I kinda agree with you. Tho I've been in parties who unsync. I'd prefer not to.
I wonder what has changed in the world. This is not the first time I agree with MPK this week xD
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I kinda agree with you. Tho I've been in parties who unsync. I'd prefer not to.
I wonder what has changed in the world. This is not the first time I agree with MPK this week xD
Ultimates cannot be undersized and are level-sync'd permanently because they wanted to keep it always relevant, and it has worked. The logic could apply to savages if they really want to. You have to clear the savage tier to unlock ultimate. Like I mentioned they already add echo in the following tier's patches and there is no ilevel sync. BiS in E4S was i470 and we are now in the i530 era. That's fine, you can skip some of the last annoying mechanics in E4S+E8S now. It wouldn't be bad if they kept it level sync.
Get real. He's not against parsers, he's against griefing people because of parsing, and don't make it a problem for GMs. He's a raider himself, loves hardcore raiders and always praises them at fanfests.
For one, I'm glad I didn't have to farm the last tiers of alex and omega synced to get my BLU BiS.
The Dark Souls / Sekiro of games that doesn't compromise, or much, on difficulty have their place (games I like) - but I think you'll just make the game worse if you act as such in an mmo attempting to be main stream. Hardcore players have been and will always be the minority of 'gamers'. Sure there may be some psychological element to others doing something easier than you had, but you are still rewarded - there is a period of exclusivity where you do it hard or you don't get it, then after that time is up the reigns are loosened. I strongly believe that is the best system. For the vast majority of content in the game, with rare and few exceptions like ultimate where their sheer existence is to make a statement. Savage is like playing dark souls with a shield and spear, while ultimate is playing dark souls with the company of champions max kindle with your fists. So I don't see much in terms of needing to sanctify savage as it's almost the same to compare it to normal content as it is to compare it to ultimate.
Majority of players in the game are not hardcore and pushing people out I think is a greater mistake than time exclusivity in terms of difficulty, under the assumption you're trying to make a mainstream game.
I fully support a turn-in for (OLD only) normal gear to be exchanged for dyeable versions. But only old savage, like last expansion's savage. And only because it can be such a pain in the butt to find groups who want to do them even unsynched for glamour. It definitely shouldn't be available for eden's gate, for example, until endwalker releases.
There's actually this massive gap between brainless and hard-core where much of FFXIV's content could happily sit even without unsynced options. Even now while it's current for example diamond weapon extreme is a long long way from being hard-core content. If they never unsynced it would still not be hard-core content.
The problem with this game though is anything that requires more than half a braincell or anything you can't do while watching netflix. Is labelled hard-core for elite players or try hards only.
Hell jp pug this and savage content in duty finder groups so how hard can it really be? its not difficult it's just western laziness.
One of the reasons players get bored so often. Becasue there's no satisfaction or accomplishment in beating content you can't possibly lose.makes the game shallow. Makes players bored. Which is a big part of why so few players stick around.
Just to be clear, the rolling mountain, which is what I've been calling it for like 10 years now lol, would, ideally, slide smoothly through all the groups. Not go from 1000 challenge to -5 overnight. However if you are suggesting it is fixed to 500 forever and ever, then I will naturally disagree.
Content dies like that, I don't think it is of ultimate value to allow such a circumstance in most situations given someone could be enjoying it if you keep rolling the mountain down and down. Savage, should, become unsync-able in the end, every time, imo. But that doesn't need to happen over night, nor should it. They could go from hard 8 to hard 4 to hard to 2, hard 1, medium - easy 1.
Like Eureka like content, but not faster than it is consistently be consumed - if it's still being regularly ran than the rolling mountain on that content can be slowed down. But in the end time marches on. In this system nearly every player of every background can enjoy nearly all content if they so choose. Forcing it to be hard forever is going to kill it, given time, and this isn't a hardcore focused game so I find that concept entirely sad and unnecessary. And the gain of high diversity player base enjoying a high range of content is worth far more than some people upset that their 1+ year old gear / content is now easier to obtain / experience (imo).
A few NA servers and Japanese data centers as a whole average a 26-30% clear rate of savage tier versus low single digits on every Crystal server. It's not hard to see why some opinions are so far-fetched. Ultimates are designed to be challenging forever and raiding is a large segment of the game, whether you like it or not.
May have missed the part where I had an exception added about ultimate. And if you're going to quote statics average the entire playerbase together, don't pick and choose to fit the narrative that suits you best- not that I've ever claimed that savage is cleared by no body as also in my post I had discussed the level of difficulty from normal to savage to ultimate and the range of players in that spread (and on many occasions, not in this thread though, defended that ultimate, a content cleared by around 10% if not less population when averaged, has a place in the game and it sucks for those players when it's not developed on schedule).
Cute to see you denigrate data-center, skim-read, and manipulate stats though.
I don't know why people are reacting to this bait.
Considering the changes in the formula starting 6.0 they admitted that Unsynch won't be possible, at least not like now.
but this is a mpk thread no one takes that troll seriously in the first place
I think this is where the line needs to be drawn for MPK's delusional standards.
As a Savage Paladin/Dragoon and hopefully soon to be Ultimate Paladin, I completely disagree with this post.
I for one, do not give a shit whether or not old non-ultimate content gets unsynced for glamour and mount purposes.
The empty can rattles the most.
I can't agree with this.
This game syncs everything, rendering the feeling of power increase nearly null. Unsync is the ONLY time you can do anything significant with that.
If someone wants to do savage undersized, let them.
and yet you can still pick apart the argument of the troll and turn it into an actual discussion of what the troll was mocking, so long as the troll is ignored like the red headed cousin at the family gathering they are.
No, johnny, go back to the children's table, the grown ups are discussing whether or not fashion has any value in a digital space. I don't care if all your friends are picking on you, go away.
At the cost of bumping YET ANOTHER troll thread.. You could pick it up in a new thread and ignore when the troll tries to "contribute". People here jump at the chance to call troll and try to "commandeer" the thread when the time and effort would be better spent making a new thread without a nonsense take at the beginning.
why do you care how another player raids, you don't pay their subs.
For real guys, MPK has not replied to this thread at all since his first message because he knew that was enough to rile you up lol
This forum is easier to bait than a pond of piranhas with a bucket of KFC wings
The only thing you are achieving by replying to this thread is:
1) MPK pissing himself unconscious from laughter
2) The thread gaining traction potentially leading to a dev thinking this is an actual concern and not bait
So PLEASE, do NOT cross the bridge, ignore the troll and go around it
I unsync savage trials to get all my mounts. (duo with waifu or sometimes trio adding another friend). Whose gameplay experience am I interfering?. Stop being an elitist.
I don't know if it's so much people being riled up, or people being bored and jumping on the first thread that is sure to spark conversation. I'd say while people might not like the person, they are kinda waiting for being able to engage in something spicy on the forum.
The content should be accessible, which is already by default, but not the rewards. Rewards should be accessible if you put in the effort and clear the content.
How about Removing the rewards from unsynced content!? At least you can learn the fight! Or make it like BLU spell learning. A heavily reduced drop rate unless you do it synced.
The only thing that will come of this thread is letting us unsync ultimates. They had relatively low interest to start with compared to other content. The fact we can't unsync them is ridiculous. All the current ultimate's are just glamour-fodder anymore.
As far as I know no, only for blue mage spells. Technically no in both, but perspectively yes to blue lol. Since the low drop rate is the original drop rate and blue sync is the buff they added due to feedback.
As it should be though. The point you can unsync content is the point it is no longer relevant (to balance). Let people get the glamour (mounts are effectively glamour lol), and enjoy the story / related content (specifically speaking of non-ultimate content). Although I would all be for increasing the drop rate for anyone who does min ilvl sync, besides rate you could have it just straight up roll an extra reward / chance (instead of say one chest there may be two).
You can't have a thriving MMO if you can't encourage casual players to cut through the ever growing old content to get to the new stuff. That's why old stuff gets nerfed. That's why the Echo system is in place. That's why we get mog tomestones every now and then to trade for content that's too much of a hassle to set up now. So very very few people care about being the "best" at completing the content and many are content enough to wait till it gets easier to get rewards expert players already got expansions ago.
Unsynching old content is probably one of the best things they've done for player retention.
Imagine caring about old content from 2-3-4 years ago that nobody wants to run anymore. Only less than 10% of the player base does Savage.