This, tbh. I *quit* at the book stage because it was that damn frustrating. Streamline the books, let us buy them all at once, and not for 100 poe a piece.
there are ways, like with the ARR relic to finesse it once you've completed your first relic. you will have the quests available for the materials that i think comes after the materia scroll step, or i think after the books. they will often have dungeon quest objectives that are shared with some of the books. you can use this to kill 2 birds with one stone.
you can also server hop and check what fates are up in each zone to reduce waiting.
overall i agree that they could stand to nerf the books, reducing the cost, allowing you to get multiple at once, increasing light gains, making atma drop faster, and just changing the fate, enemy, and leve steps to be just done in a certain area instead of having to meticulously fly around and scan for which enemy or fate you need.
and as far as the materia step goes, i'm pretty sure the ARR beast tribe vendors sell the base lv1 materia for gil
IMO, I think that Shadowbringers Relics made a decent attempt at balancing "Upfront grind for a single relic" and "Easier grind for additional relics" and it would definitely be cool if that design philosophy made it into other relic grinds, but I definitely wouldn't expect that to happen. I think that a combination of their solutions were the best way of handling it:
1. One time steps that are skipped for future relics
2. Content overlap whenever working on relics on different steps (i.e. the same content gives you items for Steps 2 and 5 meaning you're working on 2 relics at once)
Also, technically related was making more items drop as the content aged, it might be nice to bake that into running multiple relics as well (e.g. DR drops went from 3 per run to 5 per run IIRC?) would be nice if the first relic would take 15 and the second+ would take 9 for example.
I honestly think that additional relic grind only really matters to a small number of people so lessening the grind won't really affect many people, but it will make those people happy.
If the difficulty being nerfed hasn't already devalued that time, then further streamlining isn't going to magically make that happen. Plus we have to get away from this whole idea that someone having an easier time later is devaluing the work someone put in. Someone getting it easier isn't going back in time and erasing all the time someone else spent on something. They simply don't have to follow the same steps. I don't begrudge anyone having an easier time with things now than I did in the past when these things were current. That time I put in wasn't wiped away and it still means something to me. The only reason to be concerned about others having what you have is you're tying some false sense of superiority to acquiring it.
Agreed. In an MMO, cosmetic based items are like a new car; Their value (popularity) tanks very quickly as time goes by. The more people that have a cosmetic item of some sort, the less value it has, but if we're talking about cosmetic items from 4 expansions ago, that value has tanked a long time ago. Nobody is impressed seeing a relic from ARR right now. Hell, not many people are impressed with seeing the ShB relics anymore.
They're partially right, the value of the cosmetic is based on how many people have it, but there gets to the point where enough people have it that it's just like anything else, and most (if not all) relics have hit that point. Really, the Ultimate weapons are the only _fairly_ evergreen impressive cosmetic items (ignoring cash shop and items that were available for a limited time). Anything outside of those are less of a "show off" and more personal taste.
I think that's a very valid point. I do think think there's a balance to be found somewhere, that the INITIAL grind remains almost entirely untouched (save for stuff like that ARR book phase, which is literally repeating the same content and trying to cover it up, or the Materia stage which isn't even POSSIBLE based on the market), but I think when it comes to trying to make ADDITIONAL ones, I feel like lightening the load a bit would be great.
I definitely support the notion that "Glamour is the true end-game of FFXIV", and I think part of respecting players' time, means not immediately rendering a bunch of hard work obsolete. But it would also be nice if you're already done all the work, if you get an expedited process when you decide "actually, I didn't play a WAR back then, but now I do and I'd like to get the Axe from Heavensward". Maybe the more you complete, the shorter it gets, so true completionists don't basically have to quit their job and play FFXIV full-time.
There's an easy way to streamline them as well. Don't make the books "everything all at once". Fates, mobs, dungeons all in one book
Have a set of Mob books to work through, Dungeon books to work through, FATE books to work through.
Honestly. Does anyone really care about how long OTHER PEOPLE spent doing their own progress? I would guess No. If you care about nothing more than "how long you spent" on content years ago vs people doing it today, that says something about you.
"We're going to keep doing this specific thing as janky as possible, because that's the way it's always been done" is a terrible reason to keep doing things that way.