I like this alot:) I dont like Uldah alot, I prefer Gridania and Limsa, so I will finally move to my GC City which is Gridania for good ^^
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I like this alot:) I dont like Uldah alot, I prefer Gridania and Limsa, so I will finally move to my GC City which is Gridania for good ^^
Hi Sephrick and All,
Yay! Fantastic News! :)
It'll be SO good to be able to search all 3 Cities' Market Wards for Items, from each each city at your convenience.
This is a huge improvement over what we have now, and will at least allow some commerce to happen for players putting their retainers in Limsa or Gridania. (And all players who want to relax in Limsa or Gridania can stay there viably, since they can purchase whatever they need via these new Mercantile Houses). :)
Give the guy who thought of this a cookie and a back rub. Its a pretty damned ingenious work around for there current limitations.
Hi Raldo,
I think it's a *good* thing that there are 3 separate Search Queries (one for each City), as it allows Players to *see* the Top 60 (20 / 20 / 20) of each Item with our current limited Search Functionality.
Some people have mentioned this before, but one huge problem I see with the future 2.0 Unified Market Ward (where all Retainers are linked in *1* "area") is:
- How is Yoshida-san planning on granting more visibility for Players and their Items to be sold with *1* (much larger) Market Ward?
How do you prevent an RMT Corporation or Gil Seller (or just 1 Player) from dominating the Top 20 Search results in a query? For example, right now you can see certain items already dominated by:
Cobalt Ingots
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
abdtdd 199 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
bfffoeva 200 gil
It just takes 1 RMT / Gil Seller / Player to dominate the Top 20 Search Results, pushing out anyone else from listing their items. (I know supposedly HQ Results might be separated out (thankfully) in 2.0.)
Can you imagine how crowded and bad it would be in 2.0 with many more players and just 1 Unified Market Ward?
I'd be curious to know what Yoshida-san is planning for these issues.
Especially for Market Dumping and subsequent Price Fixing practices, etc.
So for now, without any improvements / anti-monopoly safety measures, I'm fine with having 3 Market Wards (that we can search individually all in 1 place). At least we see 60 Results.
Hopefully we get some improvements to this area in 2.0 as well. :)
It's definitely a start. I'm pretty sure current server limitations keep it from being able to search all cities via one NPC. The mildly annoying part will be having to check each city for pricing, but that's something I can deal with to ensure I'm not getting nailed with taxes all the time just because my retainers are selling in the only ward that there's an empty spot.
I think I'll set my retainers up in LL (my starting city and GC) after 1.22 and see how often things sell compared to how they did in Uldah.
Nice!
My retainers in Gridania won't feel as lonely anymore.
This is a welcome change, not like I ever bother with buying stuff personally, though. (Also I am very sure that within the first three weeks we will have a general ward crash :D)
I just hope that it never really turns into a full AH where you have to actually bid, that is the worst possible thing for a buyer and, as a seller, I don't think i'd ever like to inflict that pain on the people who buy from me.
Thats pretty easy to solve, you just have one retainer have take up one space.
If the retainer has more than 99 of one item it will just display as 99> (or they could just display the actual amount such as 990)
So:-
Cobalt Ingots
abdtdd 199 gil x 99>
bfffoeva 200 gil x 99>
someoneelse 201 x 99>
Someoneelse 240 x 65
someoneelse 300 x 30
etc
This is wonderful! I'll happily pay the Item Search fee to have my purchases delivered via aether to my home, Limsa Lominsa. Now if only people would fill out their Search settings so I could easily find them to do things with.
Already moved my retainers to Gridania today. So glad for the changes! I spend most of my time in Grid anyway
Yeah this'll be great if they actually add a "Next 20-->" button to market search feature. If not it'll just make us search through 3 times the amount of places we do now to find a +1 item, or a perfect materia since there's (almost always) 20 people undercutting or selling 80 freakin NQ lightning brands or w/e... Tired as hell of combing through every ward looking for a +1 piece of lumber, +1 ore, or w/e the *&^% i need that day.
Like the concept, but dunno how much it'll be used in UD unless people are willing to move.
I hate to be on Ulda... Maybe.... we would have a non-ghost main towns... Even with the taxes that would be great...
I've been selling in Grid since the server merge. Slow volume but some stead sales. I look forward to more folks being able to buy my wares. Open those wallets people and be sure to check the Grid market NPC!
I'm quite pleased that SE has at least made an effort to fix the market congestion; there were too many times under the old development team (and during the earlier days of FFXI) where extremely serious problems were ignored for a small eternity, and it's much to my relief that those days appear to be in the process of ending.
That said, I don't buy the excuse that outdated server architecture is forcing their hand. I admit I may be underestimating just how badly the old team screwed this game up, but if the multi-market implementation does indeed require zoning just to switch NPCs, I am going to be sorely disappointed. There shouldn't even be NPCs needed in the first place; a central menu should be able to do everything.
I would be much more forgiving if they hadn't created this problem in the first place with a rushed server merge that was botched in almost every way imaginable. While this is indeed a reasonable remedy to the problem, it's half-baked enough that it should have been ready and implemented before the merge, not after a month and a half of people locked out of market wards. Additionally, I realize that I haven't seen the system yet, and it might turn out better than I'm thinking; I'm just concerned about the adding of '3' mercantile houses per city.
Also, out of curiosity - why are people praising this as though it were the next coming of sliced bread? This is nothing more than a belated (and absolutely necessary) fix to a serious problem that doesn't appear like it will go nearly as far as it should to fix some of the market issues. The amount of excuses people are making for the new dev team is ridiculous; certainly, the game is improving, but it's still essentially a high-functioning beta that we're paying for. I'm not advocating ripping them a new one for each fix that doesn't go far enough, but isn't measured gratitude a little bit better for everyone, and certainly more honest? The work is far from done, after all.
Vhailor, you do realize that you actually zone whenever you use the search counter? And in fact, did you notice that when they first implemented that function it was delayed to a lettered patch since it originally crashed the entire server when used during their testing?
Believe me, from what I gather from the way this game was originally made, they are doing a miracle by implementing this. Heck, from what I know (and look, i'm an optimist, my friends can vouch for me) this is probably going to cause a general failure on all wards anyway.
put my wares on my retainer in ul'dah. I dont see my items on the gridanian market place. Thats how it's supposed to work?
The only problem with this, is goods will still concentrate into a single market. People will have to check all three markets, thus zone three times to finally purchase the cheapest item. The search needs to be server wide, and from a single terminal.
But on the plus side, now if one market is flooded with NQ, you can put your HQ / Materia+x on another less populated.
But there's only a small probability someone will bother looking for it.