But it's not enough :(
Wings are lovely but very limited in what situations I can wear them, and I'm sad that the only pixie-inspired outfit I had to buy from Mog.
Printable View
- Raid formula like Coils/Alexander - Not just a single Square or Circle with a single boss, leave that to the Savage raids, give Normal raids a more proper raiding feel that adds more story.
- More Creative Raid/Trial fights - Remember needing to shoot harpoons at Bismarck to get it closer so you can jump on it's back? When was the last time you need to interact with something to deal proper damage to the boss?
- Raids and Patch Trial stories being voiced - They put so much emphasis on character movement and make so many scenes where it being voiced would be great and yet it just looks silly without the voice (EG: Characters laughing and you just see them laughing but nothing coming out of it and also "BURN AWAY THE BAD!")
1: Job Mastery Glamour system
Something to use EXP for when jobs are capped. Had the problem in Shb of capping all jobs even before Bozja, leading to less incentive to run dungeons, roulettes, etc where the main bonus would have been exp.
So if you're on a capped job like DRK90 and doing content, exp would be converted into DRK-mastery exp, get enough of this exp to get a DRK-mastery point. Then take these points and spend on DRK-exclusive glamour (draw inspiration from older FF-titles like the FFXI AF gear or Tactics DRK) or job ability glamour(New DRK-exclusive LB1/2/3, change Soul Eater to Power Slash, Carve to old Delirium, any of the two AoE weaponskills to Tar Pit and Scourge, or completely new ability glamours).
2: Rewamp Trust and expand it
Change LV to rank, letting you run any dungeon in avatar mode without having to level the Trust first. Rank would go from 1-10(SHB) and 11-20(EW) and instead give upgrades and new abilities to Trusts. Should also let us bring Trusts across expansions (SGE Alfi and Estinien to SHB, SCH Alfi and Ryne to EW. Finally add more optional Trusts based on side-characters like Hien, Yugiri, Lyse and so on for the avatar mode.
3: More voiced raids(with perhaps option to turn off)
Voices really add something extra to the fights, such as Hades or Orbonne Monastery.
Oh wait I forgot one: make the moonfire jump puzzle a regular for every year. Please. I beg.
1. fix hair clipping
2. less side armor for mch/brd/dnc class, hate that shoulder armor but only on one side, none on the other side. or side skirt/cloak/cape thingy. give me more armor pls.
3. toggle animation between upgrade and before upgrade, i prefer MCH old 1-2-3 combo animation than the upgraded one, i hate flipping around
1. Jobs being returned to jobs not variations of a role. Focus on unique playstyles with more complexity instead of endless homogenisation and simplification. Role actions replaced by job specific variants eg shadowskin in place of rampart. Healers back to being green dps like they were originally. High skill ceiling, low skill floor be the norm.
Jobs gain skills and traits along with their quests. Furthermore jobs will be more front loaded so more skills are available earlier.
2. Glamour overhaul. Starting with a log with one plate for each job. Once collected and stored in the dresser, any job can wear a gear piece at an appropriate level.
Less floating gear bits, ridiculous asymmetry, gear now designed for tailed races. basic stuff
3. Character creation overhaul. Au ra become properly draconic like in the concept art and taller females. Eye/faces decoupled. miqote clan marks decoupled from face, auri horns decoupled. Viera designed as actual viera with their feet, tails, claws etc. Hrothgar completed, muscle slider for all, better butts. Actual facial hair. Longer hairstyles.
4. Fight design expanded
-regular enemies worth a damn in dungeons and raids
-overall difficulty increased especially among msq and normal dungeon/raid/trial content
-Content upscaled instead of losing stuff when playing lower levels, more regular healing and tanking needed. More varied arena than square/circle. Less deathwalls.
-Lock msq behind hall of the novice being mandatory and bring it up to scratch, disallow high level jobs starting without a base job (eg to start gnb, you need to reach 60 as another tank
-Ilvl caps on lower level content to preserve the challenge and experience.
-relics start when savage does
-light party hard content, solo hard content.
5. Inventory culling. Dyes get their own tab, materia get their own tab, fisher baits get their own tab. Tokens significantly culled or rolled into currency tab. alliance raid tokens can be spent after they become obsolete to get individual glam pieces
6. Close the cash shop and put all that in game. Make some of the items gil sinks, others as quest rewards.
(1) "Classic Heavensward" where u can play the game as if it were Heavensward again.
(2) if not ↑, then Bring back HW DRK.
(3) if not ↑, then make tanking/healing fun again.
I would love it if the post-MSQ day and night themes for Radz-at-Han were added to orchestration. At least, if I'm not missing them anywhere! They are both pure wildfire!
Any ascian minions like Lahabrea,Emet,Elidibus. Zodiark minion. Garlean minions. I really don’t know why the devs are so scared to implement them.Unless they’re just waiting to shove them behind merchandise to milk us.
Minions for the Zodiark gang, including Zodiark, and Hyth. Ditto for Varis.
Ascian robes with the hood.
Character creation expansion/graphics engine upgrade.
A mage of some description (time mage, void mage, whatever) using darkness as its primary attack.
Less restrictive glamour system.
An unsundered world AU expansion... depending on how it was handled.
Agree with these. Given that they are willing to implement a trust system for trials, they could just make that easier for people who want to rush through the story stuff and make normal modes a bit harder so there's a more even progression of difficulty for what is meant to be the canon fight of the boss. On 1., I'd love to see healers get a few more dps spells.
I would like....
the 2H tournesol sword to make a re-appearance
https://i.ibb.co/bHrHZxk/XII-tournesol.png
andddd I would like the escutcheon to make a re-appearance. It's a cute heart shield that would look lovely on Paladin
https://i.ibb.co/M5739qc/ffxii-escutcheon.png
Please?
- Create one of the remaining shards into a brand new open world with next-gen graphics-- the game already looks phenomenally gorgeous and we have come a long way since 1.0-- but the events at the end of EW have given Yoshi and the Devs an open palette to create whatever the heck they want in the future. If they have the resources, once Etheirys is fully explored they should seriously consider a brand new world on one of the existing 6 or 7 shards which allows players to transfer their data to play on a graphically enhanced version of the game.
- Give us an expansion that takes us back in time to the Allagan empire-- I legit asked for this back in 2013 or so-- hopefully it still happens someday. I reckon it would make for some seriously epic storytelling.
- I now want this mount-- hidden link because of EW spoilers
- Buff up the Trusts-- they are massively improved since ShB but now they just need a little more "oomph" to their attacks.
- I also need the charcater design for Hythlodeus in the Mog Station-- take my money
- And while we're on the topic of the items that should emerge in the Mog Station-- I'm still wanting Menesius' armour and Uncle Emet's hairstyle (lovely artwork below by Dodorimo)-- Executive Director Yoshida-san-- can you please make this happen?
https://pbs.twimg.com/media/E4VihUsX...jpg&name=large
My only want is to reintroduce the Path Companion idea from 1.0 where you customize an npc to adventure with you (or take them to dungeons like a trust).
Or basically just have an extra use for your retainers to fight alongside with you I guess hahaha. It feels odd that you can give them a combat job option when its not even that much of a tangible feature.
Just 3? Okay, hard to elect but here I go:
1) With armor, everything becomes "All Class" when it concerns glamouring only (or at the very least divided just in "DoW" / "DoM"), except for Job Relics;
2) For cosmetic purposes, being able to glam ARR 1h weapons for WHM and BLM. (I'm looking at you FF13 collab weapons...)
3) The following BLU improvements: a) PotD/HoH solo entry with their own scoreboard and achievements b) BLU log being with a queue + a daily roulette for that c) Freedom to partake on duties alone without Undersized Party checked, so you can complete the log on your own as well with Basic Instinct.
1. A return to the expansive, ARR -style, map design;
Noticed this trend since ShB, the map design is clearly geared towards "higher" level players and suited for efficiency like an FPS type of map rather than a living, breathing, place that you can explore. ARR and HW had irregular maps with many small details that rewarded exploration and keen eyes; all of the Gridania zones, the chained frozen dragon in Coerthas Western Highlands, etc. Zones since ShB have become more "boxed in" and homogenous in design elements with little attention to mob placement or design. EW maps feel very "artificial" and much smaller than previous expansion zones. I can understand the lore for most of zones in EW would lend them to being "artificial" but you can't say that Thavnair isn't criminally under-sized. If Thavnair was made during ARR era, it'd be much bigger and more varied.
2. Increase in mob models/ unique mob design
I get that its industry practice to reuse as many assets as possible but it's a bit much how much things are recycled with little change. You can take most of the blasphemies and put them in a dungeon from ARR, HW, SB, or ShB and they wouldn't stick out at all. I get that they are supposed to be lore-inspired from each region but surely twisted, aberrations would look much more different than a dragon or behemoth model but in different colors. The asset reuse gets to be an issue when it butts heads with the lore; people starting to question why the transformations look eerily similar to voidsent. It is starting to be immersion-breaking whenever I see a new boss monster and I think "huh thats the 3rd time they used this skeleton".
3. More facial/overall character customization
I don't expect going anywhere near BDO-levels of customization anytime soon but you get a lineup of 10 player characters of any race and they would all look very similar. I think players should be able to easily create unique looks that distinguish them from generic NPCs without having to resort to looking like clowns. They could even go the lazy route and take pieces of various racial features like eyes, noses, mouths, and let them be used by different races i.e. Viera eyes/mouths be used by Hyur, etc. This would double customization options with minimal effort of having to come up with totally new features. Its obvious that the base customization tool is lacking when they needed to make unique facial models for lore important NPCs like Hien, Gosetsu, Foruchenalt, etc instead of using their own ingame tools.
All of these base-level problems should really be addressed in 7.0. If we are gonna be visiting distant lands, shards, or planets in 7.0, it'd be underwhelming to see the same-looking mobs and NPCs from Eorzea that we've known for the past decade. I'd love for the next arc to start off with a whole fresh coat of paint and some sort of modernization.
Trex mount
Warriors of darkness minions
Dungeon/24man raid tokens.
If I have no luck with RNG, make it so that I can purchase gear/TT cards/minions/orchestrion rolls/mounts that drops from dungeons after a certain amount of dungeon runs.
Did shadowbringer all the quest and at least i got the ryne minion she follows me around but ill take the Renda-Rae and Ardbert any time
Revamp the whole Specialist for crafters. Make it «actually» hard. Add 3rd mechanic for a craft.
Ardbert at the least already exists, from a past Rising event.
Automatic addition of housing districts when the last one fills up.
Restricting house ownership to one plot per account per world going forward.
Full X,Y,Z placement of housing items to do away with the glitching bypass.
Fully dyeable housing items. I'm sick of multi-toned wood walls, lofts, and such in my home; I want to make it all a unified color.
Glamour dressers in homes.
Increase in the variety of outdoor vegetation options.
Significant increase in the number of glamour slots in the dresser.
All non-AF gear be dyable, including dyeable replicas of AF gear.
Ability to take retainers out into the world with you to level them up.
Getting rid of the insanely inconvenient unique keyword when gearing retainers. I'm tired of having to take my gear off and stash it on one retainer so I can take the desired upgrades out of the retainer in question's inventory into mine then Equip to Retainer. It's clunky a mess. Untoggle Unique for gear when in the retainer menu.
Cool tnxs ill find it
1. 1.0 Servers so we can experience the hell that it was, or at least make the story from there somehow available - arr story feels like a mess at times because you deal w/ a 5 year timeskip story with no context.
2. Either move the statue emotes to the mogstore or make the damn statues available to order. I don't care if I have to pay extra I just want the damn emotes. (so many of them just land on ebay w/ code used, such a terrible waste)
3. In the same sense of 2. - bring back old shit back somehow - idk, fund another season of garo if they're not open to bringing it back.
1) Fix the lip color options for males.
1. Longer hair styles.
2. Quit using reskins of old gear.
3. Fix rescue so gives you an option if you want to accept it.
4. Add NPC's you can marry.
4. Loporrit costume, though I'm confident we'll get this soon.
3. More yard item allowances
2. Multirole jobs or job builds, integrated into Party Finder. I'd love to heal and tank at the same time, especially with healing being so idle. And I mention job builds as an alternative to adding new jobs in future expansions.
1. Kill off more of the scions and replace the city leaders.
Adding in another: Being able to utilize the wings of the game as mounts. eg: Excite-o-tron flying style
1. New game engine.
2. Meaningful gear progression
3.Open world content
Subjobs. It will never happen because it would force meta picks and make balancing incredibly difficult/impossible. It's one of the things I miss most from FFXI though.
On a more reasonable note:
1. Increased exp from PvP. The exp you get after your roulette is abyssmal. Could be a decent leveling tool for those wanting a break from dungeon/fate grinds.
2. Housing fix. Give people the option for instanced housing if nothing is available in wards. win/win for everyone. You get to keep your neighborhoods and the players stop complaining about no housing available. Make it so you can buy apartments of different sizes if you have to.
3. Make Dancer's abilities consistant. spamming 1 2 without procs sucks.
1 more beer 2 warrior of darkness minions 3 mad max bike
Only 3 choices? Well...
1. Subjobs/ Skilltrees / customisation on Gameplay Elements of Jobs.
2. Jobs in PvP being reworked in a way where i can finally duel with every existing Job, regardless of what i pick and have a realistic chance of winning.
3. A new Deep Dungeon that has a very low chance during soloplay to spawn another Player into your current Floorset (that is also playing solo).
My wishlist is all housing related.
With how the ward system functions I understand that most of this would realistically only work with interiors, and I'm fine with that.
1) Remove all placement restrictions(except obviously in the immediate vicinity of the entrance). Keep the option for surface adhesion for when you want it, but stop tying my hands for where I can put stuff. Let me put things on the wall columns, on the ceiling, inside other objects, etc. In ESO I used to hide lights in the walls so you could get the lighting effects without seeing the light itself.
2) Allow rotation on more than just the one axis. I should be able to rotate objects upside-down and sideways, with any combination thereof.
3) Remove the distinction between indoor and outdoor furnishings. Let me put trees and a boat in my house if I want to.
3) The housing UI is god-awful. The whole thing needs a complete overhaul.
4) Way more lighting options, with varying colors, levels of intensity, and effective light radius.
5) More furnishings in general. I didn't realize how limited the furnishing selection was until I started browsing the furnishing preview. Trickle-feeding one or two pieces every few months just isn't going to cut it.
There's more(there's always more) but these items would go a long way to making housing the robust feature it should be.