Oh my, MSQ out here really expecting people to ready five whole tooltips? How dare they!
Oh my, MSQ out here really expecting people to ready five whole tooltips? How dare they!
People like the OP are the reason why you only have two skills when you play as Hien.
Important Duties, please don't skip these:
Level 15: Hall of the Novice teaches players about party mechanics.
Level 55: Bardam's Mettle checks players on mob mechanics.
Level 80: Estinien introduces players to the Limit Break ability.
And here I was, thinking correcting spelling on the internet died out around 2013. But I guess that fits the ancient style of this board.
You mean, like how we're doing just fine fighting against Zenos or Ran'jit or whoever, and then the game just decides to tell us that we've lost?
... no? That's not what this topic is about? Huh.
One thing they need to do is quit forcing to fight as a npc which I cant stand. Let use our character in all main story quest battles or give ones a option to skip the npc forced fights and let others that like them still able to do them. I don't know of any other mmo's played that ever forced you to play as a npc for a battle. Don't even think ffxi even did.
WoW had a few. Big chunks of Vashj'ir required playing as a naga battle maiden, a couple of quests in Icecrown required playing as the Lich King, and some in Legion playing as Illidan in the past, among others. Also a bunch of quests and a few dungeon and raid encounters where your character was either piloting a vehicle or riding a larger character or mount and using their abilities, which amounts to the same thing.
I think its nice that they aren't total freebies. Though it is annoying on the few hard ones to die and then slog through 15 min of crap to get back to where you were.
The issue with a lot of this is that most of that pointer style stuff comes up in a chat log that's stuck away on a corner of the screen while players are often paying attention to what's going on in the centre of the screen..
The other issue is if a player is using the default log settings then any npc dialog that comes up disappears from the log very very quickly and can be very easily missed. Or people with customised filters again might miss it if it's on the wrong tab.
This has been a long standing issue that ties to many of the earlier job quests and all sort a of things. It's not a difficulty issue it's just a clarity issue. It's why people have suggested npc speech bubbles or audible voices and stuff a few times over the years for some such events.
I kept dying before the LB opportunity due to the big fire explosion. (Must have made 20+ attempts at it.)
Finally, I tried the two AOE's against one of the little adds around the edge, which seemed to be causing the explosion, but it didn't die. Then, the explosion didn't kill me. I assume one of the AOE's killed whatever was killing me at the end of the long cast.
I would have never thought that any AOE ability would kill everything in the arena short of the boss. (I don't recall if the tooltip said it would or not.)
Ppl are dying to msq solo duty? Even after the Inclusion of difficulty selection?
Wow
I had to look back. And I literally cannot fathom how someone could fail anything about this. I remember the roar catching me off guard, but getting hit with 1 AOE will barely chip off your health. Enough time to slowly read a tool tip.
I hope the staff that read this thread don't think all these responses are people having the same issue. Because this has got to be a minority smaller than raiding for NA.
Who needs to read the skill tool-tips when you just bash your way through first try...I mean, the skill bar(at least for control users) is set up for going clockwise from the right most button(the majority of the time) for you to not fail....and that's automatic.
LOL! Ohmygod....that is exactly what happened to me.
I did it the first time and got the guy down to something like .0001% and just when I thought I had it, I insta died at almost full HP. Then I glanced at my chat box and realized I should have glanced at it earlier because I was focusing on not standing in the goop and the mech's HP. After reading it I mentally whipped myself and ran it a second time remembering to push the duty button when it lit up and no problem.
I filed it under "my bad" and got on with it.
Never died in single player scenarios, maybe you should pay attention to mechanics?
You can die in MSQ quests?
While this is fair... the sudden appearance of a Limit Break button on your hot bar alone is kind of smacking you upside the head with what needs to be done. Personally I'd love to be given more abilities for these sort of things, but uh... it's threads like this that show why we can't get that.
I died at the end of the latest "dungeon" once, but I quickly realized that the game was trying to tell me what to do all along and that I wasn't paying attention.
I realize that everyone has a different skill level and that for some these solo quests/fights may be a bit difficult for them. But for what I would consider most people they aren't really that challenging. They do have the potential to take awhile though.
I have died bunch times in them and every time it was from very bad lag or 90002 error inside them for story quests. One time took me 7 tries because at end kept getting 90002 error or game would just freeze up.
Come on, even I managed to do this first time, and we all know I'm not the greatest player. Also very distracted by playing as Estinien.... I thought it was a very fun part but that was mostly due to the aforementioned playing as Estinien. There was a lot of squealing.
Actually there was a lot of squealing throughout these cutscenes, esp when Gaius kinds fired DRG Jesus through the air. Almost beats Legolas sliding down a staircase on a plastic tray! ( I'm truly not being sarcastic, both of these scenes thrilled me)
For some reason thought you meant the cat's fight with the charging cord XD Have cats myself, so can confirm that this is a thing lol, furry little sods.... On topic, I really enjoyed the fight OP is refering too, died couple of times because I got distracted, but it can be done. Figuring it out is the fun part in my opinion.
What.... how can you miss it, everything is explained in your chat window, theres always clues of green text being spammed.... Well atleast you get to enjoy those awesome cutscenes again lol The only time i died in MSQ quests was fighting Zenos, gave a quick question in the Novice network and got a quick answer as to what i missed.
I know this one and past ones people have needed to do multiple times, idk i never have had issues with any of the single fight encounters.
Did they not implement easy and very easy settings or i thought i had read that in patch notes...
I will admit that some MSQ's and job quests aren't really clear on the objective. I vaguely remember one where the objective was something like "feed Alisae aether," and I had no idea what that meant. I tried selecting and interacting with her, attacking her, continuing to kill everything around her. I was a couple failures in before I figured out what the hell the game wanted me to do.
I've found that to be the majority of what's "challenging" about this game; just obtuse, poorly explained mechanics that leave you standing around scratching your head.