Because a good DPS is rare and deserves recognition since playing a DPS efficiently in casual content is way less trivial than tanking and healing said content.
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Because a good DPS is rare and deserves recognition since playing a DPS efficiently in casual content is way less trivial than tanking and healing said content.
Because I have ACT open and they're doing most of their potential DPS.
I treat others as I'd like to be treated... /winky face.
Comms are a weird thing. I've gotten them when I absolutely sucked, didn't get them when I felt I was being an ace (admittedly rare occasion), and many people don't even bother to leave them at all or just default them to tank or healer regardless of performance. So, while I do appreciate when I get them and I try to apply them reasonably I'm not sure how much stock I should really put in them.
I usually commend in this order. keep in mind I play tank.
24 man content. Most impactful healer, most impactful dps
8 man content. Co tank, most impactful healer, most impactful dps
4 man content. Healer, unless the dps does something impactful.
Generally I only commend the dps if I am playing as a dps or if the dps does something impactful like raise, or if they are a dancer and make me their partner the commendation automatically goes to the dancer.
I am a healer main
4 Men: Usually command Tank if he moved at a nice pace and uses countdown regularly. If tank was not that great, top DPS gets the commendation.
8/24 Men: Usually my co-healer if he was not a heal bot standing idle > Then good MT > Then DPS assisting the most with raises and such > Then top DPS.
I commend dps when healer/tank gave me a headache.
I do it because either the tank couldn’t handle Agro, the healer couldn’t keep up, the dps were the only ones left to pick
If the DRG doesn't die in the party in any part of trial, raid or mechanics in a dungeon, they get my comm just for being a non loldrg (and as someone who loves drg as well).
If a RDM or SMN uses raise at any point on a party member when the healer is busy healing or low on mp/dead. You'd be amazed how many rdm and smn at 70+ who don't use it.
For the rest of the dps, it depends on the situation. Most dps, fast kills, quick group kills, etc.
If I'm DPS and my DPS partner did a good job I will comm the DPS.
If I'm tank or healer and I think my tank/healer partner actively made things harder, I will comm the dps that did the best or no one at all if everyone was mediocre.
If I'm tank or healer and I queue with my tank/healer partner and the dps did good, I'll ask my partner who they comm and I comm the other to make sure the both get a comm.
I always commend the dps.
Healers and tanks get them whether they are good or not. Its just habit now for 99% of players LOL, sad but true
So, I commend the dps, always.
They deserve them as much as anyone else and rarely , if ever have a fair chance to get them due to bias, not performance :)
Remember, the DPS queue times are the cross we DPS must all bare.
I will commend DPS if I'm seeing things melt really fast, or I'm seeing some really slick moves avoiding taking damage while maximizing their uptime.
Sometimes, it'll be myself and my wife on a Tank/Healer combo, so all we can commend is DPS - so we'll usually commend the one who played better or was just more fun/less annoying to play with.
I might commend a DPS when:
- A caster or ranged physical in a non-melee party saves the LB from mid-boss to LB the next big pull instead.
- They utilize their kit properly. Uses buffs appropriately as well as damage mitigation.
- Both healer and tank do terribly or barely do their minimum job.
If im DPS Ill commend the other DPS.
If im tank or healer Ill commend the tank or healer if theyre good.
One afk - no commendation
Slow tank - no commendation
No aoe on aoe pulls - no commendation
Jus a tiny bit og whine or negative attitude - no commendation
Tbh anything other than being a regular person - no commendation
I know it's bart og a learning process, but I absolutely can not stand slow/hesitant/insecure tanks. It's do infuriating watching the tank stop every 4 seconds and lett people pass them to like show the way or take aggro or whatever.
I'm a pretty calm guy but that stuff makes me reeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
For DPS, I give Comms to Red Mages and Summoners mostly.
Either because a Red Mages picks up the slack, or the unfortunate death of the healer, plus raid saving Rezzes.
Or because Summoners are Masters of AOE and bloody melt mobs, and rez healers helping save raids
I never commend dps for doing damage, just like i never commend tanks for tanking well, or healers for healing well. Commending a dps for damage is like saying "you did the job you signed up for, here's a reward."
I commend players for being fun. If you're chatty or telling jokes or explaining mechanics to the new person while also doing what you're supposed to be doing, then you get a comm from me. If no ones fun or engaging, then no one gets the commendation.
I don't come across situations where a dps rez saves the party very often so honestly maybe my perspective is skewed, but honestly, commending the red mage for raising a healer just, again, seems like a "good job for coming on a job that has a rez." That's something you should already be doing, its not really going above and beyond.
Comms don't really mean much unfortunately. We've all had those runs that we do perfectly and get 0 comms and those runs where we lag, get hit by everything and get 3+ comms.
I imagine one reason is we don't get much time to think it over. If someone leaves the dungeon you can't comm them, so you really only have a few seconds window before people leave. You tend to rush a decision and just click someone who left any sort of impression for any reason. If the person you think deserves it leaves, you just throw it to someone randomly.
The other reason is we have no performance evaluation tools and 95% of players are far more focused on their own rotation and mechanics, rather than checking which healer saved them, who's doing the best damage, how much the tank is mitigating or even who else died or not.
I basically comm whoever best allowed for themselves and everyone else to perform well through unique or above-average uses of their position. If the SAM made it clear to the tank in the last Grand Cosmos fight that they could take the nearest furniture and that they'd claim the one a Yaten's distance away, all without losing damage, atop performing well throughout, while no other player showed that level of competence and awareness... he gets comm. If everyone made equal use of their position, it becomes a matter of output-per-ilvl, more or less.
If I comm a dps its because they're doing good damage. And by good, I mean, equal or better than what I could do with the job in question.
Good DPS, nice/funny name, good attitude, giving help or making good decisions. There are many reasons.
I usually commend the tank or the healer, but if they couldn't stand out more than one of the DPS, well, yeah, I just don't commend them.
Apologies if this ends up being a bit long but it depends on what i'm playing
- if things die fast.
- if support buffs are used
- if you use lb on trash mobs
- if you're the last one to leave the dungeon
- if you haven't annoyed me (this is very subjective)
then depending on role it's those plus:
as a tank: I usually comm the healer if i know i have messed up and they have to save my behind or if they haven't spammed holy when i have my immunity up (i'm biased and I strongly dislike holy in dungeons). I'm normally to focused on my own management of cooldowns to pay close attention to DPS so it they have filled those 3 pre-requisites and the healer sucked or annoyed me they are getting the comm.
as a healer: if I didn't notice you. I think people don't realize how amazing it is to have that DPS that you didn't even notice existed bc they did their mechanics right (and they're not DPSping from the other side of the moon. my aoe heals can't reach that far)
as another DPS: mobs are melting. I know i'm average but I know myself alone can't make a run much faster. I can definitely tell when I'm paired with someone of at least my skill level.
You'd be surprised with the amount of poopoo that gets thrown my way for doing this in dungeons when i'm playing ranged / mages. It's kind of unreal. Most of the community I bump into does not like it when LB gets used as soon as its available and there's a 3+ pack of mobs smacking the tank.
1. The Tank/Healer did something stupid that make me not like them. This can be acting like a turd, tank taking his time too much or the healer not DPSing in times when we are not needing our HP topped off when it's 1 HP off.
2. They actually LB at the bosses.
3. They are a Black Mage in a dungeon that knows what they are doing. Because that seriously speeds things up.
I'm a tank. I like to do big pulls. And I can tell when things are taking longer than usual to die. Normally I respect healers who are able to keep me alive through it all, but when we're able to breeze through the dungeon I usually guess who the top DPS was and give them the commend.
That is... providing they don't instantly leave the dungeon after we've killed the last boss! xD
Sometimes a DPS just be popping off something fierce and I cant help but commend them.
I always give them to WAR/BLM/MCH players though, we don't see enough of those classes and I respect people who play them.
I usually commend DPS for a few reasons. As a tank, I really appreciate feeling like the dungeon or trial is a breeze. DPS roles seem to play a large role in that as the better geared and more skilled DPS classes will definitely be more noticeable. I've had dungeons that have taken 20+ minutes and some that are close to around 15 minutes with a good group.
I also give commendations if they have cool glams or nice-looking characters. I also like seeing jobs that seem kind of rare such as MNK, MCH and DRG. I also really like partying with BLM due to the sheer fact that they nuke the shit out of everything. It's so satisfying to see.
+ Peloton
+ Mobs die fast
+ LB is used as something other than a sparkly finisher
I just comm someone random unless somebody REALLY stood out in a positive way which isn't often in the casual dutyfinder content I do. And I only comm out of habbit because it can get me some weekly exp when I'm leveling a job, take out that challenge log and probably wouldn't even comm 95% of the time.
I notice I get comms as DPS a lot just for making humorous comments. Or alternately just not dying, haha. And of course there are the times because everyone else is gone, I think.
Unless somebody did something that stood out to me as worthy of a commendation, I just throw it at whichever character I think is well designed. A split second decision more often than not since people leave almost as soon as a duty ends unless there's loot to be rolled on.
I keep seeing people post this. Let me tell ya something. The last two times I used LB on anything other than a boss I got flamed to high hell by the groups. So, no thanks. I'll save it as a finisher.
And in case you might be wondering, I did it on BLM during very large trash pulls. I thought, I'll just AOE them all down quickly with LB. It wasn't appreciated. :p
The advantage to using it as a finisher is that no one suffers from the self-stun of LB's movement and uptime lock. With that lost uptime, it's no more efficient than your highest dps just continuing to do what they do, and may actually be worse than, say, the returned burst of a SAM, or a BLM finishing a fight with AF.
That said, if the team's AoE damage is less than 75% per target than its single-target damage, which it almost always is, it is at least better to finish an AoE pull with LB than to finish off a boss. Moreover, some healer GCDs of damage might be saved by using the LB early enough to overkill as few mobs as possible, more quickly removing whichever mobs were least lucky against crits and reducing tank damage taken.
I commend DPS when
- the player doesn't die, this means the player isn't blind or a total doofus and means the player knows the games content that is played at the moment
- when the DPS isn't undergeared and uses Materia well
- when the player knows what top priority targets are and doesn't need to be told like a little child when what has to be attacked in which order to help out tank/healer and as result make instanced content much smoother.
- when DPS uses support skills INTELLIGENTLY at correct moments and doesn't spam them out, just because it's usable right now, skills like Brotherhood, Troubador ect.
- when DPS makes good player responsive targeting switches and is able to adapt their target switchings based on which Job the other DPS is/are and uses Burst Damage Skills not on Targets, that are likely to be killed by a ranged simple skilll rotation of the standard attack skills
- when they can in case of Redmages save the day and are required to make the content due to incompetent healer in the group and they actively help healing n rezzing, without needing to remind the player first that his job can do more, than dealing only damage...
- if I absolutely like the name and visuals of the character
- if the player teaches things n helps others to get better in doing in general their DPS part in the game's content.
When they move out of telegraphs and dodge things. This means most Black Mages don't get my comms..
In dungeon final boss fights as RDM I will always let the other dps use the LB unless I know I'm doing less than or roughly equal to the dps they are doing. Most fights will be over by the time the nation lock ends anyway by the point I give up waiting on a melee to use it, and the caster one is pretty pitiful vs single target. If the other dps is clearly doing far less damage than me then it really pains me to use the LB l, especially if they're melee, and will often not use it. The weaker dps, if there's a significant disparity, should use it otherwise most of the impact of it is lost since your main damage output is animation locked for multiple GCD.
I will use it on the last trash pull of a dungeon if it is a full pull, my Moulinet spam isn't going to be available for the fight... and I actually remember. I've never had anyone yell at me for it, although I have had a couple people chat "..." after I've done it which I just ignored.
I commend a DPS if:
- they're baby (a fellow sprout) and did a great job in the run
- they're friend shaped
- they clearly be smashing that keyboard
- they give me hugs because "oh hey! this NPC is cool so I'm gonna hug him!"
- yes
If they are a ROE.
On DPS, I usually comm the other DPS, especially if a DNC makes me their dance partner or a DRG used Dragon Sight on me. I’ll comm the healer if they saved me from certain death because I was having a moment where my brain decided to stop working, or I just flat out forgot a mechanic.
Case in point: there was this one healer in Grand Cosmos who Rescued me over to the last piece of furniture during the blue fire mechanic because I wasn’t going to make it in time. That was clutch and they most definitely got my comm.
On healer, I will commend the DPS if I didn’t notice them. Seriously. I can’t remember which dungeon it was, but there was this BLM who I didn’t have to heal once. Not even a Regen. Only time they needed a heal was during group wide AOE. Made my job so much easier and less stressful.