Originally Posted by
Shurrikhan
Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.
I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).
Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.