I had one of those in a full party two days back, it was fun (as always) to watch the skill and heroics... 6 dead players, 2 tanks left. PLD MT and DRK OT. Both were skilled players and a joy to watch.
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Failing or successfully managing "sudden recoveries" doesn't matter since it depends on several factors like player skill, what role are still alive, what mechanic is up to come...
As long as there is no enrage timer threatening us, what matter is, can you actually have the option to recover.
So no, it's not BS.
Sometimes you don't even need healers anymore.
Just the other day in Emerald Weapon NM both healers died to the first slide mechanic in phase 2, and we just did the rest of the fight without raises or healers. Second Wind did its job just fine, but the reality is that content is rather a joke on damage in the first place. So yes, MP was overrated here. Well maybe not for the Black Mage.
I did Ghimlyt Dark when it was the current Expert with 3 other friends. We did WAR + 3 DPS. Didn’t need a healer at all. Expert dungeons now can be done the same way, especially if your tank is a WAR because they are gods at healing themselves with no cost to their damage capabilities.
It arguably has a lot for the casual player to benefit from. Spells that weaker players use as a crutch like Cure or Medica 1 or Physick go from costing little to now costing nothing, and abilities new players feel like "should only be used in emergency" like Benediction can still be made free to have no MP cost.
Probably said before but MP is still a meaningful resource to most of the jobs.
BLM treats MP so dynamically that it feels like a gauge of its own.
I'd say, maybe make it more impactful for healers... It's nearly impossible of run out of MP if you're using your free tools optimally due to how scripted the fights are.
Eh, not really.
WAR and GNB don’t use MP. None of the 4 melee DPS use it. None of the 3 physical ranged use it. Healers barely have to monitor it unless shat is really hitting the fan. Same with SMN and RDM—they’re only impacted by death or multiple raises in the case of RDM. BLM uses it...but you could also just rework their Astral/Umbral phases into a gauge and it be more or less the same thing, really. DRK and PLD could also be reworked without MP, so it’s not as meaningful a resource in my opinion.
I don't really see the point of removing the MP gauge in general, except for the jobs that just don't use it, since at the end of the day it's just another meter that empties and refills at set intervals. I suppose we could get more individual job flavor if that resource was renamed on a per-job basis but unless the gameplay of them changes in some way then it doesn't matter either way. I dunno just seems like a weird change but then again so was the removal of TP to me when it happened but that accompanied gameplay changes to justify it.
Do we need MP anymore? I mean this is a JRPG so I guess yeah since it's a staple design trope of the genre, but I wouldn't miss it if was taken away or retooled.