Originally Posted by
Liam_Harper
It depends. High end crafters rarely wanted exclusivity which is why there were theorycraft threads and many put countless hours into making guides, sharing macros and answering questions. They wanted it to be an activity that was satisfying to reach the high end, but that anyone could join in if they liked crafting.
There are also benefits to having tiers of crafters, such as the maxed pentamelded crafters, the budget endgame crafters, the crafters who just hit 80, the crafters in the leveling process and so on because it creates different markets. Gear and furniture of all levels becomes useful and worth making. Currently a combination of crafting being so easy that everyone has a max geared lv80, and retainers churning out crafted items right up to and including current expansion, means there are far less viable markets while competition in those limited markets has skyrocketed. In past expansions even the little guy could make far more gil than nowadays.
I don't feel it's greedy to want to be able to make lots of gil if you put a lot of time, patience and effort into something. Very few people want to eliminate competition, but at the same time you can't give the entire playerbase a slice of a single pie. It's not a viable design. It has devalued many items to a point that I doubt even the devs intended.