Originally Posted by
TeraRamis
As far as the DPS potions go, I'd like them removed entirely. They add nothing to the experience, and wind up being a net drag on clear times when people invariably refuse to use them. The problem is simply that the content is being balanced around an item that people routinely don't use. So, the net result is that the content is then imbalanced. And it is imbalanced and terrible most of the time (and every once in a while is really fun when the stars align and people use the freaking potions).
I don't care about, like, lost slash and lost assassinate, etc. either way. If people love them and want them to stay - fine. If SE were to give them the axe, that would also be fine. While a lot of the offensive abilities represent a DPS uptick, my guess is that it's the essence potions that are the real killer when you do they clears - particularly when it comes to tank and healer-heavy runs where they aren't using those 50% DPS pots that insanely inflate their performance. And, let's be honest here, if there's a 'flavor' to be derived from this system, it's from the lost actions, not the essences. So if a piece of this is going to be retained, it should be the one that actually alters your character, and not the one that adds just a flat percentage boost to stats.