Many of my friends are taking breaks as well, but it's vacation season. I'll be offline almost all next week because I'll be in Spain.
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Many of my friends are taking breaks as well, but it's vacation season. I'll be offline almost all next week because I'll be in Spain.
I heard Asmongold was going to start playing again, so maybe there will be a short influx of people following him around or whatever. Maybe some threads about it too, I guess.
Try February 2014 (3577 players) and "last 30 days" (25278 players). We're good. ;)
People also only largely play this game for the story, which I argue accounts for a lot of the loss.
Good lord this is like a million New World threads on Steam analytics. Yeesh
My main point is, if WoW can't die despite being tied to a crap company, and RuneScape can't die despite shilling to China, it's unlikely that XIV will die anytime soon
@ Laurent and Theodric
Thank you kindly for the explanations - my mobile won't let me properly quote you both lol
Bro Jobs was the original I believe, but he has since name changed that character to Skiros Drakon. (google 'FFXIV Bro Jobs' and it will lead you to Skiros' lodestone page)
You can change your name Bro Jobs, but the shame will always be with you.
I don't know if that is true I still get a login queue every day for the past 3 years can they upgrade EU DC, please.
Yes, it can be dismissed because Steam's data only looks at concurrent players. Players who have booked their PTOs for the expansion launch will obviously play less after that which makes the concurrent count lower. But that doesn't mean the active count went down by 70%. OP is just a doomer.
Nah, I don't think so. I made a post complaining about the tiny heads on the Lynx's in a similar way to the criticisms that were common about the Gwibers after ShB launch, and I had a bunch of people claiming I was Titanman/Skiros. I really don't think most people can recognize writing style from multiple sources. It's just a cop out to dismiss someone else's opinion by claiming they're a troll.
That's an odd thing for people to claim you are TitanMen over lol.
The primal mounts tend to look awful. I think the last set I liked were the birds.
It's not just writing style either. It's the topic. And I don't (personally) claim someone is a TitanMen account unless I'm pretty sure. I don't usually even claim people are trolls (outside, you know, actual trolling).
I have disagreements with a subset of people on here, and we will never see eye to eye.
Unfortunately, blocking is useless because the threads still show up. I attempt to exercise restraint, but sometimes the impulse to reply kicks in. It is what it is.
OP is ignoring the exodus of steam client users to PC client users?
Isn't we just had a huge cry out about few months ago?
Since when Steam is a good measurement for a multiplatform game like this?
Most of Japanese players are PS4/PS5 players, PC is not a thing in Japan
This also happened durin shb and no one says shit just because asmongold made a lot of people play during covid.
its been a while since we had a good old skewed THE WORLD IS ENDING, CHANGE DIRECTION NOW thread.
Final Fantasy, a Realm Reborn, giving trolls a home since 2013
He's a bit predictable.
https://i.gyazo.com/f472852aa240ac2c...1861742fd3.png
I won't need to look in his lodestone to see a single level 90 healer and a FC with 1 person in it either.
https://i.imgur.com/FYFYbZO.png
Oh no the game is dying its all over 14 has peaked!
...
oh wait shit sorry graph was focusing on 2019 hold on a sec.
https://i.imgur.com/iNh9uJB.png
There we go.
Anyway the game is certainly dying.
I blame mogstation for this.
I mean what did anyone expect? There's a pretty big number of players that only play either 1.when an expac drops or 2.when a major patch drops. That and there realistically was no way we would retain all the WoW players we absorbed during the end of Shb. A lot of MMO players are just jumping around looking for the new hotness so they jumped from WoW to FF14 to New World to Lost Ark back to WoW or FF14. On top of that there was just a window of several major releases back to back that would also pull players away. (Elden Ring, Lost Ark, Horizon FW, Monster Hunter Sunbreak right around the corner) FF14 isn't without its flaws but it's important to look at the big picture as there were a lot of outside sources that would pull people away.
main takeaway seems to be that.. we are around teh same level we were at before the exodus from WoW. I dont see that as "dying"
we didnt have over 10 million players and lost most of them due to a bad direction like some other game... I dont see the lights being turned off any times soon.
Wow when did I get transported to the Lost Ark forums. Population post expansion is going to drop by a lot, plus steam numbers make up a small minority of the playerbase. Wait till Lucky Bancho's next survey for more realistic numbers to base your doom and gloom about subscriber numbers on.
I would say will have lost most the player base remember those hour long queues to just login to play. Less players with subs means less funds for new content which isn't good with how little we get right now.
Based solely on the Steam charts that have been rightfully pointed out as not being 100% indicative of player numbers, we have more players for the launch of 6.1 than for the launch of Shadowbringers. I think it’s good to look out for the games future, but unless players quit en masse I think things are ok.
Is it "hysterics" to think that maybe an MMO shouldn't be content to have only a base of a third their expansion release numbers or two-thirds their patch numbers? That there should be a bit more to do in the mainstream content flow than just the new MSQ and initial raid clears?
The Steam numbers are not "exaggerated" by these claims. These are the literal Steam numbers. If those connecting to the game through Steam somehow had unified and distinct preferences from those logging in any other way, focusing on that sample might exaggerate what implications they have for the larger population.
We have no reason to believe, though, that Steam players are any more casual or hardcore or unappeasable than those who use another launcher.
These aren't sales numbers. You're looking at play rates from those who already bought and are locked into XIV on Steam.Quote:
Because ever since the part where you can't even transfer FROM Steam, people have not wanted to buy it on Steam for the longest time; hence low numbers for Steam.
That's the issue, though, isn't it? Is XIV better for spiking and diving so heavily with patch cycles? Or would it be better if there was, say, mainstay content still to do without relying on omni-leveling or completionist achievement collection? Not further grinds like our tomestones, but, say, dungeons offering more than a single run's worth (if even that) of novelty each, or side-content like Eureka being less dependent on extrinsic rewards for any use.Quote:
Also to note, it's not a major patch. There are lulls in content that make the player count drop.
x.1 patches have historically been so dull that I wouldn't be surprised if we actually did lose 70% of the playerbase from its peak, Steam numbers or no. We're pretty much at the low point of any expansion aside from maybe the middle of an x.5 patch.
Funny how people think the trend is different on the other platforms and just the Steam experienced the loss of numbers