Oh I get it now. I had actually forgot what I was talking about in this thread so now it makes sense.
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Those were throwing daggers, which is a gladiator weapon. The weapon by his side is a dagger, which is a gladiator weapon.
Now, one might argue the weapons by their sides don't denote what they are since they're NPCs, but that wouldn't make sense. Why? There's already tons of arcanist/musketeer NPCs with their weapons, so why not give the quest NPCs the proper weapons?
Which brings us back to the main point. Whether that NPC was or was not a ninja (marginal), there are NPCs in the game that belong to classes that at the moment aren't available to the player. For what we know they could even belong to a class available to the player, but be higher than the current level cap.
Or even more probably that ability has just be added for scenic effect, which is the whole point behind a cutscene. Showing something that can't be shown during normal gameplay.
I would say that there's nothing wrong with it.
So I just watched the video on you-tube again and noticed that he does not have a dagger at his side... And I dont think "Rain of Blades" will ever be a gladiator skill.
http://www.youtube.com/watch?v=z83ZiqzTREk
Oh and his armor is TOTALLY un-gladiator like. like... Totally. more like... Ninja.
Back to the topic at hand, we see in this video various abilities from classes we dont have yet. I cant say much about the Pug or taru yet. But the Miqo'te and Hyur guy definantly had newer abilities.
I'd love to use that kind of spell o.o...
Agreed, and I find it unfair.
Agreed with this post.
Agreed too. Read and learn people.
I should watch the intro again I think I missed that moment.
Agreed TOTALLY. ...But hey their games are addictive too :P
Alright I'm not gonna watch it, was going to but not now, the one that posted the video should add a spoiler tag thing.
If Final Fantasy gameplay took a cue from its own cutscenes, more people might actually play it.
That's much easier said than done. If gameplay could really keep up with cutscenes in most games there would be *no* cutscenes.
The only valid way I've seen used so far is turning a large part of gameplay in quicktime events, and quicktime events are utterly despised by a large part of the playerbase (and I can already see how much hate they'd generate in a MMORPG, as people would accuse the developer of taking control away from them).
There are also finishers, but Age of Conan demonstrated that they really add nothing to gameplay, and they become boring after a very short while.
There's a world of difference between Belgianrofl's posting style and giving valid criticism, which if there IS any of, it's tucked away between a very thick layer of vitriol and needless bashing.
"This is bullocks, SE. You're all bullocks for making it, and you'll never be more than bullocks."
"But guys, if we're not THIS hard on them, then they'll never improve!"
...If this isn't the gist of 70% of his posts, then I'll eat crow.
They're funny to read at least, although I'd hardly take anything mentioned in them at face value were I a dev.
Self-edited for "family friendliness", because people take issue with using the vernacular appropriate for the situation.
Take apart the events in a cutscene and you have basic things like: interesting skills with a highly visual animation, battle system where positioning matters, fast response times.
FFXIV battle system is very mathematical. Half the time you're just balancing stats and that's the problem. SE should start looking at their own cutscenes and using that as a model for their gameplay, rather than looking at their own gameplay and using that as their model.
What makes them spectacular isn't only the basic animation, but the direction, the camera angles, the music, the linking between those animations. It's not really possible to do that outside of a directed cutscene, besides with quicktime events.
They actually did something kinda akin to that with FInal Fantasy XIII, but to achieve that they had to remove part of the control from the player.
The more specific an animation is, the less adaptable it is to the environment and to the other mobiles. This means that the most spectacular animations simply cannot be in player control, because the player needs to be able to use all his tools in every area of the game.
I'm thinking thats an arcanist skill because y'shtola uses it
The "ninja" class in question is that guy in white you run into at the start of the Uld story line. brings up a question, Anyone that started in Uld with a crafter... how did that guy fight the Goobbue? would pretty much show what style he is if it is GLA or a class we are yet to obtain.
Shadow Skill was an awesome anime..