I stay up in there!! So the range suits me fine.
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Pretty much this.
My other issues with AoW is that it looks, feels, and sounds awful for one. Doesn’t look as great Gravity nor Holy for the trade off of not being as involved to AoE on SCH compared to past expansion. The second is that it’s literally a recycle of a pvp skill scholar has had, verbatim in animation. So it’s not new.
I agree the ground slap animation is silly, especially for a skill that you spam. but I'm personally fond of the visual effect itself because it's not as visually cluttered as the other healer AoEs. My ideal scenario would be Miasma/Bio + Bane, with AoW being the AoE filler once dots are up.
On a similar tangent, I hated Miasma II in SB, I didn't hate it as an AoE skill, it was very good for that role, I hate that it made Ruin II obsolete on all but certain scenarios. I completely understand the argument of "It's a multi-purpose skill, therefore interesting to optimize around" but at the same time the fact it fills this niche then made Ruin II obsolete screams "We threw this skill together in a panic and gave no regard to the fact it might interfere with the effectiveness of other skills"
I'm not sure Sun Tzu had ground slapping in mind.
Ultimately Art of War is the epitome of lazy design. Par for the course for healer development.
They took a PvP ability, removed it from that content then copy and pasted it to PvE.
I don’t like anything about AoW. The animation is boring and seems to be out of place with the entire rest of the kit. I mean the color scheme isn’t quite coherent with other SCH skills, at least to me. The fact that it’s point blank is sort of toxic. Holy was silly enough to put a smushy healer into the fray, but the difference is Holy can stun to mitigate damage. I also believe its MP cost has been changed at least once if not more than once because it was too expensive. Its expense for how terrible it is makes me feel as if it was just lazily thrown in to make up for the loss of several AOE skills.
I barely even play SCH tin ShB because it received the biggest nerfs, no contest, while only managing somehow to become even clunkier while honestly having less to do. I’d like old damaging skills back. Shadowflare is what I’d like the most, I think.
Art of War would be nice as filler if we had out previous dots, an AoE rotation of "AoE dot->Single target dotS (as in more than 1)->Bane->Shadowflare (please come back)->Art of War Spam until dots fall off" would be really nice to do and could enhance the sch gameplay in very much needed ways.
Personally I think Bio, Miasma, Fester, and Bane should all be moved from SMN to SCH. Let SMN be a summoner. Healers need to feel different from one another. Our devs worry far too much about job balance in savage raids to the detriment of the rest of the game. If people want the most optimized group comp, bring those jobs.... you can level them all on your character.
Or maybe he's saying he doesn't subscribe to a hive mind mentality.
Yeah I wish there were more dots in addition to Art of War. 6.0 will inevitably come with beefier harder hitting mobs at 81, so we will need more damage tools than what we have now..