lol, me and my spelling .. * ninja edits to op* :P
Printable View
Shit server code is why we don't have more non-instanced content, and that should be taken care of by 2.0. I don't really see the benefits of instanced stuff in an MMO outside of specific storyline content, although I guess said benefits exist.
THe current engine requires the instancing. Partially due to number of total characters and npcs displayable on the screen at once, and the server design, 2.0 can allow for the change.
I would like a poll on peoples' preferences for open world vs. instanced. I agree with Jynx... they should ask us directly about this.
"Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?" is extremely vague. It does not = "We will all welcome and love any changes made to the game, no questions asked!"
And yes, all the hate for Roki is childish. :\
Congrats on your third gold Roki. :3
So the 5 World NM are instanced huh?
As are all the Settlements?
Yeah game can handle it Yoshi just dont want it, same reason right now we dont have alliance content yet because they dont want it until 2.0. What they are doing is creating half assed content to tie us over until the relaunch, which i can understand because why should they release all the good stuff when 2.0 is such a major change. 2.0 needs to be epic its the only way the game will survive.
Instanced Dungeons: Yes. Think Assault, Salvage, Dynamis, etc. However, the open world "dungeons" we have (Mistbeard Cove, Copperbell Mines, Mun-tuy) should be made more interesting as well, maybe with unique mob families, treasure chests that require keys dropped from those mobs, etc.
Instanced Boss Fights: Sometimes. We have a good system going now with the primals, yet open world "HNMs" would also be welcome.
Instanced Battles/Events: No. No no. It makes it even harder for players to just pop in and enjoy. If this game is to be easily accessible, it's completely backwards to make content like this 8 person party only. We should be able to "party up" for things like this but also be able to take part solo. Campaign and Besieged were good examples of this from FFXI, and the Imperial Assault events are a good example of this that we have in this game now. Hamlet Defense is a BAD example of this.
What do medals even mean anyway?
I'm fine with instanced content, but some stuff is just better in an open world. or actually what I should say is that the coexistence of the two, allowing for choice, would be an optimum direction
i'm sorry, but i seem to recall the the original 5 nm's are open world and have worked fine since launch. the strongholds are also open world and have worked perfectly fine. that's my point. things have been in game open world and has been shown it does work fine.
i'm not asking for all open world, but would love to see a mix of both instanced and open world content. it's already been proven in this game that the game cannot handle open world content is a LIE.
Funny timing that I read this post tonight...
Check this out...
http://wow.mmosite.com/updates/5_0_beta_.shtml
WoW will have cross-server zones implemented. Essentially, they're taking the concepts of cross-server instancing and bringing it out into shared, non-instanced world zones, mixed in with what sounds like their phasing technology, based on the description they give. Very interesting idea.
They're keeping the system limited to groups of servers, and it seems like it'll be utilized in lower level and/or lower populated zones. In any case, it sorta blurs the line of what a "separate server" means.
Things like hamlet defense, which could have been much larger in scale if it weren't for crystal tools only displaying 40 PC/NPC/Objects on screen at a time, suffer from a client side limitation more than they do a server side limitation. Hamlet defense is similar to campaign in FFXI but is forced to be instanced due to these limitations rather than a large scale open world battle.
I thought it was pretty obvious why hamlet defense was instanced even though it's content that would make better sense in the open world.
God yes...a lot of the FFXI supports don't realize just how much content in FFXI was instanced>.>;
I seriously think we'll hear a lot less about complaints if SE wasn't giving us half-assed content to tide us over to 2.0
But when we get some real content, instanced or not, SE needs to be clever with it, no more of this speed run bullshit>.>
However if HNM's were open world, SE really needs to implement them carefully. A simple pop spot like in FFXI is simply a horrid idea. I will give it to them tho, they started getting creative with HNM's later down the line. HNM's like Ixion, That sandworm thing, Turul(not really a HNM's but a good concept none the less) were steps into the right direction. HNM's that weren't static, Ixion popped in multiple zones, and Turul roamed around a zone. They just didn't stay in one spot I think that's the point I'm driving it. You actually would have to look for them lol
I greatly prefer instances. I don't like competing for camps, farming, etc. All that does is lowers the chance that I get the item I want, especially if I happen to lag for a moment. I also don't like waiting around in town to see a shout - much prefer to join a queue by myself or with friends and then enter the instance and start the fun in under 10 minutes as opposed to nearly an hour.
Although at this point we also have to remember that originally even FFXI was mostly instances (BCNMs) at the start, then came the open-world content like sky and sea which brought a lot of competition, claimbots etc.
I feel instances would get rid of a lot of the frustrations that open-world content brings. Healthy competition is all well and good but I'd personally rather working together with a team to get a reward (or chance of a reward) and leave it in the hands of luck instead of whose PC is faster or whose bot is better programmed.
Do you realize that people had characters with bots in every zone that Ixion and Sandworm popped in that would spam the LS chat that it popped. So the people who got them most were the ones that cheated.Quote:
However if HNM's were open world, SE really needs to implement them carefully. A simple pop spot like in FFXI is simply a horrid idea. I will give it to them tho, they started getting creative with HNM's later down the line. HNM's like Ixion, That sandworm thing, Turul(not really a HNM's but a good concept none the less) were steps into the right direction. HNM's that weren't static, Ixion popped in multiple zones, and Turul roamed around a zone. They just didn't stay in one spot I think that's the point I'm driving it. You actually would have to look for them lol
well if they want to keep "most people" they need some of everything. not everyone wants to do just boss fights or run around in a little cave all day to get equipment you dont need, since you did the instance without it.
look at newer games like tera they have open world & instances plus pvp, big seamless world. next year elder scrolls online is going more of the real MMO with public dungeons there even going to use instances. if ffxiv is going mostly instances its pertty much doomed when theres already games with everything and can handle mass numbers of people at any given moment. and SE is gonna stay with one wow gimick. every heavily instanced game died or went F2P is something to think about.
if they do limit them selfs there just being stubborn and want to keep people away. we'll find out in january when 2.0 is 100% live.
p.s people are scared of challenges & scared competition and are anti social.
I've almost giving up and asking SE to stop instancing things. I'll wait for 2.0 to ask for that again when we might have a server that is capable of displaying the population of a MMO game.
Seriously SE I don't care about your primal fights, raids, and all that crap. What I do want is a world that I can explore on my own, with my friends, go to unknown corners for no reason at all and find amazing things! I don't want a single path to the goal line, I don't want floating (!)'s to guide my way. I don't want a time limit in the cave I'm exploring, and I don't want to have all the cool stuff in the game barred behind a instanced gate.
You can give people instanced content all you want, but give the people who want something else a bone to chew on...please?
So did SE delete my post about WoW's new Cross server zone technology .. lol
Guess they didn't want it to be seen in case people start asking for that.
Link
I know full well that's why I said it was a step in the right direction. It was at least better then sitting in dragons aery with 5 other ls's trying to claim bot over you.
I saying open world HNM's can work if SE takes an active step in making them difficult to claim/find.
Everything will be instanced in 2.0 and there is nothing wrong with instanced content, i don't get you guys. Are you all that caught up on claim wars?
Yoshi-P stated and i'm just quoting him here. The reason for instanced content is that it makes it easier for the dev team to develop content, for the design team to come up with dungeons with more detailed themes and gets rid of claim wars.
People like claim wars, it's a pretty enjoyable form of competition. It's a much more difference then PvP type competition, your on the hunt against other equally skilled players for the same boss. You must claim the boss for your group, the satisfaction is unlike anything else I've experienced in my gaming career. While I never touched HNM's due to the whole drama biz, I did camp a variety of lesser NM's. Even when camping a NM alone by myself with no other competitors my heart will leap when I finally saw the boss I was after. Personally I'd love for a concept like this to be expanded upon.
There is nothing wrong with instant content by any means, but there is also nothing wrong with open world content as well.
some people just do not like all instances. i am one of them. i don't mind some instances, but i like some open world competition also.
i will say i do not like the instanced dungeons the way the have been put in game so far. speed run speed run speed run. they can't use balancing content is easier either unless they want to say they are just horrible at balancing in general. every piece of content they have put in they have left glaring flaws to set up class stacking by making it easy to complete content on certain classes.
Personally i find it hard to find a single logical reason to complain about instanced content.
You have to understand that instanced content will always have better balanced battle, created for certain number of people (8 in most cases), giving you sweet challenging gameplay without ability to avoid it bringing 3 parties and raping that same NM in 20 seconds... Not only that but also improves your gameplay cause you would probably have some latency/lag cause of overpopulated area, and i'm not even talking about competition camping NMs outside the instance... Do you really like to compete with those claiming bots? Do you really enjoy it? Well... i sure dont.
Personally I find it hard to find a single logical reason to complain about open world content.
It's a matter of viewpoint you prefer instanced events so you can easilly see the negatives of other means of entertainment but fail to realize the flaws in your own. Both systems have flaws and it's a matter of preference if those flaws are big things for you or not.
For instance my biggest beef with instanced content is that as a player who likes to explore content and feel it out for myself wether it's intended for a group or not I can learn alot by going into a area blind, by myself, no direction and no reason. Not only is it incredibally fun for me to expereince the many ways I will get slaughtered but I also get to experience the struggles of others, I can walk into a dungeon and see a group of people struggling against the first monsters of the area.
I can slip past and see what is beyond, I can slip by groups of monsters more easilly than a stack of 8 players, I have no fear of death or my party disbanding because I wasted there time.
When I do open world content I have no bariers to where I can go or what I can do. I can craft in the middle of a warzone if I see fit, and do so for hours without worry about some arbitrary time limit or group waiting on me. I can sit beside a serene waterfall just to enjoy the suroundings for however long I want. I can invite people to show the wonders I have found and I have no limitation to how many I can bring. I could bring a single friend who has no business being there level or content wise...or I could bring thousands.
In the open world...I am free to do as I please, and when that open world has millions of things that I could be doing something like Bots farming a silly 24/7 spawn doesn't bother me. Because I am free to experience the world as I please when I please with whom I please.
When I'm doing instanced content I have to experience the world on someone elses scheduel, within a time limit, and with a "Ballanced" group of peers.
See how easy it is to be blind to the issues the content you enjoy is?
The thing is we never called them instances...we called them by the names given to them...same thing with raids and dps...FF has its own identity, its what seperated it from all other games...it was good enuff to stand on its own, we survived with both open world, instances and HNM content before and we can again...
I know was just trying to put things in perspective. I'm in favor of both types of content and hope we see plenty of each. A part of what I think separated FFXI from other games was the uniqueness of some events. Combine with the time commitment it took to get anywhere or anything in that game kinda forces fond memories.
Really, i dont have anything against that people have fun with claim"wars".Quote:
People like claim wars, it's a pretty enjoyable form of competition...
I fail to see in which way it should be a "competition".
Skill doesnt really matter, its more the luck factor off standing near the spawn but more importantly the ping.(at least with current Server)
Well dont take it the wrong way, if you believe its a form of competition i dont want to proof you or anyone wrong or something. (fun is the important thing)
But that is why we need both in the same amount.
Some People love Open World Content with Claimwars e.t.c and some just dont have the time or intention to camp and claim against other people.
Instances are Imprortant just like Open World...having everything instanced will result in having a dead world and then we could also play the Game simply in a chat room/Lobby because we practically dont need a World.
i despise instanced content and what it has done to MMO's in general. it allows easy mass garbage runs with little to no lore and it allows dev's to be even lazier on design phase (where already seeing this). it should be called what it is, a Single Player Online with Co-Op.
besides we are getting zones, i don't know why anyone would want to instance a zone. there is no need.
I have no problems with instance, but hamlet was just so disappointing for the fact it suppose to be content where you protect the hamlet from an incoming invasion, and yet its a "Hey guys the hamlet is under attack but not till you and 8 friends come"