwalker: Zot and Ktesis.
Zot and Ktesis share the unconscionable sin of having reused gear and Ktesis is even worse because you cant dye it...again, just like Heroes Gauntlet what was the POINT.
I'm not sure of any limitations this game engine has in regards to this being a possibility; but I suggest putting the daily bonus on every single Alliance Raid - as well as keeping the bonus tied to the Roulette List. This would allow you to select whatever raid you'd like to do and still get the bonus + allow people who don't care to still use the roulette. I'd want the bonus to clear from every raid after, of course.\
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TO answer OP, but also steal the idea of the above:
ARR: Copperbell Mines Hard (Boring Boss Fights) + The Stone Vigil Hard (Boring Boss Fights)
HW: The Aetherochemical Research Facility (too long, no loot. should be reworked) + Xelphatol (undertuned)
SB: The Swallow's Compass (Undertuned) + Hells' Lid (Undertuned)
ShB:Matoyas Relict (boring) and Anamnesis Anyder (boring intro)
EW: Zot (Don't like encounter gating) + Vanaspati (Song uninteresting to me and boring encounters)
I don't understand all the hate for Keeper. So sad, it's litterally my favorite because the boss are kinda fun compared to the other one we have before level 50.
Like, I would honestly have proudly announced Keeper to be one of the best dungeon of all expansions before this thread.
(< this isn't a complaint. Oc everyone can have his favorite, just honestly surprised).
One of the problems with Aurum Vale is that it feels like a dungeon where you should have more skills. The job reworks have made it a little better but not having your 50 skills actually sucks.
I know for me personally it's a sensory thing, those alarms are just grating, loud and stressful. I thought it was just a me thing but someone else in this thread has complained about the same thing so maybe not.
- The first boss - people waste time trying to hit all the bombs away....just move the boss. He sucks them all in a nice pile, all you do is move away from it.
- The second boss - absolute hell on melee. Chasing a running mob is tedious.
- 3rd - Did you know that the 1st dragon needs to be tanked far away from Midgard and the second needs to be closer? No? Neither do all the tanks I get a queue with. We just keep that damage reduction up on the adds forever and slowly chip away with reduced dps.
Amaurot and Dead Ends.
You actually can do big pulls, you can stun the bees, when will people learn that you can stun trash mobs? I see too many DPS players running away from telegraphs and not stunning to keep their uptime even if we don't have WHM to take all our Stun counts.
Adding my two cents on what I would like black listed
Circus Tower - I would say all of ARR AR's but you give me limited options.
Snowcloak - Music is boring as hell and it puts me to sleep, the dungeon itself is uninteresting along with many other ARR dungeons but again you give me a huge limit.
Anything below level 75 or something because the skill distribution has gotten so bad that most classes feel unplayable below that.
But if I really had to pick two I would say Amaurot and Halatali
Crystal Tower raids in alliance roulette. That's all really.
If raids are eligible the last two Nier raids.
Otherwise I'm a weirdo that likes all the dungeons.
I'm personally not a fan of the lvl 60 alliance raids, and it is simply due to the boring music & some bosses are huge HP sponges.
Leveling:
-Aurum Vale: Just because it's ugly as sin. The same generic caves as a good chunk of ARR dungeons, but with a nasty green-yellow haze over it. Ew.
-Mt Gulg: I have glare sensitivity issues and the stark white of the second half causes me some eye strain.
50/60/70/80:
-Aetherochemical Research Facility: It's not a bad dungeon, but why doesn't it have loot drops?
-Stone Vigil Hard: I just really don't like the cannon/turtle boss.
Alliance Raid:
-Syrcus Tower: It's boring and the glam sucks.
-Tower at Paradigm's Breech: Same issue as Mt Gulg, but it's the entire dungeon. The flashes of red from attacks make it so much worse.
Normal Raid:
-Eden's Promise (E12): I just....really don't like this fight. It's long, it's boring, and it really needs a check point after the memory phase.
-Asphodelos: The Third Circle (P3): The red-on-orange-on-red-on-yellow-on-orange colors make it visually exhausting to look at, not to mention annoying to pick out some of the AoE patterns.
Trials:
-King Thordan (The Singularity Reactor): This fight was severely undertuned when it was new, and it's only gotten worse over time.
-Hydaelyn (The Mothercrystal): Once again, sharp light colors on a bright field is bad for my eyes.
-Honorable mention to Steps of Faith, for being boring, but it doesn't make the top two because it's going away anyway.
Leaving out Guildhests because I don't bother to do them, and Expert and MSQ because they're both small roulettes anyway.
For alliance raids I would choose the Crystal Tower due almost getting them everyday. I just leave if it doesn't have a first time bonus.
For the trials I would choose the Relic ones (Chimera and Hydra) because they are just boring.
For expert it'd have to be all 3 of the original EW expert dungeons, they all just feel the same to me, they at least partly look the same, they're all just sludge to me.
50/60/70/80, I don't know, most ARR dungeons in there are bad, except maybe Pharos. Very much tired of the Aetherochemical Research Facility as well, ran it enough in HW for relic tomes to last a lifetime.
From leveling it's like all ARR dungeons up to Cutter's Cry, that's where they start to get half decent. Special mention to Mt. Gulg from me too, hate that dungeon with a passion, just another one that is aesthetically so bad that I don't even want to have to look at it.
All of crystal tower from alliance raids for me too, and maybe the Tower at Paradigm's Breach, just never liked it, the look of the place is just awful and even the boss fights are so unmemorable to me.
For trials it'd have to be Moggle Mog and Bismarck, I hate all trials/raids that are just a "here's some adds, the fight". Also pretty much all the rest of the ARR primals, done them too much and they really pose no threat to anyone so they're boring. Of the more recent ones, Emerald and Diamond weapon, never cared for either of those fights, and I don't like any of the current EW trials.
And that gets us to normal raids, A2 is definitely at the top of the list, absolutely despise it, it is so stupid and pointless, even the arena is this drab and grey rectangle. I'd rather do T3 in a roulette than A2, at least in T3 the instance looks more interesting and you get to move a lot. Also A9, people just tend to be terrible at that fight, it's like the one fight where the OT should actually be doing things and you know we can't have that.
I'll throw PvP/Frontlines here too, even though it's not really a roulette in the traditional sense. Secure is just so bad, I can hardly even bring myself to try with that one, just want it over with.