If you can't clear WoD, you really should cancel your sub and stop playing this game. Game doesn't get easier than that.
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If you can't clear WoD, you really should cancel your sub and stop playing this game. Game doesn't get easier than that.
wut? this is as easy as the other ones for me
I dont even know the strats and I just get carried
Japan datacenter
I think the only time an alliance got completely abandoned was when wiping city of mhach came out and Ozma totally whooped out butts. Glorious days.
Even on the plague of a DC known as Crystal, I rarely see WoD wipe that hardcore. You either have some insanely bad luck, or are contributing to the reasons for them failing that often.
The content is 8 years old and is the only CT raid that requires people not be practically braindead to complete, so it's a lot more fun to see that pop up than LotA or ST. It doesn't need nerfs, players need to stop expecting everything to be a no-brain faceroll that they can Netflix their way through and still win.
If anything, a better solution to bad WoD runs would be going back and adjusting the min ilevel sync for LotA and ST, to make them at least somewhat less curbstomp than they are now. It'd teach people to pay attention and do mechanics.
Gonna be honest with you: In all the runs I've done of WoD, the only issues that popped up are against Cerberus due to it's unusual mechanics. Eye boss can be tricky but once you learn you can look away to avoid Doom it's a lot more manageable.
If you've failed WoD all but two times the only conclusion I can reach is that you are bailing on the raid on the first death. That's a 'you' problem.
Never had a run of world of darkness fail to clear.. ever. And I had a run that was somehow 90% sprouts. They listened well and the help convinced a lot to stay it was super sweet, lot of wow refugees in that run.
I love getting World of Darkness specifically because of the death and chaos it normally brings. Suuure, smooth, mindless runs are nice, but it gets so dull day after day. I also love Dun Scaith for the same reasons.
But no, I don't think the timer should be removed. Chalk it up to a loss if you feel it's not worth your time to see it through.
I've had far more full on wipes to WoD than any other alliance raid in this game. Even Orbonne before it got nerfed. However, if mechs in the more recent alliance raids were ignored like they are in WoD, they would be a problem too.
Don't get me wrong, I'm not saying WoD is difficult, but a lot of players go into WoD thinking you can skate through it like MSQ roulette, or the previous two CT raids. However, every single boss in WoD will give the entire alliance a really bad day if their mechs are ignored. This dev team can be kind of weird like that. Cid's Duskblade in Orbonne is essentially the exact same mechanic as Ancient Flare on LoTA. It is actually less demanding mechanically than Ancient Flare (requires less players to obey, and less distance to travel to safety). Yet, Duskblade is what got nerfed because for some reason players couldn't grasp it. This explains wipes in WoD in a nutshell. Easy raid, sure. Also really easy to screw up too.
Hello World of Dankness my old friend,
I've come to watch your wipes again!
Guys, maybe OP is onto something. Maybe devs have finally implemented skill based roulette queues, which is why he has been queued up with other bad people the 21 times that they abandoned duty.
The only time I've ever had to abandon WoD was when seven people dropped immediately as soon as they loaded in, followed by four more dropping when they noticed. All of the tanks and healers were among them. There were no first-timers, so we all just agreed to drop and try again.
I'm a fairly new player to FFXIV and I have ran that raid a quite a few times and have never had one problem with people leaving. Now I'm not saying you did not have the problems you had. I just did not think it was all that hard, a few wipes to learn and then it went well.
Buddy, it's about to get a whole lot worse with the stat squish.
I usually don't say this but... git gud
I've been getting many WoD on DR these days. None of them failed. Playing on Tonberry server though.
I've had the occasional shitshow WoD, but rarely to the point that we outright couldn't clear. Maybe 1 or 2 wipes tops.
Initially as a newbie I dreaded to do WoD but now It is nice compared to the other 2 CT raids.
At same time it can be annoying if people do not pay attention but overall it is not that hard.
But the answer is no, I haven't seen anything that bad in completing WoD and I played in both EU DC as well as the other 3 NA DC to compare. We get some of those wipes, even 2 or 3 wipes in first boss but then it goes well. We even get wiped against chimeras too which can be discouraging but nothing to be ashamed of.
And I legit enjoy the raid now
Im pretty new to this game overall, but have done some WOD runs, and never had this problem. I think you were just unlucky. Leaving penalties exists for a reason, and should stay as they are though imo.
Sorry, but I really can't relate to that. Even on the worst runs, I've always got the instance done with just some wipes in the first boss. Makes me wonder how can you get such a horrible ratio of disbands per amount of WoD hits in the Duty Roulette.
What I'd REALLY love is for them to fix the issue of Crystal Tower raids being the ones to almost always appear in the Duty Roulette. Kinda hard, given it's pretty much a must for any new player and it's a grinding step for the Resistance Weapon, but more incentives to do Ivalice raids or Mhach would be great. I'm at a point where I'd rather constantly get Orbonne or Dun Scaith, despite them being more difficult than WoD.
On closer reading, it seems more like "failed run" means "run you abandon at the first sign of trouble", since current system should allow your party to abandon without penalty and what you want is to dodge said penalty for yourself.
we should just remove any a-raid from the roulette except lota and syrcus... i guess that would make some people very happy.
on second thought... lets do it and create another a-raid-roulette for all the removed raids so i dont have to see lota and syrcus ever again
World of Darkness is already super raid friendly even full of sprouts. Most of the time I see it fail either players think they have superior dps and ignore adds/mechanic or just don’t understand the mechanic. Simple explaining usually get the boss in next few attempt
If they struggle with World of Darkness, they will struggle ever harder in dun scaith and especially The Orbonne Monastery.
Alliance raid in ShB already feel dump down compare to older one, we should not ask for more nerf on alliance raid as they aren’t hard once player figure out the mechanic.
Players should encourage to learn the content and if no progress being make after few attempts I am sure majority will come to conclusion a vote in abandon is the only option
I find just assigning one group to go in the belly works.
When I'm tanking it I make it my group and just tell them to follow me.
I've been doing that roulette a lot recently and I usually get Shadowbringers or Stormblood alliance raids. When I was doing it to level months ago, I got everything except ARR raids most of the time. I don't think it's actually broken, it's just very likely that some of the people who queue are below level 60 and trying to level.
Incentives have been added too because you have to do Ivalice to unlock the weapon grinds and both are involved in one of the steps. Sometimes moogle tomes are added to them.
It's been a while since i've done it, is it really that bad anymore? Most groups have at least vaguely followed the mechanics enough to clear it in the past
Honestly, I wait for the "missed" text on any gaze attack, just because of paranoia over server ticks.
It didn't pop up in HW, it popped up back in ARR within a week or two of WoD's release. It was the easiest method to getting people to organize so the place wasn't such an utter crapshoot...which still didn't stop the fools trying to push DPS instead of putting the chain back on Cerberus (which 90% of the time led to a wipe), but it at least made the fight a bit more bearable.