What about level sync exactly sucks that you are basing your opinion on?
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Eh, I don't really want a level sync. I'd rather have it so that parties can still function and get decent SP for all members even if it consists of members of disparate levels.
It's ironic how the adjustments to how party SP is calculated with the level restrictions actually makes it MORE EASY to power level a rank 1 character.
As Alexia pointed out this is already happening, most people only go to Broken Water and Hala now, Limsa is considered a pain in the ass to do leves due to travel and Gridania you would be mad to consider doing guildleves there.
SE need to seriously think about drawing people away from Ul'dah and spreading them out to the lesser used camps, level sync is a great idea IMO, the armour & weapons already scales with rank, obviously durability would need to be addressed though.
I would like to see a level sync.
Yes to play with friends, I'll give you an example:
Our LS have been doing level runs for a long, long time. Anyway on the last run to R50 at around R45 one of our members had went on holiday for a week. By the time they got back we had all dinged R50 and were well under way with our next classes. So we have been left with 2 options:
1 - Abandon our fellow LS member and make them get to R50 on their own
2 - Go back to our R50 as luckily she was R45 so still in the 5 rank range and do runs with no benefit/progress for ourselves to help them out.
Of course we did option 2 and had to basically waste 5 leve resets to get them to R50. Now if level sync was in the game then she could have synced down to our level to get her last few levels to get her R50.
Another example is a friend of mine recently joined but as I have every single class at R25+ I have no way to party with them at all really.
As for no one bothers with Ranks for Behest I am sure I have seen a lot of threads on here with people complaining and asking for rank restrictions to be put in place to stop people who are too high. Level sync would also solve that problem as you could just sync the party to the lowest member and everyone would be within rank range and everyone would benefit.
I have yet to see a convincing argument that would tip the balance of level sync being a bad thing over a good thing.
A rank 40 will not get SP in a rank 10 behast and most likely piss off a lot of people lol and then you have to wait 30 mins for next one. It sucks and behast is not a solution.
Also to AlexiaKidd that you're quoting. I dont get how level sync levelling made you worthless or stupid? Sure you'd be less skilled. Guess what you dont have a skill in XIV. So that wouldnt matter, you'd be identical to someone 50 however you did it. And as i've said before, there is absolute NO difference from fighting a level 30 mob than fighting a 75. Infact lower level players are better, and why is that? Because they try to skill chain as they're weak and need it, they try magic burst, they cooperate, and even do SATA lol, you'll never get this in a 75+ camp, its just all dd's going mental like angry farmers.
But of course... the Level sync I am thinking about is the higher rank character matching rank with lower rank character . . . thus dropping ranks.
Level Sync is a great feature, it didn't ruin FFXI... it SAVED it.
The biggest issue I have with level sync is this. Every 36 player that was available got spammed for /tell party invite. East Ronnie (S) was too full and cramped and it was almost impossible to get a camp there. From my experience in 11 and level sync there are those "sweet" camp spots, normally involving puks and colbri's that you could get the best xp. Because of this it ruined other camp spots because everyone wanted the best areas. It reminds me alot of behest actually. Everyone goes to the same ones and this causes overcrowding. If SE were to implement this then they really need to consider making more camps available where everyone get's the same sp range to stop overcrowding.
The point they are making is that in XI if you level synced at a level 35 camp all the way to 75 you wouldn't gain any weapons skill points essentially making your character gimped.
Obviously that is not an issue in FFXIV as we don't have weapon skills, although we do have action points, if you level sync a rank 50 player down to rank 10 they essentially lose most of their skill slots.
Don't get me wrong I am all for level sync in this game, but SE need a way to make action points scalable with it (perhaps leaving it as it is, just adjusting the players stats)
Hey I love Level Sync ^^
I was mearly commenting on a lot of peoples responses to people just staying in low level camps in FFXI all the way to 75. If you did that as a DD you would not be able to hit the side of a barn as your weapon skill levels would be very low in comparison to the things you would fight at 75 so you would need to do some skill up parties to get your weapon skill levels up. I never had that problem as if I synced I would make sure the next party I joined would sync to my level then I could get my skill's back to cap easily.
Also as you said it is not even an issue in FFXIV as you don't get weapon skillup's in the same way.
If players choose to compete in the 'who can join the behest the fastest' game, that's their choice. I've done plenty of behests with LS mates in the underpopulated areas, and it's just fine. Besides, the best way to level is leve linking... and that involves zero competition.
Exactly if SE add level sync then it will be down to them to make sure their are lots of camps available for everyone of all level ranges. Yes they made that error in FFXI and lets hope they don't do that again and this time balance out mob distribution so we have lots of viable camps. First they actually have to make some camps because that is one area they are really lacking in atm making grind parties pretty much useless in comparison to the huge amounts of SP/EXP you earn leve linking.
Also you know what I did if a camp was overcrowded and EXP was slow in FFXI? I went to a different one that wasn't ^^
They should add an SP bonus system which moves from camp to camp on different days, it would possibly encourage players to use less common camps.
Say for example when you pick up leves, the name of a camp with the bonus would be in a different colour.
*light bulb*
Why do you think everyone goes to the same camp? I mean really? It's because everyone is in Ul'dah. It's easiest to walk to the closest camps. Don't get me started on wasting my time walking 30 minutes to just participate in a behest. So if everyone is in Ul'dah the camps in Ul'dah will be full. So what is the real problem? Everyone shops in Ul'dah. Traveling anywhere is an issue. Behests should be rank capped and/or allow more players. Other city's should be afforded the same sp on leve's as the ones in Ul'dah. We need an AH to be linked so we can shop from any city. You can say walk walk walk all you want but most players don't want to spend 30 minutes walking to a behest and 30 minutes walking back when we're done. There has to be a more reasonable solution. Leve linking would not be bad if the sp is fair in all areas and if you could actually grind worthwhile in this game.
I don't think that Leve's will be the main source of SP/EXP for much longer, they were originally designed as quick content that casual players could jump into easily. However as they are currently pretty much that is all anyone does, once SE gets some more things in for us to do I imagine the focus will be taken off leve's.
This could potentionally save the gridiana and limsa camps but like gracious said also. Uldah on every server is the major trade hub. What i dont get is why, sure its in middle of the 3 cities and has 4/8 of the best leves in the game. However Limsa is blacksmith and armorsmith haven if u goto LL. Gridiana well... it doesnt matter, it will, should be a crater after the Garlean Empire invades in a few months :)
I think innovation and quality content would be a better place to aim project focus. I think If levelsync were to be added, then people would max all their jobs out and be bored with the game that much faster. I thought this was final fantasy XIV not XI-2. Lets get some distinction and separation other then the same cities and character races with different names.
Can someone give me some examples of why level sync would be bad for this game please?
Whatever gives content replayability is a good thing. Either level-synching or some broader kind of mentoring (allowing only to gain some secondary kind of XP) would be nice.
And you think that bonus would still apply to your R40 while in level sync at R1? Even in FFXI they made it so you couldn't sync below level 10. If they did it in this I imagine it would be R20 for minimum sync as getting to there is easy enough.
But either way you only get so much because of a huge bonus that you get at those ranks. As you are actually R40 or whatever rank those bonuses would not apply to you so you would get the normal SP without the huge added bonus.
Level sync sucked in 11 it just made people over crowd camps and be under skilled. They bring it back in 14 just another reson for me not to come back to this game. It ruined ffxi with open crap like summoner burning and the abuilty to leach so some people just would not learn there jobs right. They bring it back to 14 well that it for me ill have to call it quits.
This game is fairly different than FFXI and there is already a +5,-10 rank difference you can have. Level Sync isn't needed in this game.
Then again, we really dont have any skills we need to build up on besides weapon/crafting/gathering classes. The system currently present in FFXIV couldn't be any more perfect for a Level Sync feature than it already is. Also, since SE is built up on Hardcore-Casual Benefits, Level Sync can not possibly be a bad idea.
Maybe a fix for this.
Rank 10+ : -10%SP
Rank 20+: -20%SP
Rank 30+: -30%SP
etc.
Rank 50 would only be getting 1500SP a mob if synced to Rank 1 leves with full links and high difficulty. Before you say that Rank 50 is the cap, yes, I know it is, but there are more ranks yet to come.
i dont see a problem in level sync the way the game currently is, you dont need any skill and don't even really need to pay attention from lvl 1-50 in this game its just loleasy, unless they change it, why are ppl affraid ppl will have no skill at lvl 50? i dont get it... i think people even lose skill on their way to lvl 50 due to no challenge.
And the problem with the 3 regions and starter cities also is the lack of a AH that links all cities/wards. So even if limsa or grid will get more exciting i highly doubt ppl will change the uldah focus. One of the many SE homemade problems to fight rmt... and the ppl they fighitng the most is their own playerbase.
oh and another thing... Leves are heaven for rmt... anyone seen the huge masses of same looking ppl gathering at aetherits so everyone there gets the linked rewards and only 1 person acutually does the leve? (off topic i know)
The game is so easy no matter what you do, i think that is the biggest problem with rmt the immersion and the game at all. Even if your blind you can manage to get to rank 50 and have a decent amount of money in your pocket lol
SE needs to make a lot of the areas more interesting Level sync will help players to level and lvl with friends but it will not make the "lets do levinshower" or "dunesfolk" better or worse. It will stay the same until they start giving us proper fun things to do at any lvl, not only endgame.
So you're ok with Rank 40+ players getting 1500+ SP for one hit kills?
The only thing that would solve is if surplus actually drops to the red and you actually end up getting no SP... cause thats how fast people would be getting SP overall
And when they take out surplus.... thats gonna be impractical and plain silly...
There IS a difference in difficulty with an R40 fighting an R50+ mob than an R1 fighting an R10 mob
And all the things you're stating affected your game play how?
You don't want summoner burns? (good news no summoner in 14)
Overcrowded camps? (good news, parties are mobile)
People couldn't learn their jobs because of no experience with abilities? (good news, you can use a r40 ability on a r1 class)
Gimped skills? (still more good news, no skill caps in 14)
Call it quits? (good news for us, you're not playing anyway, so stop crying on the forum)
You obviously haven't played 14 much, since all of your concerns really only apply to 11.
The only reason Qufim was so popular is because ppl could dual box (or someone actually playing would do it but.... lol to them) the powerleveller couldnt die to the mobs, and the mp cost for cure1/2 was a sinch. This game is currently different. Mobs are more sparse, curing from outside the party doesnt matter as its speed of cures, rather than size of MP pool. You can equip cure3 (r48) at r1................ so powerlevel = LOL
Level sync will fit very well in this game. I totally abused level sync in xi.... you know what? I abused powerlevelling before that anyway. In many ways other than straight up rdm or whm cures; SMN could enter and exit pt dropping Earthern Ward (AoE stoneskin for 15min duration, on a rank 10 char from a 75smn it would wear off by time rather than breaking), bard could enter sing 2 songs from max level and exit between fights. I NEVER NEEDED LEVEL SYNC it just allowed me to bring more ppl with me abusing the exploits.
Mobs sparse = no camping* ever seen a raptor party? God, the running, the running, the running.....
Too early in game to have a faster easier way to rank up.
If you want to play with your friends, bite the bullet and wait for them to be on or wotever.
You can level up another job, or craft, or gather, or farm, or chat with ppl in-game while you wait for friends to log. Hell you can even log out and go outside.
While i'm neither for nor against level sync the ones that feel it will overcrowd camps are thinking too much about XI mechanics. Same for those talking about smn burns.
XIV will not use camps to grind for xp like XI and there is no smn or smn 2hr aoe like ability. Unlike XI level sync can better fit this game's design without so many exploits.
Note: Even in XI you couldn't sync to lv 1 so that holds no viable argument to write down as a con.
Edit: Level sync would also make maxing out behest xp gains for everyone a lot easier and could even help up the difficulty a bit more.