That's just assumption
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But you speak English, so why cant you play with people from the UK? I know alot of French and German they all mainly speak English ingame (some even play the English client over the German).
So tell me what do you have against the Brits? (main EU playerbase)
I hope you are including XI in that statement.
Because I will remember it :D
We aren't interested in your bias thread Rokien :D, I thought you would have got that by now.
why do Canadians need their own server, don't the majority speak English as their native language ?
And here's the thing they can add new servers as and when they need to expand.
I am gunna incur the wrath of she that shall not be named, but in WoW EU servers are always busy because they have millions of players, now if SE play its cards right maybe they will get a couple million people also so EU servers would no longer be empty.
Besides SE said that Ragnarok was quite successful as far as population went didn't they ? (a little bit of presumption would lead me to believe that the EU population will only grow in 2.0)
I see no reason why we would need to split the EU into language anyway.
If FFXIV is going to have WoW like mechanics like move out of the fiery circles or you die type of deal then they should have regional servers. The latency is so bad on fights like Ifrit that people actually have to resort to counting his swings to see when hes going to use a special move in order to be able to avoid it. When BG interviewed Yoshi he told them that he wanted the speed of the game to be similar to like WoW, much faster then FFXI.
What they need is actual servers in each region they are, like they could set them up in their US and EU offices as well to offer players servers without the high latency. I know SE probably won't want to spend the kind of money setting up regional servers but they could go the extra mile and actually do it.
It just doesn't work if have fast paced mechanics that need to be avoided but you see your self die because even though on your screen your out of it but not on the servers.
Latancy isn't the only problem here, its also the servers are slow and inefficiant, come 2.0 we will not be on the current servers, and they are supposed to be alot better and efficiant.
We can only make assumptions as to the problems there are not say indefinately, you could have a 20ms ping to the servers and still have problem with cracks because of the server infrastructure and software problems, wait until 2.0 see if things change then say latancy is 100% the problem.
Zumi the current servers are like that because of the servers being underpowered not because of the distance.
That being said I do agree that if this game is to have truly fast paced mechanics like WoW it would need very low latency which would require local servers.
Some how I don't' see this game every having that fast paced of battles, even Ifrit is as slow as a fart in a thunderstorm in comparison.
I am from the UK and would also prefer local servers, so I can understand where he is coming from.
I don't mind playing with French and German players, infact I do quite often, but I am not up for staying up til 4am to play with people from my Linkshell who are mostly US players and don't see why I should have to put up with 250ms of extra latency either.
I have a worldwide linkshell and can get things done any time, they are all friends and I do not want to be forcably pulled appart, SE could have something up thier sleeves for latancy (even with the internet's unreliable speed) there are things they can do for that.
FFXI had servers in Japan and no one complained, STO has one server based in US (Yes EU and US play together) no one complains.
I'm pretty sure they said there won't be any servers located outside Japan - which means regional servers won't do anything except segregating the playerbase. If you don't want to play with people from other countries, find yourself an LS based around your timezone. If there is none on your server, there is probably going to be some way to transfer servers.
Nobody is forcing you apart, the people above already suggested international servers.
You can't solve latency issues like that, the distance travelled is the distance travelled.
FFXI was an exceptional slow paced game with slow mechanics and slow bosses.Quote:
FFXI had servers in Japan and no one complained, STO has one server based in US (Yes EU and US play together) no one complains.
Us server are about 100-120 ms for me Japanese and Asia servers are 300ms, big difference. the French WoW server is 50 ms.
You can try and shrug it off all you like but you aren't' fooling anyone, FFXI indeed lol.
Tera is launching soon and they plan to have both US and EU servers, why do you think they did this ? when they could have just hosted their servers from Korea .. ?
GW2 will be the same, hell even free to play MMO's these days have EU servers.
Seriously just no really NO!!! Why do you want regional servers? Do you realize that with regional servers peak time will be the same every day and after peak time good luck getting much done. World servers are the way to go and should stay that way reason is peak times vary, as well as actually playing with some one other than what ever region you are in. There is no need for a regional or regional servers, it is a form of segragation.
Just some distances from you (from Lees, UK)
Tokyo: 5852 miles
San Fransico: 5207 Miles
So 645 miles differance, you my friend have some problem 645 miles should never add 200ms to a ping, yes I know to get to Japan we have to go through the middle east but that should not add 200ms to a ping ever.
Actually to get to SE's server I have to go through America.
Edit:- (although it seems not any more, last tracerp went through america , doesn't change the fact that its still 303 ms)
If you think you any better off lets see your results smart guy.Code:1 <1 ms <1 ms <1 ms BTHomeHub.home [192.168.1.xxx]
2 28 ms 28 ms 28 ms 217.32.141.5
3 28 ms 28 ms 29 ms 217.32.140.222
4 32 ms 32 ms 32 ms 213.120.161.98
5 34 ms 33 ms 34 ms 217.41.222.10
6 33 ms 33 ms 32 ms 217.41.222.178
7 33 ms 33 ms 33 ms acc1-10GigE-0-0-0-6.bm.21cn-ipp.bt.net [109.159.248.82]
8 50 ms 47 ms 47 ms core1-te0-3-0-3.ealing.ukcore.bt.net [109.159.248.20]
9 58 ms 43 ms 43 ms peer3te0-0-5-0.telehouse.ukcore.bt.net [109.159.254.34]
10 189 ms 190 ms 189 ms gw5.lax1.asianetcom.net [195.66.225.168]
11 284 ms 284 ms 285 ms gi8-0-0.cr1.nrt1.asianetcom.net [202.147.0.121]
12 287 ms 287 ms 287 ms gi1-0-0.gw1.nrt5.asianetcom.net [202.147.0.178]
13 302 ms 302 ms 303 ms squareco.asianetcom.net [203.192.149.210]
14 302 ms 302 ms 302 ms 61.195.56.129
15 302 ms 302 ms 303 ms 219.117.144.2
16 300 ms 300 ms 300 ms 219.117.146.149
17 302 ms 302 ms 303 ms 219.117.146.129
18 301 ms 316 ms 301 ms 219.117.146.38
19 304 ms 303 ms 303 ms 202.67.52.81
tracert -h 50 traceip.ffxiv.com
Then your ISP has priorities set wrong, its faster to go straight over the europe and the middle east, but from your retarded post in the the authenticator app page you are doing are just really thick.
Btw tested my ping on speedtest.net, using my phone's 3g signal and I got a 390ms ping to Tokyo (SE's server have known problems test a clean connection because come 2.0 their entire infrastructure will be swapped out)
And a 270 ping to San Fransico, so a 120ms differance, as I said thats on a phone's 3g connection.
So yeah your ISP is just fail.
Takes two to make an argument doesn't it ?, so why are you calling me the thick one ?
I would not like to get rid of all-areas-servers as of having all people mixed up, in my experience it makes it a lot richer, you have people all the time and just meet new friends from around the globe.
Add them? Yes, to please those whould want to play just with their zone, so everyone's happy.
But I would maybe, speaking of which or almost, go a bit ahead and propose physical servers in each continent. SE already has many offices around the globe, USA, Europe, and it helped many other games online to reduce server lag with just synching. It would get rid of most of the lag, and make connections more "equal" and fluent. Making it all come/go to/from Japan makes it connection heavy, laggy, and puts those not in Japan a little bit behind (just remembering claim drama back in FF11). And I experienced myself WoW and Aion (which haver physical servers not just on one place) a lot smoother even with more people in the same spot. Of course you would get some lag, but nothing comparable to Uldah where you have to wait for everything to load for a few long seconds.
P.S.
Zumi lol, I didn't notice I've posted what you already said... sorry ><
Jinko Jinko... i know damn well you know theres JP players who can communicate in english and other languanges at that. you also know that players manage to get various content done with international, mixed language PUGs. and im sure you know that frienships are made despite
language barriers. you made no point, your sarcasm was... well lets just say theres other types of language barriers because that looked like gibberish to me.
i support having options, mmo's are in large part about communication. having said that i hope most of us feel its worth the language barrier challenge and choose international servers, i look foward to meeting & playing with a diversity of players, its damn well worth the CONS.
Fion ?? I don't believe I ever said Japanese people can't speak English did I ?
I have played with plenty of JP players had a good time, some could speak english some couldn't I don't see what that has to do with anything.
My point is I want local servers because of Latency, as I already said I am happy to play with any language French, German, Japanese.
I can appreciate that, but for me personally I don't think it is.Quote:
i support having options, mmo's are in large part about communication. having said that i hope most of us feel its worth the language barrier challenge and choose international servers, i look foward to meeting & playing with a diversity of players, its damn well worth the CONS.
Gameplay is more important than the people who I meet, I can make friends from the EU just as easily as I can from NA, I can't say I have made any friends from JP mainly due to the language barrier.
Would be really nice to maybe go back and forth. If your soloing or something that needs low latency scoot to Gungnir US (in my case) Want to join back up with your world wide bothers and sisters, zip back to Gungnir International. If you could go back and forth prettymuch on demand it could be a really awesome feature!
Part of what i loved about Eve-Online was the single server/international community. I love meeting people from around the world. (theres couches with my name on it if i need one in atleast 5 countries)
Having options for international play and latency optimization on demand would be really awesome
On the one hand, I would prefer to play on a server closer to me, but on the other, all my friends in game are from around the globe and so I would need to be on the same server as them.
The cost of moving the servers would be alot, mainly because the infrastructure for SE's regional office is not based around serving the game they will need alot of equipment upgrading, I cannot see it happening because of that reason.
If you get regional servers they will be in Japan and dead, have fun on them :p
Thats why it should be planned prior to the new servers, that way they can buy and build them at the same time in different places around the world.
SE have a US headquaters and they have Edios in Europe so it makes sense, granted their main programmers are in Japan but like I say other MMO's manage it just fine.
I do think it's funny that the people for segregating the servers and populace think that the NA and EU servers will be in NA and EU respectivley.
If SE doesn regional servers they will probably all still be in Japan.
I for one am against allowing people to segregate themselves for absolutely no reason.
Its the cost of it, to upgrade all thier equipment in San Fransico and London (most likey places) will cost the atleast 50k, possibly over 100k, SE has dumped alot of money into this game already, and 2.0 has (while we all hope this turns out to be wrong) the possibility of failure, do you really think SE want to pay that much and see 2.0 fail?
I have no idea how big the server rooms in thier regional offices are either, it could require physical expasion of thier offices to accomodate the servers, which is extra cost. It may come if the game ends up a success and they are confident to spend the money, but before its a success no way in hell.
Thats still doesn't change the fact that free to play manage to pull it off.
They have to build these servers anyway, so why not build them in specific regions ?
I think making the choice after 2.0 is the worst thing they can do, it would require much more work and upheaval after the game is running than prior.Quote:
I have no idea how big the server rooms in thier regional offices are either, it could require physical expasion of thier offices to accomodate the servers, which is extra cost. It may come if the game ends up a success and they are confident to spend the money, but before its a success no way in hell.
As much as I want regional/local servers I am also realistic and know that the chances are next to zero mainly because .. well it's SE we are talking about.
http://nerdbastards.com/wp-content/u.../KneelZod.jpeg
My word is law!
And why do you think they started charging for a broken game, because they wanted to see money coming in after 1.5yrs they could only take it loosing thousands a month because of that.
Possibly, but what if they dump lets say 300k including the cost of new equipment, staff to configure it (wish that would be me but they arent advertising for network admins in London yet) physical expansion and possibly getting the servers to thier respective regions so the devs can configure them.
Then the game flops again, and they close down, because we all know 2.0 is its last lifeline, they have to make that extra 300k from somewhere it will take them awhile to recover from that kind of loss.
Well you have to weigh the pros and cons and only SE can do that, like you say we have no idea the cost that would be entailed and that's kind of going out of the scope of this discussion.
This is not the first time this discussion has come up, people have asked for regional and language based servers for a while and lets not forget that the JP forum had a thread talking about it also, its not just us uncivilised westerners that want this segregation.
If the game flops it flops, but I don't think you can make decisions based on fear of the worst happening, of course you don't' throw money away either, but having regional servers would be more of an investment, lets not forget SE have Dragon quest X on the horizon also.
I play DCUO on and off, if I play until 2am on the EU servers, from midnight there is hardly anyone on, this is what regional servers are like, don't play at the same time as other people an be doomed to solo until you stop playing, I could go back and forth between the reasons why we should not have regional servers all day, the only counter is ever that we will have lower latecy, while that is important, I do not want to see linkshells and friends torn apart, if they offer a choice I would be ok with that, but I really don't see servers being in the specific regions mainly because of the cost of implementing it.
I just don't want people for regional servers convincing SE to only use regional servers because it will tear friends and linkshells apart, and if I cannot play with my friends across the pond and anywhere else I might as well quit, there are people I paticularly want to play with waiting on PS3 release, and if I can't I will ragequit the second its announced.
Nevermind I just realised a flaw in what we are asking for.
Regional based servers would severely reduce the functionality of cross world content finder, so its unlikely they would do that.