I use to make millions selling furniture, then they added all the Hingan stuff to the Venture Exploration so now many of the items on the market like the Hingan Fences are far cheaper then their own mats. The result being that I craft far less now.
That's a good point. I think ventures could do with some tweaks. I've been getting a lot of sky pirate gear and Hingan furniture and neither are really worth putting onto the market on my server. Even in late Stormblood, I was making a respectable amount of gil selling the Hingan items if I took the time to gather the materials myself. Now it just isn't worth it.
The most profitable furniture item I've been selling lately comes from FATE tokens...which seems counterproductive to me but it is what it is for now, I guess.
So far Shb has been one of the expansions that has delivered the least amount of content yet you will find people that say there is no problem because there are 12983849203 meaningless boring grinds to do. The community is frustratingly conformist a lot of the time and that is why the devs can deliver so little without repercussion.
FFXIV desperately needs well designed content that can last for more than 1 week and doing glorified turn-ins or fighting mindless battles against mobs praying rngjesus bless you with one skill is not that kind of content.
I wonder how much of the issue is due to the development team being distracted by projects unrelated to FFXIV?
Sadly, I really cannot disagree. Although, I think it's more than dedicating far too much time and resources into more casual content that doesn't last. Take Ocean Fishing, for example. Cool idea in concept but... once you have the minion and mount, it's effectively pointless as there are far more efficient ways to grind scrips if you even need them. How much time was put into that? I get it. They want to expand on different things—which I'm all for. But this circles back to my original argument. Content needs to last longer otherwise it will make things feel hollow, especially when it's more on the niche side.
Of course, I'm only speculating here. Ocean Fishing could have been fairly easy and cost efficient for all we know. Just a thought though.
This is how I feel. While I was never a super dedicated omni-crafter, I did have spurts where I'd go into week long moneymaking ventures just for fun. I'll never forget how excited I was figuring out how to make the Ironworks set without spending too much money but still being able to craft everything. Nowadays, it just isn't worth bothering when the i480 gear goes for cheaper than baby leveling gear. Seriously. It's dropped to as little as 37k on some servers. Now some of this is due to the relic and patch delay, so I suspect prices will recover a bit. But never to what it used to be largely because they keep making everything so damn easy. Expert Recipes are a nice idea, however they don't offer enough. For a lot of crafters, making money and playing the markets is what made that content fun. It says a lot when Ashe10 hardly touches crafting despite his Twitch/Youtube channel basically being dedicated to it for years.
What sucks is they could have made the upgraded crafting gear something for, you know, crafters to do in the odd patches. Instead, people just turn in their crafted gear for freebie upgrades.
I've always thought the PvE design in this game was a waste of resources. Dungeons exactly the same every run (same enemies in same order) and no chance of any interesting rare items to drop. It's like the content design tries hard to get the least amount of replayability and fun out of those nice assets that artists had to make. Some of the dungeons are beautiful but I don't want to keep playing them if the runs are identical every time and there's nothing interesting to loot from there.
Looking back it's surprising that I was captivated by this game for so many years. My achievement farming ocd kept it going for thousands of hours, but once I cleared all of the reasonable grinds it was hard to find a reason to stay invested. This August marks 7 years of the same basic gameplay loop, increasing your item level by getting your weekly tomestones and/or raid loot, repeat and replace all of the gear the next tier/patch. I need a new core gameplay progression system, not an isolated side content curio that lasts a couple patches.
Well, even Yoshi himself working on 16. So yeah, almost no hopes left that this game will grow bigger, if next expansion wouldn't be a big thing with many changes, popularity will go downhill. Especially when we're getting answers like they don't have time/money on improving the game experience, graphics, netcode issues. But for some reason we're getting more gpose features, performance stuff, yet another minion game, maybe update for fishing stuff that will last for 2 more weeks and nothing more, nothing to be excited about. The same old stuff, same dungeon(s), same bosses in circles, no deep dungeon, (even a copycat like HoH was). The last hope is new eureka, that's really all what left to see something creative and interesting to play not just once from them.
Competitor to WoW, it's finally time to shine said people and then we got this, 1 million players so we can have boat fishing and round cup in cutscenes with detailed water, impressive.
Well, what you can expect, when the savior of the game don't even work on it full time and have other big project.
https://forum.square-enix.com/ffxiv/...806-04-2020%29
Well here's an answer.
also YoshiP is NOT working on a FFXVI. so you can throw that theory right out the window.
He may not be working on FFXVI but wasn't it stated that he's working on some manner of other game?
As for the patch being delayed by over a month that isn't surprising...but it's a real shame. Understandable though, given the circumstances.
It would be good if patch 5.3 is out in the next month. Have maxed all classes to 80 now so the incentive to log in is low. Probably a good time to catch up on hunts I guess but wish there was more casual content to do.
Personally I've been going at this game for over two years now and have not run out of stuff to get through... and I'm missing playing other games.
Admittedly my play pattern is probably well off the standard - several alt characters, lots of levelling jobs, spending a fair chunk of time on putting glamours together - but I'm not touching the high-end duties and not really interested in crafting. (I do it in occasional bursts, trying to get things ticked off the various lists, but on the large scale it's entirely unengaging.)
And still, it doesn't feel like there's an end to it. Not close, anyway.
But yeah, play other games. Experience other things. Maybe some do similar systems better, maybe they do it worse, maybe it's something completely unlike this game. There are too many other interesting things out there to play this one game all of the time.
That goes for me too, at whatever point I feel like I can drop that to-do list of content here.
I think you mistake one thing, we don't mind something "predictable" we want something "lasting", most the content recently doesn't fill that last definition therefore why we call out the lack of content. We don't want meaningless activities that last 1 week at best and then die or that only brings you to play once a week
Aw yeah, seems like we're getting new eureka somewhere in October or late September. If we're gonna get usual stuff like story, trial and alliance raid, this all can be done in one or two days without hurrying, and that's all we're gonna get after waiting for half a year. No comments.
Best thing to do is to just play other games. Dev team is gonna be behind for some time.