come on jinko faster hits means less tp per hit.....
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That it does, though theoretically if the delay was low enough you could auto attack between weapon skills adding to your overall dps. But then again this is all theorymon, point is its equal to ifrit but a different style. It emphasizes speed and criticals over raw damage per hit.
Well, at least we can all agree they beat the moogle weapons. =p
The damage stat of the weapon also determines your attribute caps, so these looks like garbage, to be honest. The faster attack rate doesn't give more TP and it definitely hurts your WS damage a ton. Besides, even if they were TP building machines, cooldowns on your most powerful WS means you may not get as much out of them as you'd like.
Also, I find it hilarious that they still haven't put any healing related stats on a CNJ/WHM primal drop.
Yea I was disappointed with this, CNJ weapon just looks like another trophy .. I mean Wind potency .. I think someone forget to tell SE CNJ/WHM is a healer.
Fair enough lets see what you get on the parser :D
Lets hope it don't take as long for you to get Garuda Fist though or we could be waiting a while.
You can't really WS more with a good rotation because of timers on most DoW jobs, so that doesn't make up for lower damage rating despite better DPS that doesn't take weaponskills into account.
arc/brd got shafted hard on garuda weapons lol, dunno why other jobs only lose a little base damage compared to ifrits but they lose 31 base damage.
garuda better hurrrrrrrr
Keep in mind that i dont intend to Disgrace Garuda weapons i only put "Garuda Weapons are weaker than mogs" cuz i want to get ur attention
Have fun and btw
thous Hippogryph Equipments Are Smexy!!
Herpa Derpa DERP - Lalafell
Oh and Yes PLEASE!!! whoever comes with garuda strategy please keep in mind thous jobs "PLD,DRG,MNK"
So the real question is... Anyone ever calculated what %total damage comes from auto-attack?
With all the combos my guess would be that its probably under 30%, which would give a big advantage to base damage over delay since WS are not affected by delay
And TP gain is affected by DPS, not delay, so a 2% potential (considering that TP is not only gained from auto-attack, but also from damage taken and several abilities) difference in TP gain from higher DPS does not seem much
And you know this how? I'm assuming you parsed Garuda weapons with appropriate equipment. Oh you haven't? Lol.
I'll repeat: dev team knows more than you do. Do you really think Garuda weapons would be unquestionably inferior to Ifrit weapons? There's more than one way to play. Damage per hit is the not the only way. Try testing first with different setups and then come to that conclusion. Until then its the usual hot air that blows around on forums because players think themselves smarter than the development team.
What I don't understand in why the paladin in the vid is running around when Garuda has a knockback skill instead of staying on the edge of the battlefield like with Ifrit's...
like someone already mentioned , its all about builds, brute power vs speed % precision, builds arent just weapons ofcourse, consider armor slots , accessories, materia , even cross class abilities in some cases. question for all you min/max dorks will be, can you use garuda's low delay + other stat, to build a speed build that trumps current ifrit brute power builds? acc/store tp materia will be part of speed/precision build , obviously.
personally i dont give a shite if speed build doesnt overtake power build, i predict it wont, as long as its viable.
if anything it might come down to class/job, i can see it working out for MNKs .
@Fionlagh The thing is the difference wont' be enough to matter, perhaps prior to getting a strategy down every little last scrap of DPS will matter but in a few weeks when we all have this on farm it wouldn't even matter if 1 person is standing in the back twiddling their thumbs.
You think they don't, it could just be that *we* the players dont know what we are doing. Its common practice in games to accept one way of playing, and refuse to see viable alternatives. If a dev balances things around these viable alternatives as well, we will conclude that "they dont know what they are doing".
Its not really a hard thing to understand. *If* you can ws more often with Garuda, it will make up for lower DPH. Also some skills have a very low cooldown, so the added tp can be more beneficial than you think. You are thinking in terms of your current playstyle. Learn to think outside the box and see other possibilities. SE keeps giving these to us but players are obsessed more with the size of numbers than the subtle things like dps. Its not always the size of the number, but how often you dish numbers out.
Again, *if* tp gain does prove superior with lower delay, then it stands to reason Garuda is a viable sidegrade that emphasizes attack speed over raw attack power.
I'd rather have the attack speed buff over the higher raw power, honestly.
Not to mention that on a purely shallow level Garuda's MNK weapon looks way cooler than Ifrit's, IMO.
Someone send out the bat signal for kaeko so he can explain again for like the 100th time why base damage is more important then delay.
PLD,MNK,DRG yes please.Quote:
Oh and Yes PLEASE!!! whoever comes with garuda strategy please keep in mind thous jobs "PLD,DRG,MNK"
Problem is that archer does not have auto-attack so you rarely actually attack at that rate (and it will cost more arrows per unit of damage lol)
Anyway, regardless of stats, the idea behind is also to give a "personality" to those different weapons, which corresponds to the primal we get them from. This includes look, different stats bonus, and different trade-offs.
It totally makes sense that Garuda weapons are quicker and have higher DPS, but the trade-off is lower WS damage. It remains to be seen what the overall damage will be, but the primal weapons were presumably designed to be overall nearly equally strong.