*Touches the old picture frame.*
Fluid Aura (OG)
Stone Skin
Aero 3
Cleric Stance (HW & SB)
Protect.
I cant protecc anymore
Only attacc
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*Touches the old picture frame.*
Fluid Aura (OG)
Stone Skin
Aero 3
Cleric Stance (HW & SB)
Protect.
I cant protecc anymore
Only attacc
Old cleric stance.
Monk: Touch of Death, Howling Fist, and Internal Release.
War: Butcher's Block. Great animation and felt like you were really smashing your target.
Blood Bath
Mercy Stroke
Drk: Scourge
OG Delerium
Mnk: Howling Fist
ARR/HW Mage's Ballad, now the song has nothing do to with magic, at least change the song's name
ARR Foe Requiem: Useful skill, very low maintenance, every Caster loved you
Bishop Turret: It was nice having another form of AoE damage now the turret only attacks a single target which sucks on larger mobs
Refresh/Tactician: They made Bard/Machinist very useful and a must have for comps, now the ranged DPS doesn't feel like a DPS/Support, they are just what the role says: Ranged DPS
Tempered Will. Yeeeah, we have Arm's Length now, but after Tempered Will just 5 seconds of cheating time gives me anxiety, after enjoying 10 seconds for so long.
PVP AST's trait(?)/PVP Benefic I's effects to instacast in endless chain. I can totally see why this had to go, but I haven't really had so much fun since this thing got taken away.
Oh and I genuinely agree that crossclass skills were fun idea. Incentive to play other classes.
Does anyone know of some kind of list with all the old skills and when they were removed? I'm sure there are some I don't even remember anymore.
I definitely miss Shadow Flare though (but I preferred the oGCD version of it). From AST I miss extending buffs, Disable, and the old cards.
I also miss MCH's Bishop Autoturret. MCH doesn't even have that many buttons, so why not give them their AoE turret back?
Dismantle, Palisade, Mana Shift, Foe Requiem, Cleric Stance, Smoke Screen, Shadewalker, Diversion...
Plus there are older, different version of abilities that are currently still in the game that I miss such as Troubadour, Tactician and Lucid Dreaming. I miss the old aggro management system really, you had one more thing to look out for during fights and it was an interesting mechanic.
There’s too many, so I’ll just name one (or two) from each job I play.
BRD: Wide Volley & Flaming Arrow (and kind of miss Hawk’s Eye, too—but completely understand why it was removed. +15% DEX with our stats would be overpowered)
AST: (aside from the old card system)—Luminiferous Aether, old Celestial Opposition, and Time Dilation
DRK: Scourge (and just HW DRK, in general)
WHM: Aero III
Not functionally, but aesthetically.
I miss Protect, and by association, Shell.
I don't miss having to use an essential 30 minute buff at the start of every single instance, but WHM just isn't the same to me without these skills.
Please just rename Divine Benison 'Protect' and then give WHM a party shield called Shell.
I miss flash. Could gain aggro on sleeping mobs without waking them. But now, everyone just AOE's and doesn't bother sleeping mobs. So no point I guess.
Which is still the silliest thing. They gave all the healers Repose, but never bothered making use of it.
Aero 3
........
It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
Back in ARR/HW I liked Cleric Stance. It was an interesting skill check and I was proud of my stance dancing powers. Then SE said it was going away in SB. "What?!", cried the healer community. "Won't healing be super boring without it?" Well, no, as it turns out. Healing is just fine without CS and 3 years on now I honestly don't miss the stance dance at all (see also, tank stances.) I didn't mind CS's existence but I'm also not sad that it's gone now.
Rest in piece flaming arrow
I could never miss any of the ground targeted DoTs. IMO they are not worth having in FFXIV especially when they are making up such a small % of a job's DPS. Just make it an AOE DoT applied directly to the enemy and minimize visual clutter at all costs. It's not compatible with a game that is using ground markers as an indication for almost everything. Garuda-Egi's AOE is particularly egregious when you are doing a dungeon that already has enemies creating tornadoes. I hope all the DPS ground-targeted AOEs are taken out or reworked, especially super clumsy ones like Salted Earth.
I am more forgiving of defensive stuff. oGCD heals are pretty important and there's bigger gameplay implications in their use. Earthly Star is a super cool idea made more compelling by the dynamic functionality.
Also as a Final Fantasy fan, the Shadow Flare we got was a massive disgrace to the name. That's not what Shadow Flare is like at all and in terms of energy, damage, and impact, it should be much more like Scorch or something. Incidentally we do have that version of Shadow Flare but it's only used by enemies. If we ever get Geomancers I hope they cut the crap and give us the real deal; it was their strongest attack in FFIII so it would fit. It was also a Chemist concoction in FFV so it could work on them, too.
Don't know if anyone has ever compiled a list but you could create one by browsing the old patch notes.
Not every skill needs to be useful in every type of content. Repose can still be handy for a leveling healer, esp if they're new to the game, when they're doing open world content. I've also seen some healers use it in dungeons with an undergeared tank.
The PvE version of Fluid Aura - now that's a joke. I don't know if it's any better in PvP since I don't PvP.
I left the game years ago, then came back this past August. My hotbars were a sea of disabled icons when I first logged back in, and it was like "...where is Protect? Stoneskin? Cleric stance?!" and then the first time I got into solo questing combat I added "And also WTF happened to Fluid Aura?!" (I don't know why that one's even still on my hotbars at this point, other than "nostalgia". I sure as heck never use it.)
So... yes. All of these.
Ring of Thorns on Drg, also in a small way Phlebotomize tho that one probably interrupts dps as drg by a good amount.
Edit: kind of stoneskin too.
Tho its funny some mobs still use stoneskin.
pretty much all of Drks old skills and effects,
Fracture,Mercy stroke,foresight
Grenade shot,MCH debuffs had some really cool animations too.
this is an incomplete list since it doesn't take into account stuff like delirium
https://ffxiv.gamerescape.com/w/inde...+Wing#mw-pages
https://ffxiv.gamerescape.com/w/inde...+Wing#mw-pages
I miss way too many, there were so many cool abilities with fantastic animations that are just...gone, its a real shame, some of them felt fantastic to use and looked great.
I miss the majority of DRK's abilities that were cut (Dark Passenger, Scourge, Power Slash, Dark Dance, Shadowskin, Blood Price, Soul Survivor) I miss most of the DoTs they cut off of most jobs for no reason, like Mutilate, Touch of Death, Lead Shot, Aero III, various bios/miasmas, I miss a lot of various skills in general, either because they felt great to use or because they had really slick animations.
I deeply hope they add a job action glamour system of a sort in the future, or if they repurposed all those old animations/skills and add them back in a way that feels natural, because I do miss them, either because they felt good to use or added a lot of flavor to the job, like how PLD used to be able to raise, it wasn't especially useful, since it could only be used outside combat, but it was still a nice bit of flavor for them.
I miss HW cleric stance far more now than I ever did in SB. Yet I saw its change in SB as a necessary evil, as it was causing issues with getting people to play healers with how it gimped your healing, great for those who were trying to master their job, not so great for fresh healers.
However we didn't lose as much of our dps kits on the transition from HW-SB, the other mechanics a job had also masked the loss(fairy management, time dialiation old Celestial Opposition etc),Whm just had it the worst with how much of their stuff was made cross role and their job mechanic sucked. However ShB gutted more out of all 3 healers with nothing interesting replacing them, glorified cds than anything that makes you interact with yout kit, Cleric Stance removal is felt more keenly as healers are desperate to have something to break glare glare glare/broil broil broil/ malefic malefic malefic etc.
Healers skill ceiling is at an all time low, too low, if we had HW cleric stance back it would raise that ceiling sufficient enough to keep some more people invested in healers.
Imagine where you cannot continue spamming glare/broil/malefic because you need to heal even with ogcds rather than now where you can continue spamming because your ogcds are more than capable. There's no risk atm and it sucks big time wonky sick.
While the skill is still present on its native job. I would have loved to have BLM use Raging Strikes again.
Reuse. It could have been changed to exclude primal mats but guarantee common mats and been fine.
Cleric stance was awful. It clipped everything, so youd have to have these weird pauses where you were just making sure it would fire without not activating, in both directions.Quote:
It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
It made sense that they got rid of it, all it did was add a needless button press for 0 benefit.
It was a risk x reward thing, and those things always feels good when you master them. A similar thing with tank stances, though you could still tank without them, having Sword Oath/Deliverance on meant not having such an easy time on fresh enemies and of course, having to remember to swap back before you ate a tank buster. Both accomplished the same thing: rewarding fight knowledge with better performance.
I miss PLD's Shield Swipe. Sure, the pacification was useless in endgame content, but the skill did make blocking feel more interactive. Using Sheltron to force a Shield Swipe proc was always satisfying to me.
Also, as much as I like Royal Authority's animation, Fast Blade --> Savage Blade --> Rage of Halone flows better as a combo than Fast Blade --> Riot Blade --> Royal Authority. If I could replace Riot Blade with Savage Blade and keep Rage of Halone instead of upgrading it, I probably would.
I mean the original CS literally took your MND and swapped it with INT for DMG output. People complained about it because they didn't like having to flip back and forth. I mean if you forget to turn it off, you neutered your healing output literally. Originally CS required some sort of mastery to effectively do the deeps and heals as whm. The CS after 2.5 sucked. it was a temp buff for like a small increase in damage output. Now whm is mehish buts that me.
Yea FLuid Auro use to dmg with a knockback. NOt sure about PVP I would imagine it retained its knockback and dmg.
Not sure if someone said it yet, but I miss Phlebotomize. Having a DOT as dragoon was nice...especially at the lower levels since you had it at level 30.
The version of Fluid Aura with the knockback. It was useful for leveling and could save your skin in an instance.
Selene. It seems very lazy to have made her identical to Eos. Please give her a different toolkit.
Manashift. I loved having this utility.
I kind of miss Haymaker on NIN... I had such a high dodge chance it was practically a part of my rotation.
As well as Cleric Stance, made healing more interesting and also when all 3 healers had their own cleanses and mana regen skills. Role skills took away some identity from healers.