Originally Posted by
Saimeren
This honestly doesn't work in a game like FFXIV which relies so heavily on mechanic based fights. Fights where you might have to move every few seconds to avoid attacks. This kind of gameplay works great in other MMO's like WoW, GW2 and SWTOR because their fights allow you to stand still and hard cast. This is the exact reason a lot of the community state that Black Mage is one of the harder jobs to play in this game. Throw it into WoW and it would be a relatively easy job to play just like WoW's mage. (Granted with a slightly more involved rotation.)
The other reason this doesn't work is because every job deals roughly similar-ish damage. Or at least has jobs in the different roles that can deal as much damage as the casters.
The whole point of a "caster" is that they're supposed to deal the most damage out of any dps. The drawback is that they're immobile and have to spend some time casting. Their damage also comes at the end of their cast rather than the beginning/ right after the button push like Melee.
The benefit of a Melee is that they can still deal 100% of their damage while moving. They have mobility but give up a bit of damage.
Anymore now a days everyone wants to deal the exact same damage as the next guy, so all roles now have to deal big burst damage. This gives "casters" a significant disadvantage with no gain over the mobile Melee.
Having Magic damage dealers with instant casts makes perfect sense in the modern day of gaming. Unless they're going to nerf Melee damage to compensate their Mobility vs the casters cast times, I don't see this trend changing.
And if in the next expansion Summoner's get Leviathan, Shiva and Lord Thunder Bread and their rotations are long hard casts, I'm willing to bet that you'll see a significant drop off in the amount of people playing Summoner. People like mobility. It's fun. Take that away and you'll see the same trend as Black Mage.