Not sure about you but I only use the smallest most finest pixies :)
(Feo Ul)
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From a purely aesthetic standpoint, I think that cyrstarium housing would be a wonderful idea. I can imagine the ward with all the beautiful architecture and crystals, with homes lining the streets. Lore wise I'm not sure how this would work, but that's kinda negligible if there is a strong player demand for it. I just hope they don't go about it the same way they did with Ishgard. Sure it was fun and new for a while, but imo it got old and drawn out pretty fast.
Not before Idyllshire. :(
There was a who-ha? I heard of no who-ha...
Besides, if it comes end of EW you can unsync those raids and it will be a breeze. Or just leave the plot hole there I honestly don't care. If a player, such as yourself, will never do that content why should the rest of us do without housing because of it?
As others have already covered, the Empty isn't inhabitable until you've personally started it on that path. And the "years could have passed" doesn't work unless you also expect to come back and find that everyone you know there has grown older. The game doesn't work that way, especially when you may still have sidequests to do that take place before the hypothetical "years passing".
Sure! More housing in general ^^
It's not perfect by all means but for the whole Ishgard thing I had thought it might be nice if the community drove the maximal progress of the area while the personal progress determined the actual current step. Which meant players who were actively pushing the content moved forward as a community, yet those who play later and say are in the early part of Ishgard wouldn't have their MSQ talking about this ruined city and yet one area was flawless.
Anyway, I had a point to all that lol- which was when you enter the area you can utilize your echo to see different states of time. If you joined a FC that had Ishgard housing first time you entered you'd get a hand to the head echo screen effect that would then fade out with perhaps a very short message pop up informing you that the flow of memories are disturbed/not playing in order here. Some echo UI appears and allows you to select other states of time, if you've not unlocked Ishgard area yet you'd get no choices but if you had then you could phase between your restoration state and then the completed community state that the houses exist in.
Enter Eden at a far completed state, echo appears shortly. Thing I like least is that it can ruin the surprise if you bring people to areas before the story naturally reveals them. Say someone was giving an example we should have seasonal in other cities, and one idea to help that was players even out of expansion could go enjoy the event in that other new city which fixes a lot of those problems but introduces this out of line experience. I think in terms of wrapping your head around it and accepting things out of state, is really easy and not a worry ("this happens in the future, oh okay")- it's just more ruining the reveal's potential impact. Though I do like my personal head cannon fitting into there, as there are some moments that the story sort of goes out of line, which some just write off as natural part of an mmo that can't be helped, but personally given our time bubble and all, feel it would be fun if it's more so that our avatar doesn't experience time linearly and that echo is far more than just an ability we have but well describes more of our existence. Might even go as crazy as to say 'we are echo' (I'm aware of the Azem stuff, though I believe I could fit all that in together neatly enough if I huffed enough kupo glue lol), and as such partially exist outside of the time line others are in (we never age, there are quests that exist out of order if you do them as such, how we approach content with all ours jobs, the time bubble itself, etc).
But you know like... scrap all that and get us instanced housing and none of this is a problem. House in Eden? No problem, finish that part of the game, get the unlock- good for you! lol.