Originally Posted by
tearagion
It's only a problem because their dps toolkit is so extremely lackluster and to a lesser extent the oGCD healing options being bloated, and it certainly isn't 'unfixable'. Cleric stance (as clunky as it was) theoretically solved the macro of healing and mitigation optimization, and multiple DPS skills that weren't spammable (DoTs most serviceable) solved the moment to moment gameplay of healing optimization. Things like Phlegma are a very small step in the right direction, though has problems of its own related to being a CD stacking nuke. Just making healers the shitty DPS with bandaids to hand out is a stupid solution and unnecessarily undermines the player fantasy of picking a healer job.