THE SKY IS FALLING!!!!!
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THE SKY IS FALLING!!!!!
You can be concerned without hyperventilating. C'mon.
I'm hoping for an engine change and/or a time skip come 7.0 . It's band-aid after band-aid with XIV. Inventory space is really bad, the glamour dresser is a poorly thought out system (why do I still have to go to an inn?) and then there is the myriad of windows and tokens you have to wade through in order to get gear. The list goes on.
Don't get me wrong, I find it kinda impressive what they achieved considering what they had to work with but ShB feels like it's being held together with cardboard and string. It's high time SE work on a foundation that isn't either overly ambitious (read: flower pot) or cobbled together within 1.5 years out of necessity.
What Lenneth said; the issues you have stated aren't anything to sneeze at. Yoshi P has said he plans to expand things so less of a player q or something.
Now, the real reason everyone is here /flips hair
Me.
The only 3 issues I actually have in FFXIV aren't even listed here:
Lack of hairstyle variety & hairstyles from previous FF games even though they're requested & have been for years- This is from me being spoiled by games like genshin or black desert then coming back to XIV then I notice the issue of how bland the character hairstyles are *(compared to what NPC's have)*
Why do we only have male protagonist outfits/ hairstyles from other FF games & not female ones? (aside from FFXIII)- (but other outfits like Garnets, Terra's or Rinoa's)
Why do small houses have a basement larger than the entire main floor? Why can't we just have an upstairs instead of a basement?
I hate to tell the people claiming the game has a storage issue that the reality is you have a hoarding issue, especially if you have multiple additional retainers.
I have all crafters and gatherers at 80 and have loads of storage left, holding onto every material you might ever need is just poor inventory managment, especially if they only cost pennies.
I’ve noticed fewer system-level changes as time has gone on, but datacenter visit is going to be big. Hopefully we’ll learn of more system level changes during the media tour.
It's not really crafting.
It's glamours. There are a lot of really nice looks, you get only 400 slots in your dresser, but if you want to keep others, many of which can't be gotten again (or gotten easily/cheaply), you have to use up retainer slots and saddlebags. My saddlebags are full, my retainers aren't too bad but give me another expansion...
People often moan, like they have in this thread, that storage is an issue because of crafting, that's why I used it as the example. We all like to glamour, 400 spaces isn't the best and just 15 plates is a regular frustration for me, I am currently dressed as a (very poor) Poison Ivy I did as a joke with my Brother earlier and I had to delete a glamour to do it. I would love to have more but we've been told no, for now. So I work with what I've got, it doesn't mean the game is falling apart at the seams which is what this thread is suggesting.
You want a list of all the recipes that use old expansion mats? If I get rid of it the game wastes my time to get it again. If I have to buy it when it is needed again it wastes my gil, which I have to use my time to earn. It has zero respect for players time. In fact if anything it creates a system where players would want to buy more space from SE.
You do understand this is the reason FF14 has an economy right? Your suggestion would kill 99% of this MMO's economy overnight. This is by far the worst idea I have seen in awhile.
Your solution to a simple bag space issue is to just kill the economy instead of simply increase bag space sizes or give us a better way of storing those items.
Why not give us a crafting bag with 1,000 space where we can store only crafting items and doing crafting uses items from that bag?
If you can buy the materials from vendors, we are talking pennies, seriously. By keeping something like fleece (just as an example) it gives new players something to sell and if you take 30 minutes you can farm them up easy. It's an MMO, farming isn't a new concept.
This has got to be one of the most short sighted arguments I've seen lately. One of the biggest criticisms right now for WoW is that only recent content is worth playing, in contrast FFXIV gets lots of praise for keeping old content relevant. This is a massive contributor to it's continued growth and appeal. By making everything except the latest expansion pointless you are selling new players, the economy and future growth down for river for..... more bag space because you resent having to farm for 30 minutes. OK.....
Then put it on vendors. I don't carry anything that a vendor has. You still ignored the fact that the game doesn't respect my time by making go spend another 30 mins. And SE is the one who benefits the most from this in actual real world dollars.
Yes that is the biggest criticism of WoW is that only recent content is playable. Nothing to do with quality of patches or time in between. Good thing I don't question a design that is from basic F2P games, design something that can be solved with cash. OK.....
I think they are doing a form of lying, yes. I don't think increasing bag space or glamour storage is unfeasible because the limitations are self-imposed. Rather, I believe this is more of a case of "that's too much work/expense for little (in our [SE's] minds) payoff." Or, as Ion Hazzikostas would so delightfully put it: "that would cost you a raid tier."
Putting them on vendors will still kill the economy especially for new players.
Have you even played a F2P game? To compare FFXIV to the predatory tactics used in those games is just silly. This game gives you tons of storage, if you choose to waste it in the hope that you won't have to farm fleece in 3 years time then that's on you. It would be nice if we got more inventory, but we can't have it, I'd advise you stop wasting what you have then.
You talk like the game is personally disrespecting you because it doesn't give you enough inventory, the games responsibility is to give players a reasonable amount of space for an average player, any more and it's wasting server resources so they have to find a balance.
Either way, make what you have work or moan about it, up to you.
Eh, I think you're conflating a few unrelated things here. Players who have been around for a while know that there are underlying data and coding issues that hold the current game back. We've heard it from the developers many times and seen how it impacts the game many times. Someone pointing that out is just relaying fact. It's a rebuttal to the parade of people who come through demanding that the developers just do something different or "better" or to "just take a feature from Game X and put it into FF14!" It's not anywhere near that simple even in situations where a game isn't as handicapped on the backend as FF14 is, and everyone who has been around for a while should know that. YoshiP and his team aren't perfect, but they're not idiots and they have limitations of time/money/resources to work with even if you somehow ignore the "spaghetti code". If it was as easy as just flipping a switch or plugging in a line of code to "fix" all of the problems, they would do it.
All that said, however, that doesn't mean pointing that out makes anyone happy with the situation.
The fact is YoshiP and the team could fix most or even all of the current problems, yes, but it would likely mean essentially putting the game into maintenance mode for at least a year though likely more. So if you really want them to fix the backend and coding issues, create new systems that work off of the new coding and databases in smoother ways, upgrade character models and textures, etc. that's fine, but then you're also agreeing to getting essentially no new content at all for however long it takes them to do that. And if SE was considering this degree of work, there's just as big a chance they would rather just develop an entirely new game.
One might ask why you even play. Play videogames, watching movies or reading books is often wasting time.
I want to be at least slightly 'inconvenienced' otherwise every achievement would feel hollow. I don't necessarily agree with very low drop rates, though. But being able to buy everything from a vendor would make it very boring to me.
You are confusing working/earning something versus inconvenience. This changes from player to player so probably hard to pin down where the line is. I would hope new content feels earned where four year old stuff feels like a chore. But maybe that isn't the same for you.
A couple of things maybe you weren't reading very well it was early. The point was to only have 2 free retainers, next point was recipe bloat, and finally about respecting players time. Some one from 2015 should be able to do the basic math on that.
We can just be honest SE wants as much money as possible. It doesn't matter if they design certain elements to create extra cash flow. A percentage of the player base is fine with those practices. No excuses or lies, it is the same reason seasonal stuff is moved to the cash shop. If they hadn't monetized seasonal items when they had been pressed for time they could have just rerun an old event. I can respect desire to make as much money as possible, I don't have to like it. Just don't pretend they have exhausted all options and it is the players fault.
ya... like the transition period from 1.0 to 2.0.
which honestly; I'll be fine if they did that again since it wasn't the first time that I could take a year or two break from a mmorpg and not miss a beat in endgame content, I mean I do have a life outside of this game after all just like we all do. so I don't see the big deal is for them to do this other then money but let's be real here: a majority of players here will still remain subbed and continue playing through the product even when there is an extensive "end game content drought" period that last for about a year or two, especially when you considering that most players still haven't even obtained the Amaro mount (26%) or even the "Multifaceted" title (30%) both of which were released in 5.0. which is about 2+ years old now. this means that even during such a long extensive period of endgame drought there is plenty of content left ingame that you can explore and do so it won't be as bad as it was formerly. if though you want to something to do then they can always just release events here and there to give players stuff to do during this time, like another moogle treasure or re-releasing old event like GARO, Lightning Returns or whatnot events since it's just basically turning those events back on.
it won't be as bad as you might think it would be or make it out to be.
What, exactly, is the alternative - that a large portion of us just give up glamming? In fact, that a large portion of us destroy the stuff we've worked hard to collect just so we can loot basic gear upgrades from dungeons (let alone ever buying something from the store again)?
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Again, for people (not Strider specifically) who don't get it:
Stop accusing us of hoarding. It's not hoarding. It's playing the god damned game. And until such time as that stops being the game, then they need to upgrade FFXIV to accommodate the dominant playstyle of most casual players. This is not rocket science. It should be priority one; should have been priority one 1+ years ago; and to say that it was disheartening to read that they don't even view it as a priority moving forward is the biggest understatement in the history of the title. This needs to be fixed NOW, whatever the cost in manpower, treasure or content. This IS content.
- The team markets glamming as a significant part of the endgame.
- They constantly roll out new items in the store that cost money. Nobody is destroying those items if they buy them. You'd have to be an utter fool to do that.
- Appealing dungeon sets are often insanely hard to acquire in-full, making it very poor time management to go destroying them if you've invested 10+ hours of grinding to acquire a certain look.
- Regular, utilitarian gear competes for the same slots as glamours do.
- The game is founded on the principle of leveling multiple - and perhaps even all - the jobs to the current cap. That means that you are acquiring gear and glams for 2, 3, 4... 7... whatever jobs.
You are right in some ways. There are absolutely players who would have no issues with that, especially if given a timeline for intended completion. On the other hand, though, we already have players who whine and moan about a lack of new, interesting, engaging content a week after a planned patch. We have players who claim COVID should have had no impact at all on the content development of the game. We have players who already complain when a holiday event doesn't have enough of a differentiation in cool new rewards or content from a previous iteration of the event. Heck, just look at the people in the recent "Should Garo come back?" thread where half of the respondents are just "Nah, you had your chance to do it, they should do something new instead." Just because you would be happy with it doesn't mean everyone will be, and it doesn't mean it's a hassle SE wants to deal with.
This post lists so many subjects that have been lunped together under "technical" and which concerns so many different systems.
First of all, I don't know of any development company in any domain that would say that they have enough resources. No one does. Period. They need to prioritize their requests, in some case they have roadmaps planned out years ahead, sometimes a request is struck off if it is too old, in other cases I have seen requests lingering for years.
In your list, it is therefore very likely that 1 through 8 have very different priorities and (for example) your 1 is a "low" priority BUT "5" is a "medium" (my queue times are fine) however there are plans in place for EW. But sorry - no plans for now for glams!
I don't see signs of a company in serious trouble - I don't see how you do. Signs of a couple in serious trouble include servers crashing, no support, accounts being compromised, and no future development plans.
A lot of what you are listing is QOL improvements (marriages for example). Personally I don't give a damn about marriages- but hey maybe a million users DO care. Priorities again- since some people can get married now.
"Please note that venue reservations are made for two-hour blocks on a first-come-first-served basis." Also "The opening times for registration are prioritized as follows" Those who pay more have better windows. I guess we could argue if that is or isn't a restriction. Or we could use some word play and say it is a limitation or maybe lock out? Why is everyone pretending this went away?
I would have to guess with the influx of players they tried to get a day that was important to them and couldn't. It is easy to get a day and probably a time for two people. It is probably harder if you want it to match a very specific real world day. Just because people don't cry about it doesn't mean it doesn't exist. And just like a few posts ago about priority I am sure if it is on a priority list it is probably as close to last as possible.
Wait, what no more space for glamours placard in 6.0 are they crazy!?! Like seriously we cannot put our mogsation items (aka non seasonal events gears) on armoire. As a person who spend money sometimes on mogstation for glamours items it's a joke. SE, stop making band-aids fix and seriously fix it. In long run that will affects your sales on comestics at the mogstation and the game in general too. Because we all know glamour is the real in game.
most of this list could be checked off by just making an auto log off times x mins after afk..
codes selling out is a good thing,
mog limits? well you want PS players to play thats what we get.
the cash shop is fine, it doesn't need an overhaul that we the customers need to play for..
their account site is hot garbage, but i only need to visit it to sub/unsub so who cares
wedding queues are long but if you pay for best package you never get bumped,
as far as "weird systems" go thats the game, thats how the ui works, and it will continue to work that way till PlayStation support is cut.
Yeah.... I'm holding on to the faint hope we get a FFXIV: 2. I share concerns with the OP, though I don't agree with all the points. Queueing people into the game for example is a smart system. But something genuinely needs to be done to update this game to the modern realm. I should be able to interact with other menus while fishing, I should be able to press 'commence' on a duty pop while in a menu or crafting. I shouldn't have to filter through redundancies of sub menus to access sub menus for sub menus and travel the same sub menu path back out. I shouldn't have to throw away glamours because I have an extremely limited space and it's either glam farming or crafting materials: pick one. And please for the love of god get someone to make an entirely new website from the ground up. Having to deal with any issue with my account is a goddamn nightmare.