Originally Posted by
Colt47
No one is advocating for one button jobs. Just from the standpoint of designing a fight, in order to have so many controls like they do now, they have to create massive pauses between attacks just so people can look away from the action to manage their own job actions. Every single person does it and even on warrior, which is one of the simpler ones, people still have to do it. That's why DPS are the ones that die the most: because they have to juggle so much on their plate during those pauses that it goes over the time limit before the next attack pattern. If someone practices a lot they can mitigate it a bit, but even after months of using the same job it still happens.
FYI what we are talking about isn't the job actions or even the number of actions, but developing patterns that can be learned and followed without removing ones sight from the action on the screen. Some jobs like Machinist are pretty decent, but compare Paladin to Gunbreaker and you can easily see some problems.