+1 here. Apples and oranges, but if other online triple A games have connectivity lag issues down pretty solid, there really isn’t any excuse here.
Really anything involving combat and positioning should be extremely well done as this is the core game part of this game. I’m not asking for first person shooter level smoothness, but we need to be close.
Indeed coming from Guildwars 2 it was bewildering for me to understand the orange danger indicator was all that mattered for avoiding mobs, and not the actual, attack we see play out.
As is you can’t even have a proper foot race because I will appear ahead on my pc and my wife, playing on the same network/same room will show me clearly behind her.
