Totally agree with the OP here.
Also Eureka had Bunny Fates :)
Totally agree with the OP here.
Also Eureka had Bunny Fates :)
Critical engagements are way better than notorious monsters, but the content as a whole is still grindy unsatisfying junk and I would have preferred more raids instead.
There are still enrages and mechanics that will basically wipe you if there aren't enough persons with the right actions alive [like Dispell, Aethershield or Healing Banner at Queen - at least before 5.55 - I don't know how much it got nerfed thanks to medals and the new actions]. But wipe-mechanics don't have anything to do at how I define "fun" in the first place.
Not really. The required clusters were easy to farm and back then you could easly sell the minion at the end of the run for between 250k-400k [depending on when you did it], giving you back the gil you invested. And who cares about gil in this game anyway? You can probably clear DRS as often as you want and still pay less then on the crafting gear for week 1 savage.Quote:
It was expensive as hell costing >50k per run.
As said, the minion sold well, I really like my dyable judge-armor and Cerberus is one of my favorite mounts of all time (especially as a 4-seater).Quote:
The rewards was completely garbage since it's all untradeable and only really used for the dye-able judge set. BA had at least decent rewards that fetch a pretty penny if you got lucky.
You don't need to like DRS. I'm just saying that to me it was one of the best content they added to the game since a long time.
My first and only hour in Eureka, day 1 of its release, was so miserable and wholly unenticing that I literally haven't attempted it again lmao
Bozja wins purely because it was actually decent enough to not immediately put me off of even wanting to spend any time doing it
I don't know, I like both Eureka and Save The Queen areas.
Uh oh, am I not allowed to like both? D:
1. Eureka was straight garbage grinding
2. Not all the zones look great...like 1 or 2
3. Bozdja is cool with the war theme...Zadnor is super boring
Kek you should see the abacus numbers to see how low the bar really is.
Still expensive you're missing the augmented bozja gear cost too
That thing is less than 10k right now. Cerberus is a complete joke of a mount. It doesn't even resize depending on race
I agree but the player engagement says otherwise.
Somewhere between both would be a happy place for me. I liked the idea of feeling more powerfully but the Eureka the different between 2 levels was too much.
kill stuff 2 levels below you was a joke and 2 levels above you was a pain.
Poor bait.
Anyone that says Eureka is better than Bozja clearly doesn't remember how annoying it is to see over half an instance AFK, or the potentiality for obscene waiting times between the NM spawns. Bozja if Anything was well designed.
Nah, Bozja is better.
1st week Eureka came out I had to work the whole week, when I finally had time to play it, everyone was max level and farming Trains. Couldn't get a group together to help noobs get up to speed and join the trains. Leveling experience wasn't fun, and getting the armor is a better investment then getting the weapons.
Only tragic thing about Bozja is the lack of reward in Castrum when it 1st came out
Most if not all the CE in bozja are just copy paste bosses with different name in most cases just 4th make trash cans. That spam all the old same moves as before with very little change. Feels like they just tossed together bunch junk fates that lead to more junk fates that are just same fights in little areas. Only good part of the CE is that it will let your port over to the fate even if your not next to it.
Outside that bozja is pretty sad content. Story is decent but still feels rushed. Gabranth only showing up in cs at start and end was pretty lame. He should been in more of the story. Not to mention the last stage of bozja relics don't look very good.
Sure is a whole lot of opinions being presented as objective truth in this thread.
1000000000000000% agreed, Eureka had a sense of community, maps were cool, and BA was goat.
Bozja is alright. A refined, less obtuse version of Eureka with a lower barrier of entre. DR and DRS are the highlight, although the initial 48 man requirement for DRS was a bit strange. Also the Judge set craps on anything Eureka offered.
Bozja addressed pretty much every common complaint with Eureka. Less zones, fates were focused instead of mob grinding, Additional actions from day 1, the ability to play with and level with friends regardless of your own level, overall less grind, and the end raid was accessible by everyone on demand rather than tied to instance timers, random teleports and grinding for a 100% chance at a spot in the raid.
If you liked Eureka as it was of course you're going to prefer it and see Eureka as a downgrade, but I would argue that for a majority of the player base Bojza was a massive upgrade over Eureka, and I wouldn't be surprised if the numbers SE has reflects that. Imo it was a massive step in the right direction as far as relic content is concerned.
Made by Allagans is not the same as made by normal means of war. Eureka is in the section of Baldesion/Isle of Val (which is a part of Sharlayan if I'm not mistaken)-- and we know they're not one to interfere with anything war related (even if it's on their doorstep anyways). They're not gonna have the zone look gorgeous when it's a normal location turned war. Cartenau was built well before either Garleans and Eorzea/Bozjan/Everyone else stepped on those fields. Big difference
Zadnor is pretty unique, given is a mix of war blasted desert and scrub land. The only environment close is the Burn.
You never mentioned Eureka-- you're right. I never said you did (either). Just pointing it out that Eureka made sense (because lore wise). And BSF makes sense it's the way it is because of (also said lore). We knew what Bozjan southern front was gonna be at the start of SB (with Fanfest) and all the announcements leading up to it. I get where you're coming from though or hoping it would've been. But sadly it was never gonna be anything more than a brown, dirty, deadly battlefield lol
I disliked both. For Eureka I missed the train to hopp on and I just couldn't get me to stupidly grind mobs or wait until others finished the fates. Yeah, Eureka's landscape was prettier - at least what I've seen so far. In playability Bozja was much more fun for me then Eureka. I could take part on everything without the need of getting carried.
But for me it's good that the SHB relics are so ugly (personal opinion of course). It will save me so much time because the endresults are just a miss for me. I finished my NIN last night and maybe I'll do RDM too. But only cause of the ilvl. And I'll overglam both.
Bozja had 4 chapters, an extreme, a map, a 24(48) man raid
The Extreme was basic. Can't say much more about it.
Bozja's South front was good, the actions were easily accessible and once you had the lifesteal potions and actions you could solo everything.
The first map had problems such as the lack of notoriety and Castrum being either too full either no empty. Rewards was where it struggled the most, the infamous 999 coins for a body/leg piece upgrade and I have yet to see a piece loot from a chest. The map was looking like a battlefield and even had a destroyed city.
Delubrum Reginae was a mistake. The fact that the community is reluctant to use potion or actions makes it a 45 minutes long raid when it can now be reduced to 15 minutes. Just simply look at Castrum Litore, there was almost no one with Lost Death.
The 48 man raid was the worst idea SQEX could have. I don't remember more than 4 people I played with and simply know that we literally carried some players.
I get that "less responsabilities through a lot more players" might sounds good on paper, but it only encourages players to be carried through the content and to make minimal efforts. To quote Pint from WoW "A group of 20 people will inevitably have more drama than a small circle of friends".
In short? No more 48 man savage raids, you can try 24 mans raid but even that would be too much.
The story was nice, but running this raid again and again for rewards is tiring.
Zadnor... Zadnor is not finished. There is a lot of bugs, the balancing is not quite here (See Lost Flare or Lost Bloodrage adapted to WAR but a pain on other tanks), the areas aren't visually good, the first and second area are just plain empty deserts. Not even trench to make it look like a battle field. The castrum was casualized, no prisoners mechanics it's just a straight line with some traps at a point. Oh yeah and people still wipe on this, since it's too difficult for casuals we won't see this kind of traps in the future.
Overall... Bozja had one, two good content. Fates chains and CEs are a great idea. Delubrum was welcomed at first but painful shortly after. It often comes to the community not reading and using the lost actions.
Maybe in the future, they should create passives rather than actives.
Allowing the fragments on the market board was a mistake. Because making a few thousand gil is clearly more important than shaving 10 or more minutes off DR. A start would be to give out a ton more useful essence fragments to discourage selling.
I also dislike how they kept in that you lose a huge amount of mettle when you return to the starting point when you already lose a lot from dying. For what reason again? Enables begging the party or shout to ride across the map to get you up. That problem was only temporarily not there at max rank 15.
I would not know, as it requires raids to unlock for me.. and don't want to do raids.
Sadly the friends I made also don't do it. So i don't know if it is fun or not. But I'm not one to chase gear.
Sure Eureka was not perfect and a lot more grindy but that was intentional because players wanted something that felt like an old-school mmo where you grind a lot for your stuff. Im also not a fan of to much grind but for me Eureka was far superior to the ugly-front. I realy enjoyed the trains and the interactions with the other players and talks in say, standing a bit around with everyone while waiting for spawn or get ready for pull while seeing the big amount of players around you was what made Eureka special. Also playing Rezmage was pretty fun. I also think the Eureka Relics looked way better than the new one, my favorites where the one from the 3t zones with the white aura.
Even if Boznja is faster i cant bring myself to continue it, i was sick of the look right from the start but sticked long enough with it to atleast see the raid once for story, after that i looked up the glamour for the relic stages and decided it was not worth the trouble. For me Boznja has all the annoying features from Eureka but with out the fun part. It feels more like work, you basicly rush all the time from fate to fate and invite without slowing down a bit or taking a small break while everyone is gathering and if you are to slow you miss the fates and the points.
Sure i understand that people want their stuff fast today and the same goes for me to most of the time. But i think relics shouldnt be easy to get, they are something special and should take quite some time to complete. I would even go so far to say you shouldnt be able to complete the relic for all classes before the next expansion releases and have to deicde wich ones are the most important to you and focus on them.
Can't we all just agree that they're both horrible, and that they should go back to giving us more dungeons and trials per patch?
Even if have issues with parts of that content i would honestly say no. Its a different kind of experience from dungeons and there are players that enjoy this kind of gamestyle. People just need to understand that not everything an mmo offers is made to suite their taste. If you something don't like don't do it, sometimes there is new stuff you like sometimes not and that's completely ok because the developer wants to have something for everyone, the more different things you can offer the better. The only thing im a bit mad about is that there was no new deep dungeon this expansion.
At the end of the day FF14 is an MMO, not a single player game. The best experiences in FF14 are from social interactions. If Bozja does not foster social interactions as well as Eureka, then it is not good content.
So, you want Bozja/Eureka to be the new Limsa then? Sit there, wait, and maybe get some social interactions.
Bozja does foster social interaction. People ask questions in shout, then they say lfg at CEs. The parties remain after that a lot and sometimes conversations happen in party chat, where you learn about eachother for up to 3 hours.
Party Finder is a good way to socially interact, so are free companies, roleplaying groups and popular city states.
Nope.
Eureka is something that I completely avoided when it came out, like the plague. Just the concept of old school mmo levelling i something I prefer to leave in the past, not bring into modern mmos. Nostalia is nice because it's seen through pink colored lenses of the past. I got myself to finally get into it lately, and it's really meh. All you do is spam kills to level, or follow some stupid bunny. Areas don't even look pretty imho. Anemos is really pretty, but it's the one you spend the least time in (weird decision but ok), Pagos and Pyros are both ugly pieces of ice and snow, with Pyros having some fire too. Nothing pretty for sure. I haven't gotten to Hydratos yet cause it's hard to keep interest, even just enough to complete weekly challenges. And the fact that you can't group with friends cause of different levels is an absolute nope for me, it's the opposite of social. Also, from what I heard when it was current most of the people would just afk-level by leeching fates so even worse. Oh, and let's not forget all the times some random just runs by and decided to kill the pack you've been working to kill for a while, stealing all your credit and making the whole thing pointless. Very mmo-friendly yeah.
Bozja may not look the best, but at leats it has the battlefield excuse, idk what excuse those 2 Eureka areas have for looking barren tbh. And Zadnor is actually really pretty, with all those floating islands and the 2 zone is really gorgeous. I just wish they made the third zone like the second or with even more vegetation, rather than like the first. And you can just jump in, form a group, farm fates as they spawn without obligation, and groups do tend to chat and have fun, especially in CE and even more in CLL/Dalri since those actually require communication. I had such fun parties, even just grinding fates, that people are sad to leave when their timer runs out. I can group with any friend, though sometimes separating for CEs, no matter their rank, and actually help them out, and the whole place is not months of painful grind to finish.
I hated it at first, early Bozja was quite painful and slow, but nowadays I really like it all. I'm happy with the things they improved, and glad they made Dalriada pop way more often than CLL, depending on the number of people, so you don't have to wait forever. I hope they apply the same change for CLL eventually.
Also, flying motorbikes, just saying.
Also, Eureka didn't give us anything like DR normal.