All I want is no more limited trash jobs. If I had to choose something though, it'd be FFX-2's Trainer or maybe FFX-2 Berserker.
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All I want is no more limited trash jobs. If I had to choose something though, it'd be FFX-2's Trainer or maybe FFX-2 Berserker.
Is it still too much to hope for Geomancer?
Mystic Knight
FFTA2 Viking. I want an 1h axe/hammer and shield and I wana cast Thundaga.
Personally I'd love to see a Time mage or Mystic knight.
A dot based caster would be nice but wouldn't know what.
Druid, Warlock, or Hunter class would be awesome. Druid would be #1 favorite though, or some kind similar shape shifting animal class.
Since SMN was reduce to carbuncle for permanent pet, I think a warlock type class would be neat.
Hunter would be cool too, they could always change existing classes like SMN and BARD to have these.
either a crossbow or flintlock job
most other weapontypes have been covered...
Gunlancer, a ranged / dexterity Job who fights with a magitek gunlance.
Most of their attacks involve arming and firing "stingers" from their gunlance, and setting up tracers on the target for their stingers to detonate as they pass through.
Their burst phase involves diving onto the mob and doing a melee combo with triggered oGCD attacks, similar to GNB's Gnashing Fang combo, mixed with RDM's DPS phase.
It would be a heavier damage, but slower paced Job when working at range, compared to MCH/BRD, and more frantic up close during its melee phase.
I doubt we get two new Jobs in 7.0 btw.
Hmm... A dex based job using a 2 bladed sword like the weapons Zidane could use in FFIX. I think they called them Thief swords in that game. I think the main character of Chrono Cross used something similar too but I didn't play it much and the ones he used looked more like oars used to paddle a small boat that someone had sharpened. Something needs to share scouting gear with Ninja. The Phantasy Star series called them Double Sabers.
Gambler as a ranged DPS using cards/darts/dice. Make it's skills RNG heavy so the job has unpredictable elements to it.
Update BLU to atleast share the same lvl cap as other jobs and do something with the BLU weapons so they're more than just a glamour stick. I'm not asking for a giant catalogue to match main job weapons where they give raw stats but they could atleast add craftable ones using things like either materials from desynthed trials weapons or using trials craft drops or both that had synergies that would boost certain BLU spells or spell families, elements, etc. And let it freely enter duties without a role comp requirement like Eureka/Bozja
We probably wouldn't get a new healer but I could definitely see the one who showed up in the ranged role quests becoming a possibility somewhere in the future.
I hope the don't add new jobs but work on the under preforming ones full time. Jobs like dark,dancer,monk,Sam and so on.
We’re on the third expansion of added Geomancer content to the game now. I really like the merge they have done with Geo and Onmyoji, and connected it to the Feng Shui warrior.
Plus they brought back a main story character as a DoM when they were a DoW. Just like Ganen the first geomancer.
Sword Saint as a limited job. Have it be super tanky, hits like a truck, and heal back any damage it takes. It shares armor with drg/rpr. It’s also able to equip any weapon. Different weapon gives special extra abilities plus the job’s basic abilities.
Necromancer as the next DoT mage. Reaper proves SE is cool with us using voidsent so why not have a necromancer that occasionally summons void sent to attack/give DoTs to enemies. Their weapon can be a 1 handed scythe since reapers get the two handed versions. They get to hold a some sort of offhand conduit or catalyst similar to how pld have a shield.
Oh I dunknow...lets take a look at ye'ole "FF Job List"
Do we have Mime yet?
Beast Master?
Onion Knight?
Freelancer?
Viking?
Mystic?
Arithmetician?
That's all I can think of...of all those however I'd like to see them take a stab at Onion Knight and Arithmetician....
Something like an onmyouji, oracle, or taoist. Also geomancer. I'd want them to be DPS jobs.
Looking back, there hasn't been a single expansion in which I've just... continued on with whatever job I was maining in the last one. Mained WHM in ARR, then mained DRK in HW, then took SAM through the SB MSQ but went back to maining DRK eventually... Then mained DNC throughout all of ShB... and right now I'm basically ping-ponging between both SGE (which I took through the MSQ) and RPR (second job to 90), still undecided as to which one I'll be gearing first because they're both just damn fun, each for their own different reasons, of course).
As you can probably tell, I'm not really one to "settle" on a particular job. I find that new jobs are an incredibly important when it comes to energizing that fresh feeling that comes with an expansion. In said expansions, new content usually arrives in the form of dungeons, trials, zones, etc... but jobs, jobs are how the player interacts with the world. If an expansion launched with no new jobs whatsoever, that would definitely be interesting, but whether it'd be good or bad, that'd remain to be seen... I think that, if we were to get an expansion with no new jobs, I would expect something to make up for it. Something big. Idk, an overhaul of the jobs we already have or something to that effect... but it'd have to be an actual, significant change. None of this "Enhanced Unmend" half-hearted bs.
I would love to see Mystic knight. Dual swords, with the look blue mage from ffxi had but in white, which would fit in perfectly with the new area thavnir which is very similar to Aht Urghan. Maybe having him using a mix of elemental magic and alchemy to power up his weapons. An opposite style to RDM where you are mostly in melee range but can cast some ranged magic. It could be the new dot dps.
Just throwing out some ideas.
Something that gives us a Garlean magitek class.
I would love to see a enfeebling type of job with a really good range of spells.
Still wish the would increase the variation in how jobs functions. As of now it is almost exclusively fixed rotation compared to procs.
Multiple jobs have energy systems, but all those energy system have perfect increments of 5-10-20 rather than random numbers around those values.
I wouldn't mind if they went down to only 1 job per expansion. Ones I particularly want to see are corsair, geomancer, mystic knight, and beastmaster as a limited job. Corsair would be nin's scouting partner, geomancer could be either a healer or a caster with a heavy emphasis on elemental spells (rip whm), mystic knight could either be melee or caster. Beastmaster could function similarly to blu in that you have a beast log/bestiary and you tame overworld mobs in battle, which you can then summon and your entire hotbar is becomes pet actions with some specific to what you have out, so the gameplay ends up being like pokemon battles!
Personally I would love to see some kind of Elementalist where your skills depend on the element you are attuned to (earth, air, fire, water). Opposing elements (for example, attuning to water against a fire-based enemy) would give greater DPS or healing, whereas attuning to the element you encounter would reduce these but replace with increased mana or health regen.
Anything that can shake up role boundaries and move us away from such interchangeable homogeneity.
Off the top of my head, though... Wildling, Adept, Hunter, Judicar... maybe a Dervish or Warden.
Puppet master :)
My wish for the last few years have been that they add Green Mage which would be a physical/magical melee dps with support magic and a hammer weapon. Could probably use scouting gear being a mage and need for mobility.
Most of the jobs I've seen mentioned being desired are already in the game for NPCs only (Beastmaster, Mimic, Geomancer, Onmyoji/Oracle, ...) or equipment related from lost civilisations (Viking, Onion Knight, ...). Viking may be a possibility if we go to a location in the north hinted to during the MSQbut since there is equipment that is Viking related in HW, I doubt we'll get that as a job outside Warrior.Treasure Islands beyond the frozen waters of Blindfrost
I'd like to see current jobs diversified significantly so we have actual jobs, not
-warrior, gimped warrior, warrior with a shield and gnb
-conjurer, conjurer with a coin flip, conjurer with shields and arcanist who lost the plot
-warrior with a gun
-drg, drk and drg's child
-drg as a caster and more pets
We could use another ranged physical DPS class... There's only 3, after all.
Lopporits could have bells as their weapons if they become a playable race. They wouldn't have to worry about gender either, you are what you are and that's cute. The only problem is that this game is already furry enough and there's not much individuality to lopporits so I don't see it as a playable race. But if they did give them a weapon, I would imagine a bell.
Other jobs could be beastmaster (alternative to summoner), Chronomaster (healer/support aka the Time Mage) and Magic Knight but -- there's also Creation Magick that could have its own class but it would require a butt-load of aether which would likely require some sort of Magitek weapon as a conduit.
I would personally enjoy more limited jobs than actual new jobs though. There's enough choices already but new classes do sell. Hopefully limited jobs could be made in an interesting way so that they can be worth pursuing. Blue Mage was fine for what it is but we can't have blue mage limited quests for every new limited jobs.
Oh gosh, I would hate that. There's no guarantee that someone will like both jobs. Having two increases that chance that each player will have something new they'd like to try. I can't think think of a worse move other than no new jobs outright. One per expansion sounds abysmal.
The only job I’ve ever really wanted added is a pirate themed job of some sort. Gimme a cutlass/pistol combination.
* Blitzer - Scouting job, blitzball weapon, 50 percent melee rushdown, 50 percent ranged attacks. Some group buffs ala Tidus's Cheer/Haste, some enemy debuffs ala Wakka's Triple Foul. Maybe some water themed abilities.
* Green Mage - Tank job, greathammer, greater emphasis on DoT/Debuff management (I know the counterarguments to DoT classes and I don't care, 48 man raids should not limit 99% of gameplay) and AoE attacks. Earth/plant-based abilities. A kind of melee counterpart to RDM.
* Shaman - Casting job, toli/mirror weapon, abilities themed around light, reflecting attacks, and illusions/decoys. Kind of a barrier-ish DPS counterpart to SGE.
* Corsair - Aiming job, dual hexaguns (because snake eyes), dice-themed abilities as kind of a damage/buff counterpart to AST and a soft reference to X-2's gunner and lady luck. Add some hand-grenades to give people their chemist fix. Corsair from XI was just an all-around good concept, so I don't see why they can't just bring it back wholesale, but better.
* Sender/Ancient - Healing job, monk spade weapon. XIV's version of a Necromancer job. Basically a hybrid of Yuna from FFX and Aerith from FFVII, lots of pyrefly/lifestream effects and rezzing buffs/bonuses. Soft geomancer with ground/AoE buffs/debuffs. Could maybe be a good job for progging or keeping sprouts alive.
I also wouldn't mind a "Judge" sort of time mage with a dual-weapon polearm sort of thing. But it has a lot of design hurdles, particularly reconciling that it wants Maiming armor but wants to play as a Tank or Caster.
Corsair using handguns and cards or Puppetmaster. I would be amazing to have a true pet job and pup in XI was crazy fun for what it was.
I really want Rogue to be an advanced job too. Using daggers, hand crossbows and even things like caltrops. Ninja just falls flat to me, and it feels like it was only added cause of SE being a Japanese company. The "honorable" ninja is just silly as well.
I would also like a true battle mage. Red mage, even with the physical rotation, just feels like a blm part 2. Heck even your sword/lantern becomes a staff while casting. It was like they couldn't think of something interesting that used en- spells with their swords and such, so they defaulted to going back to the staff wielding mage trope.
Also give me a job with hand axes or hammers please.
I don't see this happening for two reasons:
1) The whole point of making a blitzballer job is to incorporate the FFX job fantasy specifically, the same way GNB straight-up allows people to play as Squall. Making the ball bombs wouldn't resonate as strongly, be as well-received, and most importantly, sell as many copies of the expansion.
2) A generic blitzball is just more versatile. As seen in FFX, it can incorporate elemental and status ball effects, on top of being able to explode like bombs. It's a blank canvas. And that blank canvas could also just happen to facilitate some bomb functionality without depriving the job of other abilities.
-healer that uses plants , for example spawns a tree or a flower that does aoe heals for a time and follows you around .
-painter/artist ? also would be nice if they allow us to use screenshots to make paintings that we can use as a decoration .
I would prefer to put some new customization options on the current jobs to enhance their flavor. Right now it's too homogenized.
Garlean magitek PHY ranged "turret job" (AKA, a non-mobile Phy Ranged. Cast times and/ or channels). Makes sense, we're now on much better terms with them and the Twins are gonna drive the story over there, we should have a job that reflects this side of their culture that's strong enough to threaten our way of life without magic.
Some type of far off land Mage. We've already got a Necromancer like job with the Reaper, so aesthetically a Mage from a far off land would be my next go to.
Please bring in Geomancer, I tired of being teased for it. I need a magical dps Geomancer asap.