Make Blue Mage a full job!
This will probably get buried in this thread but I hope someone sees it.
Weapon: Wand (Gets ranged auto attack like brd)
Resource: Blue Magic Meter that fills up gradually as well as when you successfully use combos.
Combat: Let me start by saying Blue Mages will now have a template when choosing spells
-Blue Magic Template: You will choose from your long list of spells and put them into the template.
3 Basic single target spells used for a combo
3 Basic aoe target spells used for a combo
3 Big attacks (can be aoe or single target) that use Blue Magic from the meter
3 Special spells (this is what makes Blue Mage special): These 3 spells are free range. You can choose any 3 spells that dont fit into the other templates. That includes spells that gives the Blue Mage CC, Heals, Damage, Mitigation, and Debuff spells.
So you have the bare bones of the blue mage where you choose your play style then you have the 3 special spells to change around depending on what your party or raid needs. If you need a BLU to help with heals have them pick up a heal spell or 2, need a BLU to just do more damage then have the 3 slots go to damage spells. Want them to debuff the mob so the party does more damage? or does an aoe haste to buff the party? choose that.
Combat rotation: Combo spells until you have enough Blue Magic in your meter then unload some big damage spells.
Side note: they can add a few slots for CD ability/spells. All the spells for each category will be the same potency to make it so none are chosen over others. It will be based on what spells you like looking at. This layout would make the Blue Mage a jack of all trades and possibly a master of Damage if the right spells are chosen for the specialty slots.